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Robert Olszewski
Faculty of Geodesy and Cartography, Warsaw University of Technology, Pl. Politechniki 1, 00-661 Warszawa, Warsaw, Poland

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Journal article
Published: 30 June 2021 in Land Use Policy
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The essence of VGI (volunteered geographic information) lies not only in obtaining spatial data from residents (the classic “citizens as sensors” approach (Goodchild, 2007), but also in stimulating them to be active as far as social (geo)participation shaping the development of urban space. The contemporary challenge of the “smart city” era is the creation of a Digital Agora, which facilitates (and analytically supports) not only social debate on spatial planning, but also enabling the acquisition of spatial knowledge. The article presents the application of geoinformation technology and spatial data mining in the analysis of VGI data and knowledge acquisition for the purpose of sustainable urban development. The aim of the article is to propose a general model of digital social debate on the participatory creation of a smart city and sustainable spatial development. This approach can be used to collect spatial data and transform them into useful spatial knowledge. The article discusses two cases of using the Digital Agora model to collect and analyze spatial data.

ACS Style

Robert Olszewski; Agnieszka Wendland. Digital Agora – Knowledge acquisition from spatial databases, geoinformation society VGI and social media data. Land Use Policy 2021, 109, 105614 .

AMA Style

Robert Olszewski, Agnieszka Wendland. Digital Agora – Knowledge acquisition from spatial databases, geoinformation society VGI and social media data. Land Use Policy. 2021; 109 ():105614.

Chicago/Turabian Style

Robert Olszewski; Agnieszka Wendland. 2021. "Digital Agora – Knowledge acquisition from spatial databases, geoinformation society VGI and social media data." Land Use Policy 109, no. : 105614.

Journal article
Published: 14 May 2021 in Land Use Policy
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The aim of the article is to develop a methodology for the creating decision support system by the integration of spatial, demographic and economic data and their processing with the use of game theory and spatial information modeling methods. The article proposes a novelty method for applying the mathematical theory of cooperative games to analyze the use of different types of public policy and shows which one is most profitable locally for a modern smart city and its three main stakeholders: Authorities, Business, and Citizens. The developed method supports effective cooperation in the “ABC triangle” – with EU funds reasonably. The research conducted on the illustrative construction of a local biogas plant in the commune of Żuromin showed the economic and social potential of the proposed model. Without loss of generality of the solution, the model may be used to support decision-making systems in the context of EU Policy Objective 5the thematically and spatially diverse CLLD instruments (Community-led Local Development, in regional development as well as the creation of smart cities and communities). According to our newest information within the commune of Żuromin, they are going to build two biogas plants. This situation is compliant with our findings.

ACS Style

Robert Olszewski; Piotr Pałka; Agnieszka Wendland; Karolina Majdzińska. Application of cooperative game theory in a spatial context: An example of the application of the community-led local development instrument for the decision support system of biogas plants construction. Land Use Policy 2021, 108, 105485 .

AMA Style

Robert Olszewski, Piotr Pałka, Agnieszka Wendland, Karolina Majdzińska. Application of cooperative game theory in a spatial context: An example of the application of the community-led local development instrument for the decision support system of biogas plants construction. Land Use Policy. 2021; 108 ():105485.

Chicago/Turabian Style

Robert Olszewski; Piotr Pałka; Agnieszka Wendland; Karolina Majdzińska. 2021. "Application of cooperative game theory in a spatial context: An example of the application of the community-led local development instrument for the decision support system of biogas plants construction." Land Use Policy 108, no. : 105485.

Journal article
Published: 05 March 2021 in ISPRS International Journal of Geo-Information
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In the face of strikingly intense technological development, there have been significant discrepancies in the understanding of the concept of the map; an understanding that is fundamental to cartography and, more broadly, GIScience. The development of electronic products based on geoinformation has caused a growing need for the systematization of basic concepts, including defining what a map is. In particular, the modification of the idea of the map may profoundly influence the future development of cartography. The comprehensive and innovative use of maps, for example, in location-based service (LBS) applications, may contribute to more in-depth analyses in this area. This article examines how the concept of how the map is used in technological or scientific literature about the latest geoinformation applications, as well as analyzing the survey results that confirm the change in social perception of the concept of the map in cartography. The article also refers to the role of the map in the process of indirect cognition and understanding of geographical space—cognition realized through maps. A social understanding of mapping concepts is evolving and covers the entire spectrum of geoinformation products. It seems that the latest geoinformation solutions, such as navigation applications and, in particular, applications supporting the movement of autonomous vehicles (e.g., self-driving cars), have had a particular impact on the concept of the map. This is confirmed by the results of a survey conducted by the authors on a group of nearly 900 respondents from a variety of countries. The vast majority of users are convinced that the contemporary understanding of the concept of the map is a long way from the classic definition of this concept. Therefore, in the opinion of the authors of this article, it is worth undertaking research that will become a starting point for a discussion about the broader definition of the map in GIScience.

