Ahmed Al-Haiqi

Mr. Ahmed Al-Haiqi


Research Focus & Metrics

Academic Career Length

14Years (2013-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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1 February 2015 in Journal of Biomedical Informatics
Verified
Journal Article
Closed access
AZA.A. Zaidan
A.A. Zaidan
BZB.B. Zaidan
B.B. Zaidan
AAAhmed Al-Haiqi
Ahmed Al-Haiqi
MKM.L.M. Kiah
M.L.M. Kiah
MHMuzammil Hussain
Muzammil Hussain
MAMohamed Abdulnabi
Mohamed Abdulnabi

1 December 2015 in Computer Methods and Programs in Biomedicine
Verified
Journal Article
Closed access
MHMuzammil Hussain
Muzammil Hussain
AAAhmed Al-Haiqi
Ahmed Al-Haiqi
AAAos Alaa
Aos Alaa
BZB.B. Zaidan
B.B. Zaidan
MKM.L.M. Kiah
M.L.M. Kiah
MAMohamed Abdulnabi
Mohamed Abdulnabi

1 October 2015 in Decision Support Systems
Verified
Journal Article
Closed access
AZA.A. Zaidan
A.A. Zaidan
BZB.B. Zaidan
B.B. Zaidan
MHMuzammil Hussain
Muzammil Hussain
AAAhmed Al-Haiqi
Ahmed Al-Haiqi
MKM.L. Mat Kiah
M.L. Mat Kiah
MAMohamed Abdulnabi
Mohamed Abdulnabi

1 March 2016 in Food Chemistry
Verified
Journal Article
Closed access
KMKhalid Hamid Musa
Khalid Hamid Musa
AAAminah Abdullah
Aminah Abdullah
AAAhmed Al-Haiqi
Ahmed Al-Haiqi

14 January 2019 in IEEE Access
Verified
Journal Article
Open access
MEMonther M. Elaish
Monther M. Elaish
NGNorjihan Abdul Ghani
Norjihan Abdul Ghani
LSLiyana Shuib
Liyana Shuib
AAAhmed Al-Haiqi
Ahmed Al-Haiqi
Currently, the power to master the English language has become prominent in academia, research and business. Therefore, many non-English speaking countries, including Arab countries, are striving to improve their education systems in teaching English as a foreign language, and English vocabulary is an important factor to boost English proficiency among Arab students. Moreover, in Arab countries, there is a lack of motivation among learners of English as a foreign language which affects the learning process of students. As such, digital gaming technologies, especially mobile games, are emerging as the best way to create enthusiasm in learning new languages. Therefore, a mobile application named VocabGame was developed based on a set of persuasive guidelines, and it was launched in the Google Play Store. The research investigated whether the developed VocabGame can motivate native Arab students learning the English language to achieve better performance. 64 students were divided equally into two groups that were the control group (high performance group) and the experimental group (low performance group). Students in the experimental group improved their motivation level significantly after the mobile learning intervention. Our findings showed that mobile game application is helpful for those students who had poor performance initially while studying English and improves their confidence. There was also an association between the pre-test and the post-test scores according to the motivation to learn based on the ANCOVA analysis with η_p^2 being 0.148. A mobile application game was successfully developed to motivate Arab native students to learn English as a secondary language.

1 June 2018 in Computers & Security
Verified
Journal Article
Closed access
MHMuzammil Hussain
Muzammil Hussain
AAAhmed Al-Haiqi
Ahmed Al-Haiqi
AZA.A. Zaidan
A.A. Zaidan
BZB.B. Zaidan
B.B. Zaidan
MKM. Kiah
M. Kiah
MAMohamed Abdulnabi
Mohamed Abdulnabi