Research has become increasingly more interdisciplinary over the past few years. Artificial intelligence and its sub-fields have proven valuable for interdisciplinary research applications, especially physical sciences. Recently, machine learning-based mechanisms have been adapted for material science applications, meeting traditional experiments’ challenges in a time and cost-efficient manner. The scientific community focuses on harnessing varying mechanisms to process big data sets extracted from material databases to derive hidden knowledge that can successfully be employed in technical frameworks of material screening, selection, and recommendation. However, a plethora of underlying aspects of the existing material discovery methods needs to be critically assessed to have a precise and collective analysis that can serve as a baseline for various forthcoming material discovery problems. This study presents a comprehensive survey of state-of-the-art benchmark data sets, detailed pre-processing and analysis, appropriate learning model mechanisms, and simulation techniques for material discovery. We believe that such an in-depth analysis of the mentioned aspects provides promising directions to the young interdisciplinary researchers from computing and material science fields. This study will help devise useful modeling in the materials discovery to positively contribute to the material industry, reducing the manual effort involved in the traditional material discovery. Moreover, we also present a detailed analysis of experimental and computation-based artificial intelligence mechanisms suggested by the existing literature.
This paper describes a new robot photographer system which can interact with people. The goal of this research is to make the system act like a human photographer. This system is based on a mobile robot having capabilities of wireless communication and stereo vision. It recognizes waving hands of people, moves toward them, and takes pictures with designated compositions. The pictures are transmitted to personal computers over the wireless network. In comparison with previous researches, the most unique things of this system are human interaction and user preference. To realize these properties, this new robot photographer system is considered optical property of lens and applied interesting vision algorithm which was never tried before for previous robot photographer systems
There are so many interaction methods between human and robots using visual sensor as camera. In this paper, we try to make rock, scissors, paper game using robot camera. The main problem is occurred by robot height, as more preciously camera height, because hand shapes are dependent on camera angle. If robot's camera height is smaller than human, it is difficult to compare with rock and scissors shape, when human stretch out his hand to the robot camera. To solve this problem, we propose that human stretch out his hand to his shoulder. In this circumstance, we can use skin model to separate human hands using face detector that is base on ada-boosting algorithm including OpenCV library. If we detect a human face, and we made a skin models from detected face region, we can get the robust skin information according to the illumination variance
In this paper, an algorithm for human head detection over a distance exceeding 2.5 m between a camera and an object is described. This algorithm is used for the control of a robot, which has the additional limits of a moving camera, moving objects, various face orientations, and unfixed illuminations. With these circumstances, only the assumption that human head and body contours have an omega (Omega) shape is made. In order to separate the background from these omega shapes, the three basic features of gray, color and edge are used, and combined. The skin color cue is very useful when the image stream is frontal and has large face regions, and additionally has no background objects similar to the skin color. The gray cue is also important when captured faces have a lower gray level than background objects. The edge cue is helpful when captured background objects have similar gray levels and colors to those of a head, but can be discriminated by edges. Since these three methods have roughly orthogonal failure results, they serve to complement each other. The next step is a splitting method between the head and body region using the proposed method. The final step is an ellipse fitting and a head region verification algorithm. The results of this algorithm provide robustness for head rotation, illumination changing, and variable head sizes. Furthermore, it is possible to carry out real time processing