ACS Style

Dariusz Gotlib; Robert Olszewski; Georg Gartner. The Extended Concept of the Map in View of Modern Geoinformation Products. ISPRS International Journal of Geo-Information 2021, 10, 142 .

AMA Style

Dariusz Gotlib, Robert Olszewski, Georg Gartner. The Extended Concept of the Map in View of Modern Geoinformation Products. ISPRS International Journal of Geo-Information. 2021; 10 (3):142.

Chicago/Turabian Style

Dariusz Gotlib; Robert Olszewski; Georg Gartner. 2021. "The Extended Concept of the Map in View of Modern Geoinformation Products." ISPRS International Journal of Geo-Information 10, no. 3: 142.

Journal article
Published: 01 July 2020 in ISPRS International Journal of Geo-Information
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Micro, small, and medium-sized enterprises (MSMEs) are an essential part of economies at the national, regional, and local levels. Understanding the determinants of the development of this sector is interesting not only for researchers but also for local governments to support the development of this sector. This paper analyses micro, small, and medium enterprises at the gmina (local) level in one region, the Kujawsko-Pomorskie voivodship (NUTS2) in Poland. The authors use multivariate linear regression, spatial econometrics, and classification trees to model the influence of different factors on the number of enterprises relative to population size. The authors found that the most crucial factor in all cases, independently of the method used, is the local government’s revenue from personal income tax per capita. This finding, together with the lack of significance of variables related to the distance to technological parks or economic zones, indicates that the enterprises in the region produce mainly for local consumption and lack innovativeness. The authors also examined the influence of spatial context on the number of enterprises. The most important factor seems to be the percentage of built-up areas, but there are also others, depending on the model type; again, this confirms the local character of the activity of micro, small, and medium enterprises in the region. Variables representing the spatial context can explain the relative number of enterprises with coefficient of determination (R2) between 0.30 and 0.45, which shows that this context played a relatively significant role in the development of the MSME sector in the region. On the other hand, the econometric models (that include the neighborhood) are only significant (improving R2) for medium enterprises, which means that medium enterprises expand their activity beyond the local range.

ACS Style

Agnieszka Chłoń-Domińczak; Anna Fiedukowicz; Robert Olszewski. Geographical and Economic Factors Affecting the Spatial Distribution of Micro, Small, and Medium Enterprises: An Empirical Study of The Kujawsko-Pomorskie Region in Poland. ISPRS International Journal of Geo-Information 2020, 9, 426 .

AMA Style

Agnieszka Chłoń-Domińczak, Anna Fiedukowicz, Robert Olszewski. Geographical and Economic Factors Affecting the Spatial Distribution of Micro, Small, and Medium Enterprises: An Empirical Study of The Kujawsko-Pomorskie Region in Poland. ISPRS International Journal of Geo-Information. 2020; 9 (7):426.

Chicago/Turabian Style

Agnieszka Chłoń-Domińczak; Anna Fiedukowicz; Robert Olszewski. 2020. "Geographical and Economic Factors Affecting the Spatial Distribution of Micro, Small, and Medium Enterprises: An Empirical Study of The Kujawsko-Pomorskie Region in Poland." ISPRS International Journal of Geo-Information 9, no. 7: 426.

Conference paper
Published: 29 February 2020 in Advances in Intelligent Systems and Computing
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The article promotes the idea of using the ICT and AR technologies, geoinformation as well as the gamification method to develop so-called a ‘serious game’ and support the process of creating (geo)information societies in the smart city. The aim of developing this game is to optimise the issue of spatial development and public transport through the gamification stimulated ‘carpooling’, on the one hand, and to conduct a participatory experiment and study the ethical issues of using the ICT in an urban society, on the other. The test field used to carry out such an experiment is the office district of Warsaw called Mordor, where over one hundred thousand people are employed. They use mobile devices and the ICT technology on a daily basis and are impressionable to social gamification.

ACS Style

Robert Olszewski; Agnieszka Turek. The Mordor Shaper—The Warsaw Participatory Experiment Using Gamification. Advances in Intelligent Systems and Computing 2020, 255 -264.

AMA Style

Robert Olszewski, Agnieszka Turek. The Mordor Shaper—The Warsaw Participatory Experiment Using Gamification. Advances in Intelligent Systems and Computing. 2020; ():255-264.

