Recent diffusion-based AI art platforms can create impressive images from simple text descriptions. This makes them powerful tools for concept design in any discipline that requires creativity in visual design tasks. This is also true for early stages of architectural design with multiple stages of ideation, sketching and modelling. In this paper, we investigate how applicable diffusion-based models already are to these tasks. We research the applicability of the platforms Midjourney, DALL $$\cdot$$ E 2 and Stable Diffusion to a series of common use cases in architectural design to determine which are already solvable or might soon be. Our novel contributions are: (i) a comparison of the capabilities of public AI art platforms; (ii) a specification of the requirements for AI art platforms in supporting common use cases in civil engineering and architecture; (iii) an analysis of 85 million Midjourney queries with Natural Language Processing (NLP) methods to extract common usage patterns. From this we derived (iv) a workflow for creating images for interior designs and (v) a workflow for creating views for exterior design that combines the strengths of the individual platforms.
Urban traffic noise situations are usually visualized as conventional 2D maps or 3D scenes. These representations are indispensable tools to inform decision makers and citizens about issues of health, safety, and quality of life but require expert knowledge in order to be properly understood and put into context. The subjectivity of how we perceive noise as well as the inaccuracies in common noise calculation standards are rarely represented. We present a virtual reality application that seeks to offer an audiovisual glimpse into the background workings of one of these standards, by employing a multisensory, immersive analytics approach that allows users to interactively explore and listen to an approximate rendering of the data in the same environment that the noise simulation occurs in. In order for this approach to be useful, it should manage complicated noise level calculations in a real time environment and run on commodity low-cost VR hardware. In a prototypical implementation, we utilized simple VR interactions common to current mobile VR headsets and combined them with techniques from data visualization and sonification to allow users to explore road traffic noise in an immersive real-time urban environment. The noise levels were calculated over CityGML LoD2 building geometries, in accordance with Common Noise Assessment Methods in Europe (CNOSSOS-EU) sound propagation methods.
Generative AIs are opening new possibilities to create content from text, speech, and images based on simple input prompts. Users use this to improve their productivity when summarizing knowledge, templating communication, and inspiring their creativity. But, can it also be used to teach, e.g. about our architectural history? With this demo we are exploring this question. We created an educational game that combines various AI technologies from large language models and image generation to computer vision, in order to serve a single purpose: Teach users about architecture in an entertaining way. We wanted to enable students to explore and learn the diversity of our architectural history in a playful and exploratory way and at the same time experience and understand what current AI technologies can achieve.