Jonas Kolbenschlag

Dr. Jonas Kolbenschlag

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Research Focus & Metrics

Academic Career Length

18Years (2009-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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1 November 2020 in Journal of Biomedical Informatics
Verified
Journal Article
Closed access
MPMargarida F. Pereira
Margarida F. Pereira
CPCosima Prahm
Cosima Prahm
JKJonas Kolbenschlag
Jonas Kolbenschlag
EOEva Oliveira
Eva Oliveira
Nuno RodriguesNuno Rodrigues
Nuno Rodrigues

9 September 2013 in Journal of Reconstructive Microsurgery
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Journal Article
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SHSusanne Hellmich
Susanne Hellmich
GGGünter Germann
Günter Germann
KMKai Megerle
Kai Megerle
JKJonas Kolbenschlag
Jonas Kolbenschlag
Chronic wounds of the lower extremity are difficult to treat, especially in patients with peripheral arterial disease (PAD). This patient population frequently suffers from multiple comorbidities, which further impairs wound healing. Local flaps are often not available, or are insufficient to cover these defects, and limbs are frequently amputated, although they could possibly be salvaged by free tissue transplantation. Although there is a growing evidence that free tissue transfer may be feasible in these patients with otherwise doomed extremities, previous studies have mostly focused on short-term flap survival, but not long-term ambulatory status and independence. Therefore, we investigated the long-term results of limb salvage, ambulatory status, and social independence in patients with PAD who underwent free tissue transfer for chronic wounds of the lower extremities. In this study we retrospectively reviewed 38 patients who underwent free tissue transfer because of nontraumatic, chronic wounds of the lower extremities at our institution. All patients suffered from a nontraumatic occlusion of at least one major lower leg artery verified by angiography. After a mean time period of 34 months we assessed flap survival and limb preservation as well as pre- and postoperative ambulatory status and social independence. A subgroup of 14 patients with a “single-vessel-leg” was evaluated separately. It was observed that anterolateral thigh and latissimus dorsi musculocutaneous flaps were most often used to cover the defects. Overall 29 out of the 38 flaps healed completely (9 flap failures) and 34 extremities were salvaged, including 12 out of 14 single-vessel-legs. One patient had to be amputated despite a vital free flap because of persistent calcaneal osteomyelitis. After failure of free tissue transfer, six extremities could still be salvaged by secondary procedures (two secondary free flaps, two local flaps, and two skin grafts). Total 22 out of 34 patients with salvaged limbs maintained or improved their ambulatory status. In the amputee group, two patients remained on their preoperative level of mobility, while two declined. All patients with amputated limbs required assistance in activities of daily living while this was only true for 4 out of the 34 remaining patients. It was concluded that free tissue transfer is a valid option for salvaging lower extremities in patients with PAD. Long-term limb salvage can be achieved in a high percentage of cases, which allows the patients to ambulate freely and remain socially independent.

21 October 2013 in Microsurgery
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Journal Article
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JKJonas Kolbenschlag
Jonas Kolbenschlag
ADAdrien Daigeler
Adrien Daigeler
SLSarah Lauer
Sarah Lauer
GWGerhard Wittenberg
Gerhard Wittenberg
SFSebastian Fischer
Sebastian Fischer
OGOle Goertz
Ole Goertz

1 November 2018 in Journal of Tissue Viability
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Journal Article
Closed access
ASA. Sogorski
A. Sogorski
MLM. Lehnhardt
M. Lehnhardt
OGO. Goertz
O. Goertz
KHK. Harati
K. Harati
NKN. Kapalschinski
N. Kapalschinski
JKJonas Kolbenschlag
Jonas Kolbenschlag

27 August 2024 in JMIR Serious Games
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Journal Article
Open access
MBMichael Bressler
Michael Bressler
JMJoachim Merk
Joachim Merk
TGTanja Gohlke
Tanja Gohlke
FKFares Kayali
Fares Kayali
ADAdrien Daigeler
Adrien Daigeler
CPCosima Prahm
Cosima Prahm
Background: Restoring hand and finger function after a traumatic hand injury necessitates a regimen of consistent and conscientious exercise. However, motivation frequently wanes due to unchallenging repetitive tasks or discomfort, causing exercises to be performed carelessly or avoided completely. Introducing gamification to these repetitive tasks can make them more appealing to patients, ultimately increasing their motivation to exercise consistently. Objective: This study aims to iteratively develop a serious virtual reality game for hand and finger rehabilitation within an appealing and engaging digital environment, encouraging patient motivation for at least 2 weeks of continuous therapy. Methods: The development process comprised 3 distinct stages, each of which was subject to evaluation. Initially, a prototype was created to encompass the game’s core functionalities, which was assessed by 18 healthy participants and 7 patients with impaired hand function. Subsequently, version 1 of the game was developed and evaluated with 20 patients who were divided into an investigation group and a control group. On the basis of these findings, version 2 was developed and evaluated with 20 patients who were divided into an investigation group and a control group. Motivation was assessed using the Intrinsic Motivation Inventory (IMI), while the application’s quality was rated using the Mobile Application Rating Scale and the System Usability Scale. User feedback was gathered using semistructured interviews. Results: The prototype evaluation confirmed the acceptance and feasibility of the game design. Version 1 significantly increased motivation in 2 IMI subscales, effort (P<.001) and usefulness (P=.02). In version 2, a significant increase in daily performed exercises was achieved (P=.008) compared to version 1, with significantly higher motivation in the IMI subscale effort (P=.02). High Mobile Application Rating Scale scores were obtained for both versions 1 and 2, with version 2 scoring 86.9 on the System Usability Scale, indicating excellent acceptability. User feedback provided by the semistructured interviews was instrumental in the iterative development regarding improvements and the expansion of the playable content. Conclusions: This study presented a virtual reality serious game designed for hand and finger rehabilitation. The game was well received and provided an environment that effectively motivated the users. The iterative development process incorporated user feedback, confirming the game’s ease of use and feasibility even for patients with severely limited hand function.

6 September 2021 in Journal of Clinical Medicine
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Journal Article
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Alexander GardettoAlexander Gardetto
Alexander Gardetto
EBEva-Maria Baur
Eva-Maria Baur
CPCosima Prahm
Cosima Prahm
VSVinzenz Smekal
Vinzenz Smekal
JJJohannes Jeschke
Johannes Jeschke
JKJonas Kolbenschlag
Jonas Kolbenschlag
Four patients underwent targeted sensory reinnervation (TSR), a surgical technique in which a defined skin area is first selectively denervated and then surgically reinnervated by another sensory nerve. In our case, either the area of the lateral femoral cutaneous nerve or the saphenous nerve was reinnervated by the sural nerve. Patients were then fitted with a special prosthetic device capable of transferring the sense of pressure from the sole of the prosthesis to the newly wired skin area. Pain reduction after TSR was highly significant in all patients. In three patients, permanent pain medication could even be discontinued, in one patient the pain medication has been significantly reduced. Two of the four patients were completely pain-free after the surgical intervention. Surgical rewiring of existing sensory nerves by TSR can provide the brain with new afferent signals seeming to originate from the missing limb. These signals help to reduce phantom limb pain and to restore a more normal body image. In combination with special prosthetic devices, the amputee can be provided with sensory feedback from the prosthesis, thus improving gait and balance.