Man Zhou

Ms. Man Zhou

orcid

Research Focus & Metrics

Academic Career Length

8Years (2019-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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1 August 2020 in Computers & Security
Verified
Journal Article
Closed access
MZMan Zhou
Man Zhou
LHLansheng Han
Lansheng Han
HLHongwei Lu
Hongwei Lu
CFCai Fu
Cai Fu
DADezhi An
Dezhi An

1 April 2022 in Vehicular Communications
Verified
Journal Article
Closed access
MZMan Zhou
Man Zhou
LHLansheng Han
Lansheng Han
HLHongwei Lu
Hongwei Lu
CFCai Fu
Cai Fu
YQYekui Qian
Yekui Qian

26 September 2019 in IEEE Access
Verified
Journal Article
Open access
LHLansheng Han
Lansheng Han
MZMan Zhou
Man Zhou
YQYekui Qian
Yekui Qian
CFCai Fu
Cai Fu
DZDeqing Zou
Deqing Zou
Due to the lack of appropriate theory to accurately characterize vulnerabilities, the current static detection technologies have two key challenges, i.e., limited applicability, and the problem of state space explosion. In this paper, we put forward a static detection model based on the proposition function. Furthermore, a new program intermediate representation called Vulnerability Executable Path Set (V EPS) is proposed to optimize our model which compresses the program state space distinctly. In addition, in order to confirm the reliability of the static detection model, we conduct three terms of contrast experiments to estimate the results with the vulnerability disclosed by NIST. The results obtained from extensive experiments show that the proposed model effectively detects more Wireshark bugs than NIST, and reveals a higher detection efficiency than FindBugs.

26 May 2022 in Electronics
Verified
Journal Article
Open access
PDF file
FHFuji Han
Fuji Han
MZMan Zhou
Man Zhou
Chinese Ludo, also known as Aeroplan Chess, has been a very popular board game for several decades. However, there is no mature algorithm existing for human–machine gambling. The major challenge is the high randomness of the dice rolls, where the algorithm must ensure that the machine is smarter than a human in order to guarantee that the owner of the game machines makes a profit. This paper presents a fast Chinese Ludo algorithm (named “Threat Matrix”) that we have recently developed. Unlike from most chess programs, which rely on high performance computing machines, the evaluation function in our program is only a linear sum of four factors. For fast and low-cost computation, we innovatively construct the concept of the threat matrix, by which we can easily obtain the threat between any two dice on any two positions. The threat matrix approach greatly reduces the required amount of calculations, enabling the program to run on a 32-bit 80 × 86 SCM with a 100 MHz CPU while supporting a recursive algorithms to search plies. Statistics compiled from matches against human game players show that our threat matrix has an average win rate of 92% with no time limit, 95% with a time limit of 10 s, and 98% with a time limit of 5 s. Furthermore, the threat matrix can reduce the computation cost by nearly 90% compared to real-time computing; memory consumption drops and is stable, which increases the evaluation speed by 58% compared to real-time computing.

8 June 2019
Verified
Book Chapter
Closed access
PDF file
LHLansheng Han
Lansheng Han
MZMan Zhou
Man Zhou
CFCai Fu
Cai Fu