We developed an upper-limb power-assist exoskeleton actuated by pneumatic muscles. The exoskeleton included two metal links: a nylon joint, four size-adjustable carbon fiber bracers, a potentiometer and two pneumatic muscles. The proportional myoelectric control method was proposed to control the exoskeleton according to the user’s motion intention in real time. With the feature extraction procedure and the classification (back-propagation neural network), an electromyogram (EMG)-angle model was constructed to be used for pattern recognition. Six healthy subjects performed elbow flexion-extension movements under four experimental conditions: (1) holding a 1-kg load, wearing the exoskeleton, but with no actuation and for different periods (2-s, 4-s and 8-s periods); (2) holding a 1-kg load, without wearing the exoskeleton, for a fixed period; (3) holding a 1-kg load, wearing the exoskeleton, but with no actuation, for a fixed period; (4) holding a 1-kg load, wearing the exoskeleton under proportional myoelectric control, for a fixed period. The EMG signals of the biceps brachii, the brachioradialis, the triceps brachii and the anconeus and the angle of the elbow were collected. The control scheme’s reliability and power-assist effectiveness were evaluated in the experiments. The results indicated that the exoskeleton could be controlled by the user’s motion intention in real time and that it was useful for augmenting arm performance with neurological signal control, which could be applied to assist in elbow rehabilitation after neurological injury.
While deep generative models have empowered music generation, it remains a challenging and under-explored problem to edit an existing musical piece at fine granularity. In this paper, we propose SDMuse, a unified Stochastic Differential Music editing and generation framework, which can not only compose a whole musical piece from scratch, but also modify existing musical pieces in many ways, such as combination, continuation, inpainting, and style transferring. The proposed SDMuse follows a two-stage pipeline to achieve music generation and editing on top of a hybrid representation including pianoroll and MIDI-event. In particular, SDMuse first generates/edits pianoroll by iteratively denoising through a stochastic differential equation (SDE) based on a diffusion model generative prior, and then refines the generated pianoroll and predicts MIDI-event tokens auto-regressively. We evaluate the generated music of our method on ailabs1k7 pop music dataset in terms of quality and controllability on various music editing and generation tasks. Experimental results demonstrate the effectiveness of our proposed stochastic differential music editing and generation process, as well as the hybrid representations.