Chicago/Turabian Style

Robert Olszewski; Agnieszka Turek. 2020. "The Mordor Shaper—The Warsaw Participatory Experiment Using Gamification." Advances in Intelligent Systems and Computing , no. : 255-264.

Journal article
Published: 28 February 2020 in Przegląd Organizacji
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Kompetencje przekrojowe to zbiór wiedzy, umiejętności i postaw wymaganych na różnych stanowiskach pracy, w różnych zawodach. Do kompetencji takich należą m.in.: przedsiębiorczość, praca w zespole, kreatywność czy komunikatywność, które coraz częściej wskazywane są przez pracodawców jako kluczowo wymagane na ryku pracy w różnych krajach. W niniejszym artykule przedstawiono hipotezę badawczą odnoszącą się do powiązania kompetencji przedsiębiorczości z innymi, wybranymi kompetencjami przekrojowymi. Modele matematyczne z wykorzystaniem regresji wielorakiej i sieci neuronowych opisujące wzajemną zależność tych kompetencji opracowano w oparciu o analizę danych zebranych w czterech krajach Unii Europejskiej: Polski, Finlandii, Słowacji i Słowenii. Na podstawie wyników badań i opracowanego modelu udowodniono, że przyspieszając kompetencję przedsiębiorczości, jednocześnie rozwijamy kompetencje kreatywności, pracy w zespole oraz komunikatywność.

ACS Style

Magdalena Graczyk-Kucharska; Robert Olszewski; Maciej Szafrański; Marek Goliński; Małgorzata Spychała. Rozwój kompetencji przedsiębiorczości w procesie kształcenia praktycznego studentów szkół wyższych. Przegląd Organizacji 2020, 35 -42.

AMA Style

Magdalena Graczyk-Kucharska, Robert Olszewski, Maciej Szafrański, Marek Goliński, Małgorzata Spychała. Rozwój kompetencji przedsiębiorczości w procesie kształcenia praktycznego studentów szkół wyższych. Przegląd Organizacji. 2020; (2):35-42.

Chicago/Turabian Style

Magdalena Graczyk-Kucharska; Robert Olszewski; Maciej Szafrański; Marek Goliński; Małgorzata Spychała. 2020. "Rozwój kompetencji przedsiębiorczości w procesie kształcenia praktycznego studentów szkół wyższych." Przegląd Organizacji , no. 2: 35-42.

Journal article
Published: 20 February 2020 in ISPRS International Journal of Geo-Information
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Game engines are not only capable of creating virtual worlds or providing entertainment, but also of modelling actual geographical space and producing solutions that support the process of social participation. This article presents an authorial concept of using the environment of Cities: Skylines and the C# programming language to automate the process of importing official topographic data into the game engine and developing a prototype of a serious game that supports solving social and ecological problems. The model—developed using digital topographic data, digital terrain models, and CityGML 3D models—enabled the creation of a prototype of a serious game, later endorsed by the residents of the municipality, local authorities, as well as the Ministry of Investment and Economic Development.

ACS Style

Robert Olszewski; Mateusz Cegiełka; Urszula Szczepankowska; Jacek Wesołowski. Developing a Serious Game That Supports the Resolution of Social and Ecological Problems in the Toolset Environment of Cities: Skylines. ISPRS International Journal of Geo-Information 2020, 9, 118 .

AMA Style

Robert Olszewski, Mateusz Cegiełka, Urszula Szczepankowska, Jacek Wesołowski. Developing a Serious Game That Supports the Resolution of Social and Ecological Problems in the Toolset Environment of Cities: Skylines. ISPRS International Journal of Geo-Information. 2020; 9 (2):118.

Chicago/Turabian Style

Robert Olszewski; Mateusz Cegiełka; Urszula Szczepankowska; Jacek Wesołowski. 2020. "Developing a Serious Game That Supports the Resolution of Social and Ecological Problems in the Toolset Environment of Cities: Skylines." ISPRS International Journal of Geo-Information 9, no. 2: 118.

Journal article
Published: 25 January 2020 in Applied Sciences
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Given the relentless development of intelligent information and communication technology (ICT) systems, a growing need for cities to transform towards smart solutions and, on the other hand, a lack of firm methodological approaches to implement such transformations, the paper contributes to establishing a theory for modeling the transformation of cities towards sustainable, smart cities. The article presents the results of research: a model and a visualization method for supporting cities in elaborating and implementing transformation strategies. The authors’ experience is that intelligible, algorithmizable, and easily visualized models are being sought to assist city authorities in making informed decisions regarding the development of their cities. The paper proposes the concepts of the smartness zone and sustainability corridor, which allow one to devise and visualize the process of a city’s development and transformation in a simple, coherent, and comprehensible way, and to observe and monitor its development path. It presents a new generic instrument for modeling transformation strategies, which are the tools addressed to municipal authorities, analysts, and developers who can use them in order to design, implement, monitor, and optimize transformation strategies towards smart cities.

