Hiroshi Ishiguro

Prof. Dr. Hiroshi Ishiguro

Department of Systems Innovation, Graduate School of Engineering Science, Osaka University Osaka, Japan

Research Focus & Metrics

Academic Career Length

25Years (2002-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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10 September 2016 in Journal of Human-Robot Interaction
Verified
Journal Article
Open access
PDF file
KYKumar Yogeeswaran
Kumar Yogeeswaran
JZJakub Złotowski
Jakub Złotowski
MLMegan Livingstone
Megan Livingstone
CBChristoph Bartneck
Christoph Bartneck
HSHidenobu Sumioka
Hidenobu Sumioka
Hiroshi IshiguroHiroshi Ishiguro
Hiroshi Ishiguro
The present research examines how a robot's physical anthropomorphism interacts with perceived ability of robots to impact the level of realistic and identity threat that people perceive from robots and how it affects their support for robotics research. Experimental data revealed that participants perceived robots to be significantly more threatening to humans after watching a video of an android that could allegedly outperform humans on various physical and mental tasks relative to a humanoid robot that could do the same. However, when participants were not provided with information about a new generation of robots' ability relative to humans, then no significant differences were found in perceived threat following exposure to either the android or humanoid robots. Similarly, participants also expressed less support for robotics research after seeing an android relative to a humanoid robot outperform humans. However, when provided with no information about robots' ability relative to humans, then participants showed marginally decreased support for robotics research following exposure to the humanoid relative to the android robot. Taken together, these findings suggest that very humanlike robots can not only be perceived as a realistic threat to human jobs, safety, and resources, but can also be seen as a threat to human identity and uniqueness, especially if such robots also outperform humans. We also demonstrate the potential downside of such robots to the public's willingness to support and fund robotics research.

1 June 2007
Verified
Book Chapter
Open access
PDF file
SNShuichi Nishio
Shuichi Nishio
Hiroshi IshiguroHiroshi Ishiguro
Hiroshi Ishiguro
NHNorihiro Hagita
Norihiro Hagita

30 June 2015 in Frontiers in Psychology
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Journal Article
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JZJakub A. Złotowski
Jakub A. Złotowski
HSHidenobu Sumioka
Hidenobu Sumioka
SNShuichi Nishio
Shuichi Nishio
DGDylan Glas
Dylan Glas
CBChristoph Bartneck
Christoph Bartneck
Hiroshi IshiguroHiroshi Ishiguro
Hiroshi Ishiguro
The uncanny valley theory proposed by Mori has been heavily investigated in the recent years by researchers from various fields. However, the videos and images used in these studies did not permit any human interaction with the uncanny objects. Therefore, in the field of human-robot interaction it is still unclear what, if any, impact an uncanny-looking robot will have in the context of an interaction. In this paper we describe an exploratory empirical study using a live interaction paradigm that involved repeated interactions with robots that differed in embodiment and their attitude towards a human. We found that both investigated components of the uncanniness (likeability and eeriness) can be affected by an interaction with a robot. Likeability of a robot was mainly affected by its attitude and this effect was especially prominent for a machine-like robot. On the other hand, merely repeating interactions was sufficient to reduce eeriness irrespective of a robot's embodiment. As a result we urge other researchers to investigate Mori's theory in studies that involve actual human-robot interaction in order to fully understand the changing nature of this phenomenon.

2 January 2016 in Swarm Intelligence
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Journal Article
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ECEduardo Castello
Eduardo Castello
TYTomoyuki Yamamoto
Tomoyuki Yamamoto
FLFabio Dalla Libera
Fabio Dalla Libera
WLWenguo Liu
Wenguo Liu
AWAlan Winfield
Alan Winfield
Hiroshi IshiguroHiroshi Ishiguro
Hiroshi Ishiguro
Developing self-organised swarm systems capable of adapting to environmental changes as well as to dynamic situations is a complex challenge. An efficient labour division model, with the ability to regulate the distribution of work among swarm robots, is an important element of this kind of system. This paper extends the popular response threshold model and proposes a new adaptive response threshold model (ARTM). Experiments were carried out in simulation and in real-robot scenarios with the aim of studying the performance of this new adaptive model. Results presented in this paper verify that the extended approach improves on the adaptability of previous systems. For example, by reducing collision duration among robots in foraging missions, our approach helps small swarms of robots to adapt more efficiently to changing environments, thus increasing their self-sustainability (survival rate). Finally, we propose a minimal version of ARTM, which is derived from the conclusions drawn through real-robot and simulation results.

23 February 2020 in Applied Sciences
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Journal Article
Open access
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TITakamasa Iio
Takamasa Iio
YYYuichiro Yoshikawa
Yuichiro Yoshikawa
MCMariko Chiba
Mariko Chiba
TATaichi Asami
Taichi Asami
YIYoshinori Isoda
Yoshinori Isoda
Hiroshi IshiguroHiroshi Ishiguro
Hiroshi Ishiguro
As agents, social robots are expected to increase opportunities for dialogue with the elderly. However, it is difficult to sustain a dialogue with an elderly user because speech recognition frequently fails during the dialogue. Here, to overcome this problem, regardless of speech recognition failure, we developed a question–answer–response dialogue model. In this model, a robot took initiative in the dialogue by asking the user various questions. Moreover, to improve user experience during dialogue, we extended the model such that two robots could participate in the dialogue. Implementing these features, we conducted a field trial in a nursing home to evaluate the twin-robot dialogue system. The average word error rate of speech recognition was 0.778. Despite the frequently high number of errors, participants talked for 14 min in a dialogue with two robots and felt slightly strange during the dialogue. Although we found no significant difference between a dialogue with one robot and that with two robots, the effect size of the difference in the dialogue time with one robot and that with two robots was medium (Cohen’s d = −0.519). The results suggested that the presence of two robots might likely encourage elderly people to sustain the talk. Our results will contribute to the design of social robots to engage in dialogues with the elderly.

17 October 2018
Verified
Book Chapter
Open access
PDF file
MAMaryam Alimardani
Maryam Alimardani
SNShuichi Nishio
Shuichi Nishio
Hiroshi IshiguroHiroshi Ishiguro
Hiroshi Ishiguro
Controlling a brain-computer interface (BCI) is a difficult task that requires extensive training. Particularly in the case of motor imagery BCIs, users may need several training sessions before they learn how to generate desired brain activity and reach an acceptable performance. A typical training protocol for such BCIs includes execution of a motor imagery task by the user, followed by presentation of an extending bar or a moving object on a computer screen. In this chapter, we discuss the importance of a visual feedback that resembles human actions, the effect of human factors such as confidence and motivation, and the role of embodiment in the learning process of a motor imagery task. Our results from a series of experiments in which users BCI-operated a humanlike android robot confirm that realistic visual feedback can induce a sense of embodiment, which promotes a significant learning of the motor imagery task in a short amount of time. We review the impact of humanlike visual feedback in optimized modulation of brain activity by the BCI users.