Christoph Höchsmann

Dr. Christoph Höchsmann

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Research Focus & Metrics

Academic Career Length

12Years (2015-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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12 March 2018 in Scandinavian Journal of Medicine & Science in Sports
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Journal Article
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CHChristoph Höchsmann
Christoph Höchsmann
RKRaphael Knaier
Raphael Knaier
JEJennifer Eymann
Jennifer Eymann
JHJonas Hintermann
Jonas Hintermann
DIDenis Infanger
Denis Infanger
Arno Schmidt-TrucksässArno Schmidt-Trucksäss
Arno Schmidt-Trucksäss

13 February 2019 in JMIR Serious Games
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Journal Article
Open access
CHChristoph Höchsmann
Christoph Höchsmann
DIDenis Infanger
Denis Infanger
CKChristopher Klenk
Christopher Klenk
KKKarsten Königstein
Karsten Königstein
SWSteffen P Walz
Steffen P Walz
Arno Schmidt-TrucksässArno Schmidt-Trucksäss
Arno Schmidt-Trucksäss
Journal of Medical Internet Research - International Scientific Journal for Medical Research, Information and Communication on the Internet #Preprint #PeerReviewMe: Warning: This is a unreviewed preprint. Readers are warned that the document has not been peer-reviewed by expert/patient reviewers or an academic editor, may contain misleading claims, and is likely to undergo changes before final publication, if accepted, or may have been rejected/withdrawn. Readers with interest and expertise are encouraged to sign up as peer-reviewer, if the paper is within an open peer-review period. Please cite this preprint only for review purposes or for grant applications and CVs (if you are the author). Background: Regular physical activity (PA) is an essential component of a successful type 2 diabetes treatment. However, despite the manifest evidence for the numerous health benefits of regular PA, most patients with type 2 diabetes remain inactive, often due to low motivation and lack of PA enjoyment. A recent and promising approach to help overcome these PA barriers and motivate inactive individuals to change their PA behavior is PA-promoting smartphone games. While short-term results of these games are encouraging, the long-term success in effectively changing PA behavior has to date not been confirmed. It is possible that an insufficient incorporation of motivational elements or flaws in gameplay and storyline in these games affect the long-term motivation to play and thereby prevent sustained changes in PA behavior. We aimed to address these design challenges by developing a PA-promoting smartphone game that incorporates established behavior change techniques and specifically targets inactive type 2 diabetes patients. Objective: To investigate if a self-developed, behavior change technique-based smartphone game designed by an interdisciplinary team is able to motivate inactive individuals with type 2 diabetes for regular use and thereby increase their intrinsic PA motivation. Methods: Thirty-six inactive, overweight type 2 diabetes patients (45-70 years of age) were randomly assigned to either the intervention group or the control group (one-time lifestyle counseling). Participants were instructed to play the smartphone game or to implement the recommendations from the lifestyle counseling autonomously during the 24-week intervention period. Intrinsic PA motivation was assessed with an abridged 12-item version of the Intrinsic Motivation Inventory (IMI) before and after the intervention. In addition, adherence to the game-proposed PA recommendations during the intervention period was assessed in the intervention group via the phone-recorded game usage data. Results: Intrinsic PA motivation (IMI total score) increased significantly in the intervention group (+6.4 (SD 4.2; P < .001) points) while it decreased by 1.9 (SD 16.5; P = .623) points in the control group. The adjusted difference between both groups was 8.1 (95% CI 0.9, 15.4; P = .029) points. The subscales ‘interest/enjoyment’ (+2.0 (SD 1.9) points, P < .001) and ‘perceived competence’ (+2.4 (SD 2.4) points, P < .001) likewise increased significantly in the intervention group while they did not change significantly in the control group. The usage data revealed that participants in the intervention group used the game for an average of 131.1 (SD 48.7) minutes of in-game walking and for an average of 15.3 (SD 24.6) minutes of strength training per week. Conclusions: In inactive individuals with type 2 diabetes, a novel smartphone game incorporating established motivational elements and personalized PA recommendations elicits significant increases in intrinsic PA motivation that are accompanied by de-facto improvements in PA adherence over 24 weeks. Clinical Trial: ClinicalTrials.gov (NCT02657018), registered on January 15th, 2016, last status update on April 27th, 2018.

8 October 2020 in International Journal of Obesity
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CHChristoph Höchsmann
Christoph Höchsmann
CMCorby K. Martin
Corby K. Martin

1 July 2019 in American Journal of Preventive Medicine
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Journal Article
Closed access
CHChristoph Höchsmann
Christoph Höchsmann
OMOlivia Müller
Olivia Müller
MAMuriel Ambühl
Muriel Ambühl
CKChristopher Klenk
Christopher Klenk
KKKarsten Königstein
Karsten Königstein
Arno Schmidt-TrucksässArno Schmidt-Trucksäss
Arno Schmidt-Trucksäss

28 February 2019 in BMC Public Health
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Journal Article
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RKRaphael Knaier
Raphael Knaier
CHChristoph Höchsmann
Christoph Höchsmann
DIDenis Infanger
Denis Infanger
THTimo Hinrichs
Timo Hinrichs
Arno Schmidt-TrucksässArno Schmidt-Trucksäss
Arno Schmidt-Trucksäss
Wrist-worn accelerometers are increasingly used in epidemiological studies to record physical activity. The accelerometer data are usually only analyzed if the convention for compliant wear time is met (i.e. ≥ 10 h per day) but the algorithms to detect wear time have been developed based on data from hip-worn devices only and have not been tested in a free-living setting. The aim of this study was to validate the automatic wear time detection algorithms of one of the most frequently used devices in a free-living setting. Sixty-eight adults wore one ActiGraph GT3X+ accelerometer on the wrist and one on the hip and additionally recorded wear times for each device separately in a diary. Monitoring phase was during three consecutive days in a free-living setting. Wear time was computed by the algorithms of Troiano and Choi and compared to the diary recordings. Mean wear time was over 1420 min per day for both devices on all days. Lin’s concordance correlation coefficient for the wrist-worn wear time was 0.73 (0.60; 0.82) when comparing the diary with Troiano and 0.78 (0.67; 0.86) when comparing the diary with Choi. For hip-worn devices the respective values were 0.23 (0.13; 0.33) for Troiano and 0.92 (0.88; 0.95) for Choi. Mean and standard deviation values for absolute percentage errors for wrist-worn devices were − 1.3 ± 8.1% in Troiano and 0.9 ± 7.7% in Choi. The respective values for hip-worn devices were − 17.5 ± 10% in Troiano and − 0.8 ± 4.6% in Choi. Hip worn devices may be preferred due to their higher accuracy in physical activity measurement. Automatic wear-time detection can show high errors in individuals, but on a group level, type I, type II, and total errors are generally low when the Choi algorithm is used. In a real-life setting and participants with a high compliance, the algorithm by Choi is sufficient to distinguish wear time from non-wear time on a group level.

28 December 2015 in Sports Medicine
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CHChristoph Höchsmann
Christoph Höchsmann
MSMichael Schüpbach
Michael Schüpbach
Arno Schmidt-TrucksässArno Schmidt-Trucksäss
Arno Schmidt-Trucksäss