ACS Style

Dariusz Gotlib; Tomasz Kulisiewicz; Mieczysław Muraszkiewicz; Robert Olszewski. Multiagency Modeling of Transformation Strategies Towards Sustainable Smart Cities. Applied Sciences 2020, 10, 853 .

AMA Style

Dariusz Gotlib, Tomasz Kulisiewicz, Mieczysław Muraszkiewicz, Robert Olszewski. Multiagency Modeling of Transformation Strategies Towards Sustainable Smart Cities. Applied Sciences. 2020; 10 (3):853.

Chicago/Turabian Style

Dariusz Gotlib; Tomasz Kulisiewicz; Mieczysław Muraszkiewicz; Robert Olszewski. 2020. "Multiagency Modeling of Transformation Strategies Towards Sustainable Smart Cities." Applied Sciences 10, no. 3: 853.

Conference paper
Published: 04 November 2019 in Transactions on Petri Nets and Other Models of Concurrency XV
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An essential way to lifelong learning in the modern information society is using ICT, geoinformation, and the concept of the so-called serious games, as well as gamification mechanisms. The „Smart City Alter Eco” game is a solution that not only facilitates social education for sustainable development but is also part of creating a so-called digital twin of a smart city. The authors propose an approach that enables creating a virtual model of a city, which reflects spatial, economic, social, and legal relations, as well as testing various versions of the city’s development. The objective of the game is not as much creating an operative biogas plant but making it an attractive solution to the environmental, economic, and social problems of the town of Żuromin in central Poland.

ACS Style

Robert Olszewski; Mateusz Cegiełka; Jacek Wesołowski. The Concept and Development of a Serious Game „Alter Eco” as Part of Creating a Digital Twin of a Smart City. Transactions on Petri Nets and Other Models of Concurrency XV 2019, 426 -430.

AMA Style

Robert Olszewski, Mateusz Cegiełka, Jacek Wesołowski. The Concept and Development of a Serious Game „Alter Eco” as Part of Creating a Digital Twin of a Smart City. Transactions on Petri Nets and Other Models of Concurrency XV. 2019; ():426-430.

Chicago/Turabian Style

Robert Olszewski; Mateusz Cegiełka; Jacek Wesołowski. 2019. "The Concept and Development of a Serious Game „Alter Eco” as Part of Creating a Digital Twin of a Smart City." Transactions on Petri Nets and Other Models of Concurrency XV , no. : 426-430.

Journal article
Published: 30 September 2019 in ISPRS Annals of the Photogrammetry, Remote Sensing and Spatial Information Sciences
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The article presents the results of work carried out as part of the “Objectives of the SMART CITY program in the capital city of Warsaw” project run at the request of the Digitisation Bureau of the Warsaw City Hall by a design team from the Warsaw University of Technology in cooperation with Comtegra S.A. company. The first part shows the analytical assessment of systems, services, and solutions used in Warsaw in September and October 2017 as well as a SWOT analysis of weaknesses, opportunities, and threats of transforming Warsaw into a smart city. The second part of the article presents reasons and objectives of the transformation, as well as a general conceptual framework for Warsaw as a smart city. The study focuses on describing the critical processes that should take place in the structures of the city; principles and future directions for the model of organisation: services and solutions, actions and assistance that are already in progress or will be undertaken in the first stages of transforming the capital city of Warsaw into a smart city. The solution proposed by the authors of the article below concerning the transformation of the Polish capital into a smart city is currently being implemented by the City Hall of Warsaw in cooperation with Deloitte.

ACS Style

D. Gotlib; T. Kulisiewicz; M. Muraszkiewicz; R. Olszewski. SMART GOVERNANCE IN THE CAPITAL CITY OF WARSAW WITH THE USE OF ICT AND GEOINFORMATION TECHNOLOGIES. ISPRS Annals of the Photogrammetry, Remote Sensing and Spatial Information Sciences 2019, IV-4/W9, 49 -56.

AMA Style

D. Gotlib, T. Kulisiewicz, M. Muraszkiewicz, R. Olszewski. SMART GOVERNANCE IN THE CAPITAL CITY OF WARSAW WITH THE USE OF ICT AND GEOINFORMATION TECHNOLOGIES. ISPRS Annals of the Photogrammetry, Remote Sensing and Spatial Information Sciences. 2019; IV-4/W9 ():49-56.

