This article surveys reinforcement learning approaches in social robotics. Reinforcement learning is a framework for decision-making problems in which an agent interacts through trial-and-error with its environment to discover an optimal behavior. Since interaction is a key component in both reinforcement learning and social robotics, it can be a well-suited approach for real-world interactions with physically embodied social robots. The scope of the paper is focused particularly on studies that include social physical robots and real-world human-robot interactions with users. We present a thorough analysis of reinforcement learning approaches in social robotics. In addition to a survey, we categorize existent reinforcement learning approaches based on the used method and the design of the reward mechanisms. Moreover, since communication capability is a prominent feature of social robots, we discuss and group the papers based on the communication medium used for reward formulation. Considering the importance of designing the reward function, we also provide a categorization of the papers based on the nature of the reward. This categorization includes three major themes: interactive reinforcement learning, intrinsically motivated methods, and task performance-driven methods. The benefits and challenges of reinforcement learning in social robotics, evaluation methods of the papers regarding whether or not they use subjective and algorithmic measures, a discussion in the view of real-world reinforcement learning challenges and proposed solutions, the points that remain to be explored, including the approaches that have thus far received less attention is also given in the paper. Thus, this paper aims to become a starting point for researchers interested in using and applying reinforcement learning methods in this particular research field.
9 July 2023 in International Journal of Social Robotics
Safety is a fundamental prerequisite that must be addressed before any interaction of robots with humans. Safety has been generally understood and studied as the physical safety of robots in human–robot interaction, whereas how humans perceive these robots has received less attention. Physical safety is a necessary condition for safe human–robot interaction. However, it is not a sufficient condition. A robot that is safe by hardware and software design can still be perceived as unsafe. This article focuses on perceived safety in human–robot interaction. We identified six factors that are closely related to perceived safety based on the literature and the insights obtained from our user studies. The identified factors are the context of robot use, comfort, experience and familiarity with robots, trust, the sense of control over the interaction, and transparent and predictable robot actions. We then made a literature review to identify the robot-related factors that influence perceived safety. Based the literature, we propose a taxonomy which includes human-related and robot-related factors. These factors can help researchers to quantify perceived safety of humans during their interactions with robots. The quantification of perceived safety can yield computational models that would allow mitigating psychological harm.
Robot-assisted training, where social robots can be used as motivational coaches, provides an interesting application area. This paper examines how feedback given by a robot agent influences the various facets of participant experience in robot-assisted training. Specifically, we investigated the effects of feedback type on robot acceptance, sense of safety and security, attitude towards robots and task performance. In the experiment, 23 older participants performed basic arm exercises with a social robot as a guide and received feedback. Different feedback conditions were administered, such as flattering, positive and negative feedback. Our results suggest that the robot with flattering and positive feedback was appreciated by older people in general, even if the feedback did not necessarily correspond to objective measures such as performance. Participants in these groups felt better about the interaction and the robot.