In this paper, we propose a learning based depth estimation framework suitable for both densely and sparsely sampled light fields. The proposed framework consists of three processing steps: initial depth estimation, fusion with occlusion handling, and refinement. The estimation can be performed from a flexible subset of input views. The fusion of initial disparity estimates, relying on two warping error measures, allows us to have an accurate estimation in occluded regions and along the contours. In contrast with methods relying on the computation of cost volumes, the proposed approach does not need any prior information on the disparity range. Experimental results show that the proposed method outperforms state-of-the-art light fields depth estimation methods, including prior methods based on deep neural architectures.
16 August 2019 in IEEE Transactions on Image Processing
This paper describes a set of neural network architectures, called Prediction Neural Networks Set (PNNS), based on both fully-connected and convolutional neural networks, for intra image prediction. The choice of neural network for predicting a given image block depends on the block size, hence does not need to be signalled to the decoder. It is shown that, while fully-connected neural networks give good performance for small block sizes, convolutional neural networks provide better predictions in large blocks with complex textures. Thanks to the use of masks of random sizes during training, the neural networks of PNNS well adapt to the available context that may vary, depending on the position of the image block to be predicted. When integrating PNNS into a H.265 codec, PSNRrate performance gains going from 1:46% to 5:20% are obtained. These gains are on average 0:99% larger than those of prior neural network based methods. Unlike the H.265 intra prediction modes, which are each specialized in predicting a specific texture, the proposed PNNS can model a large set of complex textures.
17 June 2019 in IEEE Transactions on Image Processing
In this paper, we present a new Light Field representation for efficient Light Field processing and rendering called Fourier Disparity Layers (FDL). The proposed FDL representation samples the Light Field in the depth (or equivalently the disparity) dimension by decomposing the scene as a discrete sum of layers. The layers can be constructed from various types of Light Field inputs, including a set of sub-aperture images, a focal stack, or even a combination of both. From our derivations in the Fourier domain, the layers are simply obtained by a regularized least square regression performed independently at each spatial frequency, which is efficiently parallelized in a GPU implementation. Our model is also used to derive a gradient descent-based calibration step that estimates the input view positions and an optimal set of disparity values required for the layer construction. Once the layers are known, they can he simply shifted and filtered to produce different viewpoints of the scene while controlling the focus and simulating a camera aperture of arbitrary shape and size. Our implementation in the Fourier domain allows real-time Light Field rendering. Finally, direct applications such as view interpolation or extrapolation and denoising are presented and evaluated.
19 June 2017 in IEEE Transactions on Image Processing
Most face super-resolution methods assume that low- and high-resolution manifolds have similar local geometrical structure; hence, learn local models on the low-resolution manifold (e.g., sparse or locally linear embedding models), which are then applied on the high-resolution manifold. However, the low-resolution manifold is distorted by the one-to-many relationship between low- and high-resolution patches. This paper presents the Linear Model of Coupled Sparse Support (LM-CSS) method, which learns linear models based on the local geometrical structure on the high-resolution manifold rather than on the low-resolution manifold. For this, in a first step, the low-resolution patch is used to derive a globally optimal estimate of the high-resolution patch. The approximated solution is shown to be close in the Euclidean space to the ground truth, but is generally smooth and lacks the texture details needed by the state-of-the-art face recognizers. Unlike existing methods, the sparse support that best estimates the first approximated solution is found on the high-resolution manifold. The derived support is then used to extract the atoms from the coupled low- and high-resolution dictionaries that are most suitable to learn an up-scaling function for every facial region. The proposed solution was also extended to compute face super-resolution of non-frontal images. Extensive experimental results conducted on a total of 1830 facial images show that the proposed method outperforms seven face super-resolution and a state-of-the-art cross-resolution face recognition method in terms of both quality and recognition.
21 January 2019 in IEEE Transactions on Pattern Analysis and Machine Intelligence
Light field imaging has recently known a regain of interest due to the availability of practical light field capturing systems that offer a wide range of applications in the field of computer vision. However, capturing high-resolution light fields remains technologically challenging since the increase in angular resolution is often accompanied by a significant reduction in spatial resolution. This paper describes a learning-based spatial light field super-resolution method that allows the restoration of the entire light field with consistency across all angular views. The algorithm first uses optical flow to align the light field and then reduces its angular dimension using low-rank approximation. We then consider the linearly independent columns of the resulting low-rank model as an embedding, which is restored using a deep convolutional neural network (DCNN). The super-resolved embedding is then used to reconstruct the remaining views. The original disparities are restored using inverse warping where missing pixels are approximated using a novel light field inpainting algorithm. Experimental results show that the proposed method outperforms existing light field super-resolution algorithms,achieving PSNR gains of 0.23 dB over the second best performing method. The performance is shown to be further improved using iterative back-projection as a post-processing step.
29 July 2019 in IEEE Transactions on Image Processing
The paper addresses the problem of energy compaction of dense 4D light fields by designing geometry-aware local graph-based transforms. Local graphs are constructed on super-rays that can be seen as a grouping of spatially and geometry-dependent angularly correlated pixels. Both non separable and separable transforms are considered. Despite the local support of limited size defined by the super-rays, the Laplacian matrix of the non separable graph remains of high dimension and its diagonalization to compute the transform eigen vectors remains computationally expensive. To solve this problem, we then perform the local spatio-angular transform in a separable manner. We show that when the shape of corresponding super-pixels in the different views is not isometric, the basis functions of the spatial transforms are not coherent, resulting in decreased correlation between spatial transform coefficients. We hence propose a novel transform optimization method that aims at preserving angular correlation even when the shapes of the super-pixels are not isometric. Experimental results show the benefit of the approach in terms of energy compaction. A coding scheme is also described to assess the rate-distortion perfomances of the proposed transforms and is compared to state of the art encoders namely HEVC-lozenge [1], JPEG pleno 1.1 [2], HEVC-pseudo [3] and HLRA [4].