Chicago/Turabian Style

D. Gotlib; T. Kulisiewicz; M. Muraszkiewicz; R. Olszewski. 2019. "SMART GOVERNANCE IN THE CAPITAL CITY OF WARSAW WITH THE USE OF ICT AND GEOINFORMATION TECHNOLOGIES." ISPRS Annals of the Photogrammetry, Remote Sensing and Spatial Information Sciences IV-4/W9, no. : 49-56.

Journal article
Published: 06 August 2019 in Energies
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The paper presents a holistic and quantitative model of social gamification in a smart city, which is likely to stimulate the photovoltaic panels installation. The coupling of multi-agent systems, GIS tools, demographic data, and a spatial knowledge base made it possible to develop and calibrate a computable model of social interaction in a “model smart city,” as well as to quantitatively evaluate the deployment of photovoltaic panels. It also enabled the analysis of factors affecting the efficiency of this process, e.g., the photovoltaic potential of solar roofs, the ownership of buildings, the type of building development, the level of social trust, institutional and social incentives, and the development of an information society. The devised model is tested on the city of Warsaw, utilizing spatial and descriptive data provided by city authorities.

ACS Style

Robert Olszewski; Piotr Pałka; Agnieszka Wendland; Jacek Kamiński. A Multi-Agent Social Gamification Model to Guide Sustainable Urban Photovoltaic Panels Installation Policies. Energies 2019, 12, 3019 .

AMA Style

Robert Olszewski, Piotr Pałka, Agnieszka Wendland, Jacek Kamiński. A Multi-Agent Social Gamification Model to Guide Sustainable Urban Photovoltaic Panels Installation Policies. Energies. 2019; 12 (15):3019.

Chicago/Turabian Style

Robert Olszewski; Piotr Pałka; Agnieszka Wendland; Jacek Kamiński. 2019. "A Multi-Agent Social Gamification Model to Guide Sustainable Urban Photovoltaic Panels Installation Policies." Energies 12, no. 15: 3019.

Journal article
Published: 19 May 2019 in Applied Sciences
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The article proposes the concept of modeling that uses multi-agent systems of mutual interactions between city residents as well as interactions between residents and spatial objects. Adopting this perspective means treating residents, as well as buildings or other spatial objects, as distinct agents that exchange multifaceted packages of information in a dynamic and non-linear way. The exchanged information may be reinforced or diminished during the process, which may result in changing the social activity of the residents. Utilizing Latour’s actor–network theory, the authors developed a model for studying the relationship between demographic and social factors, and the diversified spatial arrangement and the structure of a city. This concept was used to model the level of residents’ trust spatiotemporally and, indirectly, to study the level of social (geo)participation in a smart city. The devised system, whose test implementation as an agent-based system was done in the GAMA: agent-based, spatially explicit, modeling and simulation platform, was tested on both model and real data. The results obtained for the model city and the capital of Poland, Warsaw, indicate the significant and interdisciplinary analytical and scientific potential of the authorial methodology in the domain of geospatial science, geospatial data models with multi-agent systems, spatial planning, and applied social sciences.

ACS Style

Robert Olszewski; Piotr Pałka; Agnieszka Turek; Bogna Kietlińska; Tadeusz Płatkowski; Marek Borkowski. Spatiotemporal Modeling of the Smart City Residents’ Activity with Multi-Agent Systems. Applied Sciences 2019, 9, 2059 .

AMA Style

Robert Olszewski, Piotr Pałka, Agnieszka Turek, Bogna Kietlińska, Tadeusz Płatkowski, Marek Borkowski. Spatiotemporal Modeling of the Smart City Residents’ Activity with Multi-Agent Systems. Applied Sciences. 2019; 9 (10):2059.

Chicago/Turabian Style

Robert Olszewski; Piotr Pałka; Agnieszka Turek; Bogna Kietlińska; Tadeusz Płatkowski; Marek Borkowski. 2019. "Spatiotemporal Modeling of the Smart City Residents’ Activity with Multi-Agent Systems." Applied Sciences 9, no. 10: 2059.

Conference paper
Published: 16 May 2018 in Proceedings of the ICA
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Nowadays almost every map is a component of the information system. Design and production of maps requires the use of specific rules for modeling information systems: conceptual, application and data modelling. While analyzing various stages of cartographic modeling the authors ask the question: at what stage of this process a map occurs. Can we say that the “life of the map” begins even before someone define its form of presentation? This question is particularly important at the time of exponentially increasing number of new geoinformation products. During the analysis of the theory of cartography and relations of the discipline to other fields of knowledge it has been attempted to define a few properties of cartographic modeling which distinguish the process from other methods of spatial modeling. Assuming that the map is a model of reality (created in the process of cartographic modeling supported by domain-modeling) the article proposes an analogy of the process of cartographic modeling to the scheme of conceptual modeling presented in ISO 19101 standard.

