Sara Condino

Dr. Sara Condino

Information Engineering Department, University of Pisa, 56126 Pisa, Italy
orcid

Research Focus & Metrics

Academic Career Length

17Years (2010-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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1 November 2018 in Journal of Healthcare Engineering
Verified
Journal Article
Open access
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Sara CondinoSara Condino
Sara Condino
Giuseppe TuriniGiuseppe Turini
Giuseppe Turini
PPPaolo Domenico Parchi
Paolo Domenico Parchi
RVRosanna viglialoro
Rosanna viglialoro
NPNicola Piolanti
Nicola Piolanti
VFVincenzo Ferrari
Vincenzo Ferrari
Orthopaedic simulators are popular in innovative surgical training programs, where trainees gain procedural experience in a safe and controlled environment. Recent studies suggest that an ideal simulator should combine haptic, visual, and audio technology to create an immersive training environment. This article explores the potentialities of mixed-reality using the HoloLens to develop a hybrid training system for orthopaedic open surgery. Hip arthroplasty, one of the most common orthopaedic procedures, was chosen as a benchmark to evaluate the proposed system. Patient-specific anatomical 3D models were extracted from a patient computed tomography to implement the virtual content and to fabricate the physical components of the simulator. Rapid prototyping was used to create synthetic bones. The Vuforia SDK was utilized to register virtual and physical contents. The Unity3D game engine was employed to develop the software allowing interactions with the virtual content using head movements, gestures, and voice commands. Quantitative tests were performed to estimate the accuracy of the system by evaluating the perceived position of augmented reality targets. Mean and maximum errors matched the requirements of the target application. Qualitative tests were carried out to evaluate workload and usability of the HoloLens for our orthopaedic simulator, considering visual and audio perception and interaction and ergonomics issues. The perceived overall workload was low, and the self-assessed performance was considered satisfactory. Visual and audio perception and gesture and voice interactions obtained a positive feedback. Postural discomfort and visual fatigue obtained a nonnegative evaluation for a simulation session of 40 minutes. These results encourage using mixed-reality to implement a hybrid simulator for orthopaedic open surgery. An optimal design of the simulation tasks and equipment setup is required to minimize the user discomfort. Future works will include Face Validity, Content Validity, and Construct Validity to complete the assessment of the hip arthroplasty simulator.

6 May 2019 in IEEE Transactions on Biomedical Engineering
Verified
Journal Article
Closed access
Sara CondinoSara Condino
Sara Condino
MCMarina Carbone
Marina Carbone
RPRoberta Piazza
Roberta Piazza
MFMauro Ferrari
Mauro Ferrari
Vincenzo FerrariVincenzo Ferrari
Vincenzo Ferrari
The focal length of available optical see-through (OST) head-mounted displays (HMDs) is at least 2 m therefore, during manual tasks, the user eye cannot keep in focus both the virtual and real content at the same time. Another perceptual limitation is related to the vergence-accommodation conflict (VAC), this latter being present in binocular vision only. This paper investigates the effect of incorrect focus cues on the user performance, visual comfort and workload during the execution of augmented reality (AR) guided manual task with one of the most advanced OST HMD, the Microsoft HoloLens. Methods: An experimental study was designed to investigate the performance of 20 subjects in a connect-the-dots task, with and without the use of AR. The following tests were planned: AR guided monocular and binocular; Naked-eye monocular and binocular. Each trial was analyzed to evaluate the accuracy in connecting dots; NASA Task Load Index and Likert questionnaires were used to assess the workload and the visual comfort. Results: No statistically significant differences were found in the workload, and in the perceived comfort between the AR guided binocular and monocular test. User performances were significantly better during the Naked eye tests. No statistically significant differences in performances were found in the monocular and binocular tests. The maximum error in AR tests was 5.9 mm. Conclusion: Even if there is a growing interest in using commercial OST-HMD, for guiding high-precision manual tasks, attention should be paid to the limitations of the available technology not designed for the peripersonal space.

