Since the early 1980s, the concept of sustainability has been employed by designers to confront the problems deriving from the emergence of the environmental crisis. On the one hand, if this contributed to generating systemic design approaches and methods to mitigate the human impact on the planet, little has been done to explore sustainability as a concept that extends beyond anthropocentrism. Examining environmental issues by considering other-than-human viewpoints could introduce alternative scenarios compared to those envisioned through technocentric means. This work considers a speculative design project that provides a multispecies reading of the notion of environmental contamination through the engagement of human and vegetal perspectives. The considered methodology focusses on the transdisciplinary tactic of “following” plant collectives across the multiple sites and actors that populate their life. Building on post-humanism theories and Guattari’s concept of “ecosophy”, this paper entails that sustainability should be seen not just as the outcome of a design process, but also as a behavioural attitude, and design as an implementation of that attitude. It is argued that following other-than-humans can teach designers to think sustainably by cultivating relations of reciprocity that help to shed light on the multispecies landscapes of the Anthropocene.
27 June 2007 in European Journal on Criminal Policy and Research
This paper examines some of the many problems and issues associated with integrating new and developing technologies into the education of future designers. As technology in general races ahead challenges arise for both commercial designers and educators on how best to keep track and utilise the advances. The challenge is particularly acute within tertiary education where the introduction of new cutting edge technology is often encouraged. Although this is generally achieved through the feedback of research activity, integrating new concepts at an appropriate level is a major task. Of particular concern is how focussed areas of applied technology can be made part of the multidisciplinary scope of design education. The paper describes the model used to introduce areas of Artificial Intelligence (AI) to undergraduate industrial design students. The successful interaction of research and education within a UK higher education establishment are discussed and project examples given. It is shown that, through selective tuition of research topics and appropriate technical support, innovative design solutions can result. In addition, it shows that by introducing leading edge and, in some cases, underdeveloped technology, specific key skills of independent learning, communication and research methods can be encouraged.
Technological advances in the last decade have influenced changes in the design and engineering industries on a global scale. Lean and collaborative product development are approaches increasingly adopted by the industry and seen as the core of product lifecycle management. These trends have created the need for new skilled professionals, and universities should adapt their curricula in response. There is an increased need for academia to work with industry in order to meet these challenges. This article reports on the Parametric Technology Corporation Academic Research Symposium held in April 2011. The topics were centred around understanding the essence of product lifecycle management and its impact on design and engineering education. Furthermore, examples of implementing product lifecycle management and collaborative practices in higher education were presented from the United States and France. This article concludes with a discussion of the recommendations made at the symposium for the future development and support of key skills across university curricula.
27 June 2019 in Technology Analysis & Strategic Management
Biomimicry is a growing field within design communities, attracting practitioners and researchers from a wide range of domains. In the USA, The Biomimicry Institute, The Biomimicry Center and Biomimicry 3.8 share a common mission of supporting the growth of the practice of biomimicry, through commercial consulting, professional training and public education. Research to date has highlighted potential weaknesses and challenges to its growth as a practice. By gaining insights into the current state and funding of completed and on-going biomimicry projects we aim to provide more intelligence and strategic information for organisations with the mission of supporting the practice of biomimicry. We present the results of an online survey of 270 biomimicry practitioners from 44 countries and describe distribution trends, the level of practice support, and difficulties they are currently experiencing. We conclude with guiding recommendations for supporting the impact and growth of the practice of biomimicry.
A key challenge faced by biomimicry practitioners is making the conceptual leap between biology and design, particularly regarding collaborating across these knowledge domains and developing and evaluating design principles abstracted from biology. While many tools and resources to support biomimicry design exist, most largely rely on semantic techniques supporting analogical translation of information between biology and design. However, the challenges of evaluation and collaboration are common in design practice and frequently addressed through prototyping. This study explores the utility of prototyping in the unique context of biomimicry by investigating its impact on the abstraction and transfer of design principles derived from biology as well as on cross-domain collaboration between biologists and designers. Following a survey exploring current practices of practitioners, in depth interviews provided detailed accounts of project experiences that leveraged prototyping. Four primary themes were observed: (1) Approximation; (2) The Prototyping Principle; (3) Synthesis and Testing; and (4) Validation. These themes introduce a unique abstraction and transfer process based on form-finding and collaborative performance evaluation in contrast to the widely accepted semantic language-based approaches. Our findings illustrate how designers and engineers can leverage a prototyping skillset in order to develop boundary objects between the fields of biology and design to navigate challenges uniquely associated with the biomimicry approach.