ACS Style

Dariusz Gotlib; Robert Olszewski. From conceptual modeling to a map. Proceedings of the ICA 2018, 1, 1 -5.

AMA Style

Dariusz Gotlib, Robert Olszewski. From conceptual modeling to a map. Proceedings of the ICA. 2018; 1 ():1-5.

Chicago/Turabian Style

Dariusz Gotlib; Robert Olszewski. 2018. "From conceptual modeling to a map." Proceedings of the ICA 1, no. : 1-5.

Conference paper
Published: 16 February 2018 in Transactions on Petri Nets and Other Models of Concurrency XV
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The distribution of information has become an element of heritage conservation policy, as well as a tool aiming at sustainable use of historic resources, or even a prerequisite of effective conservation. This aspect is very often underestimated and reduced to simple popularization, which consequently oversimplifies such complex mater, what historic site conservation is. The issues described above are addressed by the authors of this article through the project run on behalf of the National Heritage Board (NHB) attempting to place and publish the information on all historic sites’ resources entered in the register of objects of cultural heritage (the heritage register). Hierarchical classification was prepared within this project in order to sequentially establish: general categories of monuments, separate classes for architectural and archaeological sites, and finally, formal/functional typology for architectural monuments. The signatures for each group were carefully designed and prepared. The efficient visualisation of historical sites was possible due to the common utilisation of advanced information technologies as well as modern cartographical solutions. Authors had shown the importance of spatial reference of historical sites achieved by visualising them jointly with up-to-date spatial topographical and a general database as well as a digital terrain model. Last but not least, the meaning of user interface has been highlighted as the tool of communication and interaction with the final user. The geoportal developed during this project can be seen as a modern digital tool supporting state heritage conservation policy and popularising knowledge about historical sites among the wide group of users.

ACS Style

Anna Fiedukowicz; Andrzej Głażewski; Arkadiusz Kołodziej; Krzysztof Koszewski; Paweł Kowalski; Robert Olszewski; Leszek Włochyński. Map Portal as a Tool to Share Information on Cultural Heritage Illustrated by the National Heritage Board Geoportal. Transactions on Petri Nets and Other Models of Concurrency XV 2018, 48 -64.

AMA Style

Anna Fiedukowicz, Andrzej Głażewski, Arkadiusz Kołodziej, Krzysztof Koszewski, Paweł Kowalski, Robert Olszewski, Leszek Włochyński. Map Portal as a Tool to Share Information on Cultural Heritage Illustrated by the National Heritage Board Geoportal. Transactions on Petri Nets and Other Models of Concurrency XV. 2018; ():48-64.

Chicago/Turabian Style

Anna Fiedukowicz; Andrzej Głażewski; Arkadiusz Kołodziej; Krzysztof Koszewski; Paweł Kowalski; Robert Olszewski; Leszek Włochyński. 2018. "Map Portal as a Tool to Share Information on Cultural Heritage Illustrated by the National Heritage Board Geoportal." Transactions on Petri Nets and Other Models of Concurrency XV , no. : 48-64.

Journal article
Published: 06 January 2018 in Sensors
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To reduce energy consumption and improve residents’ quality of life, “smart cities” should use not only modern technologies, but also the social innovations of the “Internet of Things” (IoT) era. This article attempts to solve transport problems in a smart city’s office district by utilizing gamification that incentivizes the carpooling system. The goal of the devised system is to significantly reduce the number of cars, and, consequently, to alleviate traffic jams, as well as to curb pollution and energy consumption. A representative sample of the statistical population of people working in one of the biggest office hubs in Poland (the so-called “Mordor of Warsaw”) was surveyed. The collected data were processed using spatial data mining methods, and the results were a set of parameters for the multi-agent system. This approach made it possible to run a series of simulations on a set of 100,000 agents and to select an effective gamification methodology that supports the carpooling process. The implementation of the proposed solutions (a “serious game” variation of urban games) would help to reduce the number of cars by several dozen percent, significantly reduce energy consumption, eliminate traffic jams, and increase the activity of the smart city residents.

ACS Style

Robert Olszewski; Piotr Pałka; Agnieszka Turek. Solving “Smart City” Transport Problems by Designing Carpooling Gamification Schemes with Multi-Agent Systems: The Case of the So-Called “Mordor of Warsaw”. Sensors 2018, 18, 141 .

