Yutaka Ishibashi

Prof. Dr. Yutaka Ishibashi

Graduate School of Engineering, Nagoya Institute of Technology, Nagoya 466-8555, Japan

Research Focus & Metrics

Academic Career Length

57Years (1970-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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7 May 2015 in Journal of Real-Time Image Processing
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Journal Article
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GKGeorge Kokkonis
George Kokkonis
Kostas PsannisKostas Psannis
Kostas Psannis
MRManos Roumeliotis
Manos Roumeliotis
Yutaka IshibashiYutaka Ishibashi
Yutaka Ishibashi

29 November 2023 in Applied Sciences
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Journal Article
Open access
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ETEiko Takano
Eiko Takano
HMHisataka Maruyama
Hisataka Maruyama
TTTetsuta Takahashi
Tetsuta Takahashi
KMKouki Mori
Kouki Mori
KNKota Nishiyori
Kota Nishiyori
Yutaka IshibashiYutaka Ishibashi
Yutaka Ishibashi
Digital technologies ranging from biosensors to virtual reality have revolutionized the healthcare landscape by offering innovations that hold great promise in addressing the challenges posed by rapidly aging populations. To optimize healthcare experiences for older people, it is crucial to understand their user experience (UX) with digital health technologies. This systematic review, covering articles published from 2013 to 2023, aimed to explore frequently used questionnaires for assessing digital healthcare UX among older people. The inclusion criteria were original studies assessing UX in digital health for individuals aged ≥65 years. Of 184 articles identified, 17 were selected after rigorous screening. The questionnaires used included the System Usability Scale (SUS), the User Experience Questionnaire (UEQ), and the Post-Study System Usability Questionnaire. Customized questionnaires based on models such as the Technology Acceptance Model and the Almere model were developed in some studies. Owing to its simplicity and effectiveness in assessing digital health UX among older people, the SUS emerged as the go-to tool (52.9%). Combining the SUS with the UEQ provided comprehensive insights into UX. Specialized questionnaires were also used, but further research is needed to validate and adapt these tools for diverse cultural contexts and evolving technologies.

30 June 2019 in International Journal of Future Generation Communication and Networking
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Journal Article
Closed access
GMGeorgios Minopoulos
Georgios Minopoulos
GKGeorgios Kokkonis
Georgios Kokkonis
Kostas PsannisKostas Psannis
Kostas Psannis
Yutaka IshibashiYutaka Ishibashi
Yutaka Ishibashi

15 April 2009 in Telecommunication Systems
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Journal Article
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Kostas PsannisKostas Psannis
Kostas Psannis
Yutaka IshibashiYutaka Ishibashi
Yutaka Ishibashi

6 May 2014 in Multimedia Systems
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Journal Article
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Yutaka IshibashiYutaka Ishibashi
Yutaka Ishibashi
SHSosuke Hoshino
Sosuke Hoshino
QZQi Zeng
Qi Zeng
NFNorishige Fukushima
Norishige Fukushima
SSShinji Sugawara
Shinji Sugawara

1 March 2008
Verified
Conference Paper
Closed access
TFTakeshi Fujimoto
Takeshi Fujimoto
Yutaka IshibashiYutaka Ishibashi
Yutaka Ishibashi
SSShinji Sugawara
Shinji Sugawara
This paper deals with a haptic media and video transfer system in which users can touch and move a real object located at a remote place by using haptic interface devices while watching video of the object. Making use of the system, the users can do collaborative work in which the users lift and move the object by holding it between the styluses of the haptic interface devices. In the system, we investigate the influences of inter-stream synchronization error between haptic media and video on the media synchronization quality and the easiness of the collaborative work by subjective assessment. Assessment results show that as the synchronization error increases, the media synchronization quality and the easiness of the collaborative work become worse.