Michael Vorlaender

Dr. Michael Vorlaender

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Research Focus & Metrics

Academic Career Length

30Years (1997-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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1 March 2013 in The Journal of the Acoustical Society of America
Verified
Journal Article
Closed access
MVMichael Vorlaender
Michael Vorlaender
Geometrical acoustics are used as a standard model for room acoustic design and consulting. Research on room acoustic simulation focuses on a more accurate modeling of propagation effects such as diffraction and other wave effects in rooms, and on scattering. Much progress was made in this field so that wave models also (for example, the boundary element method and the finite differences in time domain) can now be used for higher frequencies. The concepts and implementations of room simulation methods are briefly reviewed. After all, simulations in architectural acoustics are indeed powerful tools, but their reliability depends on the skills of the operator who has to create an adequate polygon model and has to choose the correct input data of boundary conditions such as absorption and scattering. Very little is known about the uncertainty of this input data. With the theory of error propagation of uncertainties it can be shown that prediction of reverberation times with accuracy better than the just noticeable difference requires input data in a quality which is not available from reverberation room measurements.

1 April 2019 in The Journal of the Acoustical Society of America
Verified
Journal Article
Open access
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FBFabian Brinkmann
Fabian Brinkmann
LALukas Aspöck
Lukas Aspöck
DADavid Ackermann
David Ackermann
SLSteffen Lepa
Steffen Lepa
MVMichael Vorlaender
Michael Vorlaender
SWStefan Weinzierl
Stefan Weinzierl
A round robin was conducted to evaluate the state of the art of room acoustic modeling software both in the physical and perceptual realms. The test was based on six acoustic scenes highlighting specific acoustic phenomena and for three complex, “real-world” spatial environments. The results demonstrate that most present simulation algorithms generate obvious model errors once the assumptions of geometrical acoustics are no longer met. As a consequence, they are neither able to provide a reliable pattern of early reflections nor do they provide a reliable prediction of room acoustic parameters outside a medium frequency range. In the perceptual domain, the algorithms under test could generate mostly plausible but not authentic auralizations, i.e., the difference between simulated and measured impulse responses of the same scene was always clearly audible. Most relevant for this perceptual difference are deviations in tone color and source position between measurement and simulation, which to a large extent can be traced back to the simplified use of random incidence absorption and scattering coefficients and shortcomings in the simulation of early reflections due to the missing or insufficient modeling of diffraction.

1 June 2000 in Applied Acoustics
Verified
Journal Article
Closed access
MVMichael Vorlaender
Michael Vorlaender
EMEckard Mommertz
Eckard Mommertz

1 January 2011 in Journal of Experimental Psychology: Human Perception and Performance
Verified
Journal Article
Closed access
IKIring Koch
Iring Koch
VLVera Lawo
Vera Lawo
Janina FelsJanina Fels
Janina Fels
MVMichael Vorlaender
Michael Vorlaender
Using a novel variant of dichotic selective listening, we examined the control of auditory selective attention. In our task, subjects had to respond selectively to one of two simultaneously presented auditory stimuli (number words), always spoken by a female and a male speaker, by performing a numerical size categorization. The gender of the task-relevant speaker could change, as indicated by a visual cue prior to auditory stimulus onset. Three experiments show clear performance costs with instructed attention switches. Experiment 2 varied the cuing interval to examine advance preparation for an attention switch. Experiment 3 additionally isolated auditory switch costs from visual cue priming by using two cues for each gender, so that gender repetition could be indicated by a changed cue. Experiment 2 showed that switch costs decreased with prolonged cuing intervals, but Experiment 3 revealed that preparation did not affect auditory switch costs but only visual cue priming. Moreover, incongruent numerical categories in competing auditory stimuli produced interference and substantially increased error rates, suggesting continued processing of task-relevant information that often leads to responding to the incorrect auditory source. Together, the data show clear limitations in advance preparation of auditory attention switches and suggest a considerable degree of inertia in intentional control of auditory selection criteria.

13 March 2007 in EURASIP Journal on Advances in Signal Processing
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Journal Article
Open access
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TLTobias Lentz
Tobias Lentz
DSDirk Schröder
Dirk Schröder
MVMichael Vorlaender
Michael Vorlaender
IAIngo Assenmacher
Ingo Assenmacher
A real-time audio rendering system is introduced which combines a full room-specific simulation, dynamic crosstalk cancellation, and multitrack binaural synthesis for virtual acoustical imaging. The system is applicable for any room shape (normal, long, flat, coupled), independent of the a priori assumption of a diffuse sound field. This provides the possibility of simulating indoor or outdoor spatially distributed, freely movable sources and a moving listener in virtual environments. In addition to that, near-to-head sources can be simulated by using measured near-field HRTFs. The reproduction component consists of a headphone-free reproduction by dynamic crosstalk cancellation. The focus of the project is mainly on the integration and interaction of all involved subsystems. It is demonstrated that the system is capable of real-time room simulation and reproduction and, thus, can be used as a reliable platform for further research on VR applications.

30 October 2017 in Journal of the Audio Engineering Society
Verified
Journal Article
Open access
PDF file
FBFabian Brinkmann
Fabian Brinkmann
ALAlexander Lindau
Alexander Lindau
SWStefan Weinzierl
Stefan Weinzierl
SPSteven Steven van Van De Par
Steven Steven van Van De Par
MMMarkus Müller-Trapet
Markus Müller-Trapet
MVMichael Vorlaender
Michael Vorlaender
Head-related transfer functions (HRTFs) capture the free-field sound transmission from a sound source to the listeners ears, incorporating all the cues for sound localization, such as interaural time and level differences as well as the spectral cues that originate from scattering, diffraction, and reflection on the human pinnae, head, and body. In this study, HRTFs were acoustically measured and numerically simulated for the FABIAN head-and-torso simulator on a full-spherical and...