Saeed Safikhani is a Ph.D. candidate at Graz University of Technology in Austria, specializing in Virtual Reality (VR) and Human-Computer Interaction (HCI). His research focuses on immersive VR applications, including digital twin simulations and educational tools.
Dr. Johanna Pirker is an Austrian computer scientist, educator, and game designer at Graz University of Technology and a professor at Ludwig Maximilian University of Munich. Her work focuses on games research, virtual reality, and data science. She gained recognition on Forbes' 30 Under 30 Europe list in 2018 for her contributions to digital education using VR and games.
Dr. Selina Christin Wriessnegger is an Associate Professor at the Institute of Neural Engineering (BCI-Lab), Graz University of Technology, Austria. Her research interests include neural correlates of covert actions, sports motor imagery, novel applications of BCIs for healthy users, deep learning in cognitive neuroscience, passive BCIs, intelligent neuroadaptive (tutoring) systems, and VR/AR applications in learning and rehabilitation.
Short Biography
Saeed Safikhani is a Ph.D. candidate at Graz University of Technology in Austria, specializing in Virtual Reality (VR) and Human-Computer Interaction (HCI). His research focuses on immersive VR applications, including digital twin simulations and educational tools.
Dr. Johanna Pirker is an Austrian computer scientist, educator, and game designer at Graz University of Technology and a professor at Ludwig Maximilian University of Munich. Her work focuses on games research, virtual reality, and data science. She gained recognition on Forbes' 30 Under 30 Europe list in 2018 for her contributions to digital education using VR and games.
Dr. Selina Christin Wriessnegger is an Associate Professor at the Institute of Neural Engineering (BCI-Lab), Graz University of Technology, Austria. Her research interests include neural correlates of covert actions, sports motor imagery, novel applications of BCIs for healthy users, deep learning in cognitive neuroscience, passive BCIs, intelligent neuroadaptive (tutoring) systems, and VR/AR applications in learning and rehabilitation.