Geomatics is important for agriculture 4.0; in fact, it uses different types of data (remote sensing from satellites, Unmanned Aerial Vehicles-UAVs, GNSS, photogrammetry, laser scanners and other types of data) and therefore it uses data fusion techniques depending on the different applications to be carried out. This work aims to present on a study area concerning the integration of data acquired (using data fusion techniques) from remote sensing techniques, UAVs, autonomous driving machines and data fusion, all reprocessed and visualised in terms of results obtained through GIS (Geographic Information System). In this work we emphasize the importance of the integration of different methodologies and data fusion techniques, managing data of a different nature acquired with different methodologies to optimise vineyard cultivation and production. In particular, in this note we applied (focusing on a vineyard) geomatics-type methodologies developed in other works and integrated here to be used and optimised in order to make a contribution to agriculture 4.0. More specifically, we used the NDVI (Normalized Difference Vegetation Index) applied to multispectral satellite images and drone images (suitably combined) to identify the vigour of the plants. We then used an autonomous guided vehicle (equipped with sensors and monitoring systems) which, by estimating the optimal path, allows us to optimise fertilisation, irrigation, etc., by data fusion techniques using various types of sensors. Everything is visualised on a GIS to improve the management of the field according to its potential, also using historical data on the environmental, climatic and socioeconomic characteristics of the area. For this purpose, experiments of different types of Geomatics carried out individually on other application cases have been integrated into this work and are coordinated and integrated here in order to provide research/application cues for Agriculture 4.0.
Nowadays, a great interest in historical installations like museographic devices in international museological studies (capable of giving space form during user communication) is largely attributable to new techniques of immediate communication. Tools and libraries for virtual, augmented, and mixed reality content have recently become increasingly available. Despite its increased cost and investment, these are new ways for increasing visitor presence in museums. The purpose of this paper is to describe the potential of a tourist/archaeological application suitably developed and implemented by us. The application was developed in Unity3D and allows the user to view cultural heritage in a virtual environment, making information, multimedia content, and metrically precise 3D models available and accessible (obtained after a phase of reducing the mesh border), useful for obtaining good 3D printing reproduction. The strengths of our application (compared to the many already in the literature, which are also used as research ideas) stem from the possibility of using and easily integrating different techniques (3D models, building information models, virtual and augmented reality) allowing the choice of different 3D models (depending on the user’s needs) on some of which (again depending on the application needs) were tested and performed simplification and size reduction processes, to make the application loading phase faster and the user experience easier and better. Another application cue was to finalize an application to relate the elements of the museum with some archaeological elements of the territory according to historical period and element type.
3D modelling of archaeological and historical structures is the new frontier in the field of conservation science. Similarly, the identification of buried finds, which enhances their multimedia diffusion and restoration, has gained relevance. As such sites often have a high level of structural complexity and complicated territorial geometries, accuracy in the creation of 3D models and the use of sophisticated algorithms for georadar data analysis are crucial. This research is the first step in a larger project aimed at reclaiming the ancient villages located in the Greek area of southern Italy. The present study focuses on the restoration of the village of Africo (RC), a village hit by past flooding. The survey began with a laser scan of the church of St. Nicholas, using both the Faro Focus3D and the Riegl LMS-Z420i laser scanner. At the same time, georadar analyses were carried out in order to pinpoint any buried objects. In the processing phase, our own MATLAB algorithms were used for both laser scanner and georadar datasets and the results compared with those obtained from the scanners’ respective proprietary software. We are working to develop a tourism app in both augmented and virtual reality environments, in order to disseminate and improve access to cultural heritage. The app allows users to see the 3D model and simultaneously access information on the site integrated from a variety of repositories. The aim is to create an immersive visit, in this case, to the church of St. Nicholas. Highlights: Use of different algorithms for registration of terrestrial laser scans and analysis of the data obtained. 3D acquisition, processing and restitution methodology from georadar data. Implementation of a tourist app in both virtual and augmented reality by integrating geomatics methodologies.
Three-dimensional digital acquisition techniques can be useful in archaeology because they make a further technological contribution to the visualization of finds and structures. The possibility of integrating three-dimensional models from different acquisition systems (laser scanner, UAV, reflex and Georadar) is even more exciting. One of the peculiarities of these integration techniques is the possibility of promoting the dissemination of knowledge through virtual reality, augmented reality and mixed reality, given the widespread use of mobile devices. This does not mean, of course, that with the mere creation of a 3D model (and allowing it to be viewed in 3D), the public automatically obtains more information about heritage. In fact, visiting a cultural heritage site in person allows one to receive much more information on finds and structures. However, if this is not possible, technologies that use 3D Virtual Reality help to provide a small knowledge base to those who cannot use the museum. We underline the importance of an integrated visualization from an archaeological and architectural perspective to obtain understanding of the structure with the integration of the two models with different data. The work that we present is part of a multidisciplinary project to recover and disseminate information about the Reggio Calabria’s (southern Italy) artistic, archaeological and cultural heritage. This work’s goal is the realization of a unique 3D model of the church “Madonna dei Poveri” (3D model of a buried part with 3D model of visible parts) by combining different geomatics techniques to show and investigate the interior and exterior parts (3D model obtained by laser scanner and photogrammetry), and the underground crypts (3D model obtained by Georadar), which are lying below the present surface and are no longer accessible due to coverage by post-depositional processes (Georadar). Finally, an app (using augmented reality and virtual reality) and a first experimentation of Mixed Reality is developed for the dissemination of the archaeological and cultural heritage information on the area of interest.
4 May 2019 in The International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences
Modern surveying techniques, with the combined use of Unmanned Aerial Vehicles (UAV) with low-cost photographic sensors, and photogrammetric techniques, allows obtaining a precise virtual reconstruction of environment and object with centimetre accuracy. Recently, the diffusion of UAV allows the survey of extensive areas significantly reducing survey time and costs. The raw output obtainable from such survey operations consists of a three-dimensional point cloud. Numerous applications in architecture, monitoring and surveying and structural analysis require objects identification in the 3d scene to classify different element in the acquired scene and extract relevant information. Point cloud analysis, and in particular segmentation and classification techniques, are actually used to identify objects within the scenes, assign to a specific class and use them for subsequent studies. These techniques represent an open research theme and the key to add value to the entire process. Actual methodologies are based on 3d spatial analysis on the point cloud. In this paper, starting from photogrammetric reconstruction, a methodology for segmentation and classification of point cloud based on image analysis is presented. The object identification on the image’s dataset is performed using a Neural Network and subsequently the identified object on dataset are transfer into the 3d environment. This classification is performed to segment structural parts of bridges and viaduct, acquire geometric information, and perform a structural analysis to preserve relevant and ancient structure. A case study for the segmentation of the point cloud acquired with an aerial survey of a Viaduct is presented. The performed segmentation allows obtaining structural elements of different type of viaduct and bridges, is propaedeutic to verify the health of the structure and schedule maintenance intervention. The methodology can be applied to different type of bridges, from reinforced concrete to ancient masonry to preserve the state of conservation.