6 March 2021 in Applied Sciences
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Journal Article
Open access
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RVRosanna viglialoro
Rosanna viglialoro
Sara CondinoSara Condino
Sara Condino
Giuseppe TuriniGiuseppe Turini
Giuseppe Turini
MCMarina Carbone
Marina Carbone
VFVincenzo Ferrari
Vincenzo Ferrari
Marco GesiMarco Gesi
Marco Gesi
Simulation-based medical training is considered an effective tool to acquire/refine technical skills, mitigating the ethical issues of Halsted’s model. This review aims at evaluating the literature on medical simulation techniques based on augmented reality (AR), mixed reality (MR), and hybrid approaches. The research identified 23 articles that meet the inclusion criteria: 43% combine two approaches (MR and hybrid), 22% combine all three, 26% employ only the hybrid approach, and 9% apply only the MR approach. Among the studies reviewed, 22% use commercial simulators, whereas 78% describe custom-made simulators. Each simulator is classified according to its target clinical application: training of surgical tasks (e.g., specific tasks for training in neurosurgery, abdominal surgery, orthopedic surgery, dental surgery, otorhinolaryngological surgery, or also generic tasks such as palpation) and education in medicine (e.g., anatomy learning). Additionally, the review assesses the complexity, reusability, and realism of the physical replicas, as well as the portability of the simulators. Finally, we describe whether and how the simulators have been validated. The review highlights that most of the studies do not have a significant sample size and that they include only a feasibility assessment and preliminary validation; thus, further research is needed to validate existing simulators and to verify whether improvements in performance on a simulated scenario translate into improved performance on real patients.

27 February 2012 in The International Journal of Medical Robotics and Computer Assisted Surgery
Verified
Journal Article
Closed access
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Sara CondinoSara Condino
Sara Condino
Vincenzo FerrariVincenzo Ferrari
Vincenzo Ferrari
CFC. Freschi
C. Freschi
AAA. Alberti
A. Alberti
RBR. Berchiolli
R. Berchiolli
MFM. Ferrari
M. Ferrari

17 October 2019 in Electronics
Verified
Journal Article
Open access
PDF file
Sara CondinoSara Condino
Sara Condino
Giuseppe TuriniGiuseppe Turini
Giuseppe Turini
RVRosanna viglialoro
Rosanna viglialoro
Marco GesiMarco Gesi
Marco Gesi
Vincenzo FerrariVincenzo Ferrari
Vincenzo Ferrari
Augmented reality (AR) technology is gaining popularity and scholarly interest in the rehabilitation sector because of the possibility to generate controlled, user-specific environmental and perceptual stimuli which motivate the patient, while still preserving the possibility to interact with the real environment and other subjects, including the rehabilitation specialist. The paper presents the first wearable AR application for shoulder rehabilitation, based on Microsoft HoloLens, with real-time markerless tracking of the user’s hand. Potentialities and current limits of commercial head-mounted displays (HMDs) are described for the target medical field, and details of the proposed application are reported. A serious game was designed starting from the analysis of a traditional rehabilitation exercise, taking into account HoloLens specifications to maximize user comfort during the AR rehabilitation session. The AR application implemented consistently meets the recommended target frame rate for immersive applications with HoloLens device: 60 fps. Moreover, the ergonomics and the motivational value of the proposed application were positively evaluated by a group of five rehabilitation specialists and 20 healthy subjects. Even if a larger study, including real patients, is necessary for a clinical validation of the proposed application, the results obtained encourage further investigations and the integration of additional technical features for the proposed AR application.

26 April 2019 in Information
Verified
Journal Article
Open access
PDF file
RVRosanna viglialoro
Rosanna viglialoro
Sara CondinoSara Condino
Sara Condino
Giuseppe TuriniGiuseppe Turini
Giuseppe Turini
MCMarina Carbone
Marina Carbone
VFVincenzo Ferrari
Vincenzo Ferrari
Marco GesiMarco Gesi
Marco Gesi
Literature shows an increasing interest for the development of augmented reality (AR) applications in several fields, including rehabilitation. Current studies show the need for new rehabilitation tools for upper extremity, since traditional interventions are less effective than in other body regions. This review aims at: Studying to what extent AR applications are used in shoulder rehabilitation, examining wearable/non-wearable technologies employed, and investigating the evidence supporting AR effectiveness. Nine AR systems were identified and analyzed in terms of: Tracking methods, visualization technologies, integrated feedback, rehabilitation setting, and clinical evaluation. Our findings show that all these systems utilize vision-based registration, mainly with wearable marker-based tracking, and spatial displays. No system uses head-mounted displays, and only one system (11%) integrates a wearable interface (for tactile feedback). Three systems (33%) provide only visual feedback; 66% present visual-audio feedback, and only 33% of these provide visual-audio feedback, 22% visual-audio with biofeedback, and 11% visual-audio with haptic feedback. Moreover, several systems (44%) are designed primarily for home settings. Three systems (33%) have been successfully evaluated in clinical trials with more than 10 patients, showing advantages over traditional rehabilitation methods. Further clinical studies are needed to generalize the obtained findings, supporting the effectiveness of the AR applications.