Sergei L. Shiskin

Dr. Sergei L. Shiskin

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Research Focus & Metrics

Academic Career Length

35Years (1992-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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3 January 2013 in IEEE Transactions on Computational Intelligence and AI in Games
Verified
Journal Article
Closed access
AKAlexander Y. Kaplan
Alexander Y. Kaplan
SSSergei L. Shiskin
Sergei L. Shiskin
IGIlya P. Ganin
Ilya P. Ganin
IBIvan A. Basyul
Ivan A. Basyul
AZAlexander Y. Zhigalov
Alexander Y. Zhigalov
The P300-based brain-computer interface (P300 BCI) is currently a very popular topic in assistive technology development. However, only a few simple P300 BCI-based games have been designed so far. Here, we analyze the shortcomings of this BCI in gaming applications and show that solutions for overcoming them already exist, although these techniques are dispersed over several different games. Additionally, new approaches to improve the P300 BCI accuracy and flexibility are currently being proposed in the more general P300 BCI research. The P300 BCI, even in its current form, not only exhibits relatively high speed and accuracy, but also can be used without user training, after a short calibration. Taking these facts together, the broader use of the P300 BCI in BCI-controlled video games is recommended.

1 March 2005 in Clinical Neurophysiology
Verified
Journal Article
Closed access
ACAndrzej Cichocki
Andrzej Cichocki
SSSergei L. Shiskin
Sergei L. Shiskin
TMToshimitsu Musha
Toshimitsu Musha
Zbigniew LeonowiczZbigniew Leonowicz
Zbigniew Leonowicz
TATakashi Asada
Takashi Asada
TKTakayoshi Kurachi
Takayoshi Kurachi

1 March 2005 in Journal of Neuroscience Methods
Verified
Journal Article
Closed access
Zbigniew LeonowiczZbigniew Leonowicz
Zbigniew Leonowicz
JKJuha Karvanen
Juha Karvanen
SSSergei L. Shiskin
Sergei L. Shiskin

1 September 1999 in Computer Methods and Programs in Biomedicine
Verified
Journal Article
Closed access
BBBoris E. Brodsky
Boris E. Brodsky
BDBoris S. Darkhovsky
Boris S. Darkhovsky
AKAlexander Ya. Kaplan
Alexander Ya. Kaplan
SSSergei L. Shiskin
Sergei L. Shiskin

18 November 2016 in Frontiers in Neuroscience
Verified
Journal Article
Open access
SSSergei L. Shiskin
Sergei L. Shiskin
YNYuri O. Nuzhdin
Yuri O. Nuzhdin
ESEvgeniy Svirin
Evgeniy Svirin
ATAlexander G. Trofimov
Alexander G. Trofimov
AFAnastasia A. Fedorova
Anastasia A. Fedorova
BVBoris M. Velichkovsky
Boris M. Velichkovsky
We usually look at an object when we are going to manipulate it. Thus, eye tracking can be used to communicate intended actions. An effective human-machine interface, however, should be able to differentiate intentional and spontaneous eye movements. We report an electroencephalogram (EEG) marker that differentiates gaze fixations used for control from spontaneous fixations involved in visual exploration. Eight healthy participants played a game with their eye movements only. Their gaze-synchronized EEG data (fixation-related potentials, FRPs) were collected during game’s control-on and control-off conditions. A slow negative wave with a maximum in the parietooccipital region was present in each participant’s averaged FRPs in the control-on conditions and was absent or had much lower amplitude in the control-off condition. This wave was similar but not identical to stimulus-preceding negativity, a slow negative wave that can be observed during feedback expectation. Classification of intentional vs. spontaneous fixations was based on amplitude features from 13 EEG channels using 300 ms length segments free from electrooculogram contamination (200..500 ms relative to the fixation onset). For the first fixations in the fixation triplets required to make moves in the game, classified against control-off data, a committee of greedy classifiers provided 0.90 ± 0.07 specificity and 0.38 ± 0.14 sensitivity. Similar (slightly lower) results were obtained for the shrinkage LDA classifier. The second and third fixations in the triplets were classified at lower rate. We expect that, with improved feature sets and classifiers, a hybrid dwell-based Eye-Brain-Computer Interface (EBCI) can be built using the FRP difference between the intended and spontaneous fixations. If this direction of BCI development will be successful, such a multimodal interface may improve the fluency of interaction and can possibly become the basis for a new input device for paralyzed and healthy users, the EBCI “Wish Mouse”.

1 June 2011 in Neuroscience Letters
Verified
Journal Article
Closed access
SSSergei L. Shiskin
Sergei L. Shiskin
IGIlya P. Ganin
Ilya P. Ganin
AKAlexander Ya. Kaplan
Alexander Ya. Kaplan