Marlon Cárdenas Bonett

Marlon Cárdenas Bonett


Research Focus & Metrics

Academic Career Length

10Years (2017-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

View All Publications
13 September 2024 in Scientometrics
Verified
Journal Article
Closed access
PDF file
AMAlicia Moreno-Delgado
Alicia Moreno-Delgado
MBMarlon Cárdenas Bonett
Marlon Cárdenas Bonett
ÓVÓscar De Gregorio Vicente
Óscar De Gregorio Vicente
JMJulio Montero-Díaz
Julio Montero-Díaz

7 September 2018
Verified
Book Chapter
Closed access
PDF file
MBMarlon Cárdenas Bonett
Marlon Cárdenas Bonett
JGJorge Gomez-Sanz
Jorge Gomez-Sanz
JPJuan Pavón
Juan Pavón

26 May 2017 in Lecture Notes in Computer Science
Verified
Book Chapter
Closed access
PDF file
RPRafael Pax
Rafael Pax
MBMarlon Cárdenas Bonett
Marlon Cárdenas Bonett
JGJorge Gomez-Sanz
Jorge Gomez-Sanz
JPJuan Pavón
Juan Pavón

27 September 2018
Verified
Book Chapter
Closed access
PDF file
MBMarlon Cárdenas Bonett
Marlon Cárdenas Bonett
NCNoelia García Castillo
Noelia García Castillo
JGJorge Gomez-Sanz
Jorge Gomez-Sanz
JPJuan Pavón
Juan Pavón

25 October 2018 in Proceedings
Verified
Conference Paper
Open access
PDF file
ISIsmael Sagredo-Olivenza
Ismael Sagredo-Olivenza
MBMarlon Cárdenas Bonett
Marlon Cárdenas Bonett
JGJorge Gomez-Sanz
Jorge Gomez-Sanz
JPJuan Pavón
Juan Pavón
The use of Crowd Simulation for re-enacting different real life scenarios has been studied in the literature. In this field of research, the interplay between ambient assisted living solutions and the behavior of pedestrians in large installations is highly relevant. However, when designing these simulations, the necessary simplifications may result in different ranges of accuracy. The more realistic the simulation task is, the more complex and computational expensive it becomes. We present an approach towards a reasonable trade-off: given a complex and computational expensive crowd simulation, how to produce fast crowd simulations whose results approximate the results of the detailed and more realistic model. These faster simulations can be used to forecast the outcome of several scenarios, enabling the use of simulations in decision-making methods. This work contributes with a simplified faster simulation model that uses a graph of queues for modeling an environment where a set of agents will navigate. This model is configured using Genetic Algorithms (GA) applied to data obtained from complex 3D crowd simulations. This is illustrated with a proof-of-concept scenario where a 3D simulation of one floor of a faculty building, with its corresponding students, is re-enacted in the network of queues version. The success criteria are achieving a similar total number of people in particular floor areas along the simulation in both the simplified simulation and the original one. The experiments confirm that this approach approximates the number of people in each area with a sufficient degree of fidelity with respect to the results that are obtained by a more complex 3D simulator.

19 June 2024
Verified
Conference Paper
Open access
SBSusana Bautista
Susana Bautista
MBMarlon Cárdenas Bonett
Marlon Cárdenas Bonett
LTLeonardo Ramos Thomas
Leonardo Ramos Thomas
In the field of assistive solutions, defining parameters involves a complexity that demands thorough consideration during their development. This study addresses the need to establish a clear standard for the design, construction, and validation of assistive solutions that offer specific support services. Despite the existence of numerous works in the literature describing the construction of such solutions, particularly in the industrial sector, there is no consolidated protocol that effectively integrates existing resources to ensure their efficacy. The use of 3D simulations, although identified as a critical element in defining and understanding interactive assistive solutions, does not fully address the inherent challenges in designing and validating these solutions. It is essential to establish a mechanism that ensures experts the congruence between the simulations and the defined requirements, as well as their suitability as an indicator of the solution’s behavior in a real environment. This article proposes an approach that considers simulations as an integral part of the assistive solutions development cycle, using them as a preliminary representation of their behavior. For this purpose, a specific framework is presented that addresses both the capture of requirements and the validation of the final solution through 3D simulations. This approach aims to fill the existing gap in the scientific literature by providing a systematic methodology for the design and evaluation of assistive solutions, especially in industrial contexts where precision and reliability are crucial.