Mark Billinghurst

Dr. Mark Billinghurst

School of Information Technology and Mathematical Sciences, University of South Australia, Adelaide, Australia

Research Focus & Metrics

Academic Career Length

31Years (1996-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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31 March 2015 in Foundations and Trends® in Human-Computer Interaction
Verified
Journal Article
Closed access
Mark BillinghurstMark Billinghurst
Mark Billinghurst
Adrian ClarkAdrian Clark
Adrian Clark
Gun LeeGun Lee
Gun Lee
This survey summarizes almost 50 years of research and development in the field of Augmented Reality (AR). From early research in the 1960’s until widespread availability by the 2010’s there has been steady progress towards the goal of being able to seamlessly combine real and virtual worlds. We provide an overview of the common definitions of AR, and show how AR fits into taxonomies of other related technologies. A history of important milestones in Augmented Reality is followed by sections on the key enabling technologies of tracking, display and input devices. We also review design guidelines and provide some examples of successful AR applications. Finally, we conclude with a summary of directions for future work and a review of some of the areas that are currently being researched.


19 March 2012 in Computer
Verified
Journal Article
Closed access
Mark BillinghurstMark Billinghurst
Mark Billinghurst
ADAndreas Duenser
Andreas Duenser
Evaluations of AR experiences in an educational setting provide insights into how this technology can enhance traditional learning models and what obstacles stand in the way of its broader use. A related video can be seen here: http://youtu.be/ndUjLwcBIOw. It shows examples of augmented reality experiences in an educational setting.

1 September 2008
Verified
Conference Paper
Closed access
FZFeng Zhou
Feng Zhou
HDHenry Been-Lirn Duh
Henry Been-Lirn Duh
Mark BillinghurstMark Billinghurst
Mark Billinghurst
Although Augmented Reality technology was first developed over forty years ago, there has been little survey work giving an overview of recent research in the field. This paper reviews the ten-year development of the work presented at the ISMAR conference and its predecessors with a particular focus on tracking, interaction and display research. It provides a roadmap for future augmented reality research which will be of great value to this relatively young field, and also for helping researchers decide which topics should be explored when they are beginning their own studies in the area.

1 July 2002 in Communications of the ACM
Verified
Journal Article
Open access
Mark BillinghurstMark Billinghurst
Mark Billinghurst
HKHirokazu Kato
Hirokazu Kato
Blending reality and virtuality, these interfaces let users see each other, along with virtual objects, allowing communication behaviors much more like face-to-face than like screen-based collaboration.

17 April 2018 in Frontiers in Robotics and AI
Verified
Journal Article
Open access
PDF file
ADArindam Dey
Arindam Dey
Mark BillinghurstMark Billinghurst
Mark Billinghurst
RLRob Lindeman
Rob Lindeman
JSJ. Edward Swan
J. Edward Swan
Augmented Reality (AR) interfaces have been studied extensively over the last few decades, with a growing number of user-based experiments. In this paper, we systematically review 10 years of the most influential AR user studies, from 2005 to 2014. A total of 291 papers with 369 individual user studies have been reviewed and classified based on their application areas. The primary contribution of the review is to present the broad landscape of user-based AR research, and to provide a high-level view of how that landscape has changed. We summarize the high-level contributions from each category of papers, and present examples of the most influential user studies. We also identify areas where there have been few user studies, and opportunities for future research. Among other things, we find that there is a growing trend toward handheld AR user studies, and that most studies are conducted in laboratory settings and do not involve pilot testing. This research will be useful for AR researchers who want to follow best practices in designing their own AR user studies.