AMA Style

Robert Olszewski, Piotr Pałka, Agnieszka Turek. Solving “Smart City” Transport Problems by Designing Carpooling Gamification Schemes with Multi-Agent Systems: The Case of the So-Called “Mordor of Warsaw”. Sensors. 2018; 18 (1):141.

Chicago/Turabian Style

Robert Olszewski; Piotr Pałka; Agnieszka Turek. 2018. "Solving “Smart City” Transport Problems by Designing Carpooling Gamification Schemes with Multi-Agent Systems: The Case of the So-Called “Mordor of Warsaw”." Sensors 18, no. 1: 141.

Conference paper
Published: 23 October 2017 in E3S Web of Conferences
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The main of this research was to recognize the efficiency of geothermal water deironing processes. To this, studies on a laboratory scale were conducted. In the paper the modeling of geothermal water deironing processes using new tool basis on triangulation has been used. Carrying out the analysis of potential possibilities of using geothermal water and taking economic aspects of water deironing processes into account, the authors of this article conducted research into the geothermal water deironing processes by adjusting existing knowledge on the removal of iron from cold groundwater. The conducted research confirmed the possibility of adjusting such processes to the treatment of geothermal water, but their effectiveness differs depending on the temperature and salinity of water, but this relation is not linear. The analyzes indicated that the best deironing effect was obtained for water whose salinity does not exceed 10 g/L and the temperature 30̊C.

ACS Style

Iwona Klosok-Bazan; Robert Olszewski. Model of geothermal water deironing on the basis of a triangulation. E3S Web of Conferences 2017, 19, 02010 .

AMA Style

Iwona Klosok-Bazan, Robert Olszewski. Model of geothermal water deironing on the basis of a triangulation. E3S Web of Conferences. 2017; 19 ():02010.

Chicago/Turabian Style

Iwona Klosok-Bazan; Robert Olszewski. 2017. "Model of geothermal water deironing on the basis of a triangulation." E3S Web of Conferences 19, no. : 02010.

Conference paper
Published: 01 July 2017 in 2017 13th International Conference on Natural Computation, Fuzzy Systems and Knowledge Discovery (ICNC-FSKD)
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The paper argues that gamification, fuzzy control and the use of augmented reality can solve many problems encountered by local and central authorities in managing the process of spatial planning. Good communication with citizens is one of the factors contributing to the success of public participation in solving spatial planning problems. To help to achieve this goal, the concept of a game using augmented reality and fuzzy two-phase control system was constructed. The authors define the psychological conditions of the players in that game using Bauman's 4 types of postmodern society, Bartle and Markowski's 8 types of players, and Dieci and Ryan's self-determination theory. The authors present a model of the conditions which need to be satisfied to achieve the goal of maximizing the effectiveness of the communication between authorities and citizens in the process of fuzzy participation.

ACS Style

Robert Olszewski; Milosz Gnat; Hanna Trojanowska; Agnieszka Turek; Agnieszka Wieladek. Towards social fuzzy geoparticipation stimulated by gamification and augmented reality. 2017 13th International Conference on Natural Computation, Fuzzy Systems and Knowledge Discovery (ICNC-FSKD) 2017, 1363 -1370.

AMA Style

Robert Olszewski, Milosz Gnat, Hanna Trojanowska, Agnieszka Turek, Agnieszka Wieladek. Towards social fuzzy geoparticipation stimulated by gamification and augmented reality. 2017 13th International Conference on Natural Computation, Fuzzy Systems and Knowledge Discovery (ICNC-FSKD). 2017; ():1363-1370.

Chicago/Turabian Style

Robert Olszewski; Milosz Gnat; Hanna Trojanowska; Agnieszka Turek; Agnieszka Wieladek. 2017. "Towards social fuzzy geoparticipation stimulated by gamification and augmented reality." 2017 13th International Conference on Natural Computation, Fuzzy Systems and Knowledge Discovery (ICNC-FSKD) , no. : 1363-1370.

Conference paper
Published: 31 May 2017 in Lecture Notes in Geoinformation and Cartography
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Discussed here is the essence of cartography as well as the specifics and the uniqueness in the cartographic modelling process. During the analysis of the theory of cartography and relations to other fields of knowledge, especially philosophy, eight properties of cartographic modelling have been defined which distinguish the process from other methods of space modelling. In attempting to define essential properties of cartographic modelling which would distinguish the process from other methods of space modelling, the authors introduce the notion that the method of cartographic presentation in the form of a map is not limited to graphic representation only. The language of graphic symbols used in classic methods of cartographic presentation is only one form of the cartographic notation of spatial information.

