David I. Schwartz

Dr. David I. Schwartz

School of Interactive Games and Media (IGM), Golisano College of Computing and Information Sciences, Rochester Institute of Technology, GOL 2157, Rochester, New York, NY 14623, USA

Research Focus & Metrics

Academic Career Length

22Years (2005-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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Verified
Journal Article
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BTBrian Tomaszewski
Brian Tomaszewski
AWAmy Walker
Amy Walker
EGEmily Gawlik
Emily Gawlik
CLCasey Lane
Casey Lane
SWScott Williams
Scott Williams
DSDavid I. Schwartz
David I. Schwartz
The need for improvement of societal disaster resilience and response efforts was evident after the destruction caused by the 2017 Atlantic hurricane season. We present a novel conceptual framework for improving disaster resilience through the combination of serious games, geographic information systems (GIS), spatial thinking, and disaster resilience. Our framework is implemented via Project Lily Pad, a serious geogame based on our conceptual framework, serious game case studies, interviews and real-life experiences from 2017 Hurricane Harvey survivors in Dickinson, TX, and an immersive hurricane-induced flooding scenario. The game teaches a four-fold set of skills relevant to spatial thinking and disaster resilience, including reading a map, navigating an environment, coding verbal instructions, and determining best practices in a disaster situation. Results of evaluation of the four skills via Project Lily Pad through a “think aloud” study conducted by both emergency management novices and professionals revealed that the game encouraged players to think spatially, can help build awareness for disaster response scenarios, and has potential for real-life use by emergency management professionals. It can be concluded from our results that the combination of serious games, geographic information systems (GIS), spatial thinking, and disaster resilience, as implemented via Project Lily Pad and our evaluation results, demonstrated the wide range of possibilities for using serious geogames to improve disaster resilience spatial thinking and potentially save lives when disasters occur.

23 February 2005
Verified
Conference Paper
Open access
PDF file
CBChavdar Botev
Chavdar Botev
HCHubert Chao
Hubert Chao
TCTheodore Chao
Theodore Chao
YCYim Cheng
Yim Cheng
RDRaymond Doyle
Raymond Doyle
JSJayavel Shanmugasundaram
Jayavel Shanmugasundaram


13 August 2023 in Virtual Reality
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Journal Article
Closed access
PDF file
HZHuadong Zhang
Huadong Zhang
LCLizhou Cao
Lizhou Cao
GHGel Howell
Gel Howell
DSDavid I. Schwartz
David I. Schwartz
Chao PengChao Peng
Chao Peng

19 April 2023
Verified
Conference Paper
Open access
JDJohn Dunham
John Dunham
KPKonstantinos Papangelis
Konstantinos Papangelis
CBCati Boulanger
Cati Boulanger
NLNicolas Lalone
Nicolas Lalone
ENEvangelia [Lina Nika
Evangelia [Lina Nika
DSDavid I. Schwartz
David I. Schwartz
With the expanding popularity of Location-Based Games and the rise of advertising therein, there exists a need to comprehend the impact of Location-Based Game Advertising (LGA). This paper seeks to identify what makes positively affective LGA, leveraging Pokémon GO as a probe. Researchers conducted twenty-seven (n=27) semi-structured interviews with Pokémon GO players to reveal lived experiences regarding LGA. Our findings highlight the following direct implications for LGA: (1) LGA act as a digital billboard, conveying qualitative alongside locative information, and (2) well-received LGA enhances the player’s agency. We additionally identify findings that have auxiliary implications to LGA: (3) positive memorability occurs when points of interest match physical reality, and (4) ludic engagement is a mediating factor in the memorability of locations. This research demonstrates that LGA in Location-Based Games is surprisingly well-received. However, developers must provide extra consideration to the player’s agency for such techniques to be effective.

18 March 2024 in Games: Research and Practice
Verified
Journal Article
Open access
JDJohn Dunham
John Dunham
JXJiangnan Xu
Jiangnan Xu
KPKonstantinos Papangelis
Konstantinos Papangelis
NLNicolas Lalone
Nicolas Lalone
MSMichael Saker
Michael Saker
DSDavid I. Schwartz
David I. Schwartz
Traditional location-based advertising (LBA), such as billboards and signage, has long been a staple of direct-to-consumer advertising. In recent years, however, the prominence and popularity of location-based games have made digital LBA even more appealing. This article draws on an original research project devised to explore a notable gap in the literature on locative media: the impacts of LBA on small businesses in the location-based game Pokémon GO . The project was conducted between August and October 2021, employing semi-structured interviews with 35 businesses leveraging Niantic’s sponsored location LBA. Our findings indicate that (1) participant businesses found location-based game advertising to be rewarding, (2) LGA can act as an amenity offered by the business, and (3) local community is an essential factor for success in location-based game advertising. In sum, this research demonstrates that local businesses could successfully utilize LGBs like Pokémon GO to advertise themselves.