Deformable Part Models (DPMs) as introduced by Felzenszwalb et al. have shown remarkably good results for category-level object detection. In this paper, we explore whether they are also well suited for the related problem of category-level object pose estimation. To this end, we extend the original DPM so as to improve its accuracy in object category pose estimation and design novel and more effective learning strategies. We benchmark the methods using various publicly available data sets. Provided that the training data is sufficiently balanced and clean, our method outperforms the state-of-the-art.
This paper proposes a novel approach to recognize object categories in point clouds. By quantizing 3D SURF local descriptors, computed on partial 3D shapes extracted from the point clouds, a vocabulary of 3D visual words is generated. Using this codebook, we build a Bag-of-Words representation in 3D, which is used in conjunction with a SVM classification machinery. We also introduce the 3D Spatial Pyramid Matching Kernel, which works by partitioning a working volume into fine sub-volumes, and computing a hierarchical weighted sum of histogram intersections at each level of the pyramid structure. With the aim of increasing both the classification accuracy and the computational efficiency of the kernel, we propose selective hierarchical volume decomposition strategies, based on representative and discriminative (sub-)volume selection processes, which drastically reduce the pyramid to consider. Results on the challenging large-scale RGB-D object dataset show that our kernels significantly outperform the state-of-the-art results by using a single 3D shape feature type extracted from individual depth images.
This paper focuses on the problem of 3D shape categorization. For a given set of training 3D shapes, a 3D shape recognition system must be able to predict the class label for a test 3D shape. We introduce a novel discriminative approach for recognizing 3D shape categories which is based on a 3D Spatial Pyramid (3DSP) decomposition. 3D local descriptors computed on the 3D shapes have to be extracted, to be then quantized in order to build a 3D visual vocabulary for characterizing the shapes. Our approach repeatedly subdivides a cube inscribed in the 3D shape, and computes a weighted sum of histogram of visual word occurrences at increasingly fine sub-volumes. Additionally, we integrate this pyramidal representation with different types of kernels, such as the Histogram Intersection Kernel and the extended Gaussian Kernel with χ2 distance. Finally, we perform a thorough evaluation on different publicly available datasets, defining an elaborate experimental setup to be used for establishing further comparisons among different 3D shape categorization methods