ACS Style

Marek Baranowski; Dariusz Gotlib; Robert Olszewski. In Search of the Essence of Cartography. Lecture Notes in Geoinformation and Cartography 2017, 525 -536.

AMA Style

Marek Baranowski, Dariusz Gotlib, Robert Olszewski. In Search of the Essence of Cartography. Lecture Notes in Geoinformation and Cartography. 2017; ():525-536.

Chicago/Turabian Style

Marek Baranowski; Dariusz Gotlib; Robert Olszewski. 2017. "In Search of the Essence of Cartography." Lecture Notes in Geoinformation and Cartography , no. : 525-536.

Journal article
Published: 01 September 2016 in Polish Cartographical Review
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The identity of cartography is determined by the manner of defining and interpreting the concept of “map”. However, the term has not been unequivocally articulated as yet. There are many different definitions of maps available in literature – from those viewing map as a scaled-down, planar, graphic representation of geographical space, to those that equate a map to a specific model that is independent of the form of its presentation. Interestingly enough, the basis of such universal treatment of the map concept can be found already in the scientific works from the 1960s. Although contemporary definitions do not limit a map to a single form of presentation, such over-simplification still persists. The issue has become very relevant given the rapidly increasing number of diverse geospatial applications designed to access spatial data and present it in diverse forms. So far, however, there are no clear rules for categorizing a given representation as cartographic or non-cartographic. And this often gives rise to various misconceptions, e.g. regarding the role and responsibilities of cartography as science and practical activity. According to the authors of the article, a map is an ordered informational structure shaped by the years of practical experience and research in the field of cartography. Map arising in the process of cartographic modelling is understood as one of many possible models of the portrayed space. The model is formed in the course of thought processes, including abstraction and generalization in particular. Creation of the model involves the use of symbolism that can be decoded by the recipient. This does not mean, however, that the process of symbolization is limited exclusively to graphical representations. Map is also a tool for presenting spatial information in a visual, digital or tactile way. Therefore, the essence of map is determined by its “model” nature rather than the format of the cartographic message. The authors have assumed that map is formed in the process of cartographic modelling and certain properties of the process can be defined, that distinguish it from other methods of spatial modelling. The properties recognized as characteristic for cartographic modelling include space portraying that enables identification of types of objects and phenomena, describing spatial relationships between objects, as well as their positioning in the applied reference system. In the authors’ opinion, properties of cartographic modelling include also the intentional application of a specific level of generalization determined by the objective of the map, aware authorship of the message, unambiguity of communication and symbolization based on knowledge. The proposed approach should facilitate the classification of different products designed to represent space.

ACS Style

Marek Baranowski; Dariusz Gotlib; Robert Olszewski. Properties of cartographic modelling under contemporary definitions of a map. Polish Cartographical Review 2016, 48, 91 -100.

AMA Style

Marek Baranowski, Dariusz Gotlib, Robert Olszewski. Properties of cartographic modelling under contemporary definitions of a map. Polish Cartographical Review. 2016; 48 (3):91-100.

Chicago/Turabian Style

Marek Baranowski; Dariusz Gotlib; Robert Olszewski. 2016. "Properties of cartographic modelling under contemporary definitions of a map." Polish Cartographical Review 48, no. 3: 91-100.

Conference paper
Published: 12 July 2016 in Automated Technology for Verification and Analysis
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The aim of the paper is to present the concept of a geoinformation technology, extended by so-called augmented reality (AR) module to support the social geoparticipation process with respect to spatial planning. The authors propose to increase the level of residents’ activity by using gamification tools adapted to the cultural, historical, economic and social reality of the given city as well as precise 3D modelling techniques and VR/AR tools. The authors strongly believe that the implementation of this idea will enable not only the improvement of spatial planning process but also to develop an open geoinformation society that will create “smart cities” of the future.

ACS Style

Miłosz Gnat; Katarzyna Leszek; Robert Olszewski. The Use of Geoinformation Technology, Augmented Reality and Gamification in the Urban Modeling Process. Automated Technology for Verification and Analysis 2016, 484 -496.

AMA Style

Miłosz Gnat, Katarzyna Leszek, Robert Olszewski. The Use of Geoinformation Technology, Augmented Reality and Gamification in the Urban Modeling Process. Automated Technology for Verification and Analysis. 2016; ():484-496.

Chicago/Turabian Style

Miłosz Gnat; Katarzyna Leszek; Robert Olszewski. 2016. "The Use of Geoinformation Technology, Augmented Reality and Gamification in the Urban Modeling Process." Automated Technology for Verification and Analysis , no. : 484-496.