SUMMARY: In this paper, a Brain–Computer Interface (BCI) control approach for the assistive robotic system FRIEND is presented. The objective of the robot is to assist elderly and persons with disabilities in their daily and professional life activities. FRIEND is presented here from an architectural point of view, that is, as an overall robotic device that includes many subareas of research, such as human–robot interaction, perception, object manipulation and path planning, robotic safety, and so on. The integration of the hardware and software components is described relative to the interconnections between the various elements of FRIEND and the approach used for human–machine interaction. Since the robotic system is intended to be used especially by patients suffering from a high degree of disability (e.g., patients which are quadriplegic, have muscle diseases or serious paralysis due to strokes, or any other diseases with similar consequences for their independence), an alternative non-invasive BCI has been investigated. The FRIEND–BCI paradigm is explained within the overall structure of the robot. The capabilities of the robotic system are demonstrated in three support scenarios, one that deals with Activities of daily living (ADL) and two that are taking place in a rehabilitation workshop. The proposed robot was clinically evaluated through different tests that directly measure task execution time and hardware performance, as well as the acceptance of robot by end-users.
In this work, a brain-computer interface (BCI) based on steady-state visual evoked potentials (SSVEP) is presented as an input device for the human machine interface (HMI) of the semi-autonomous robot FRIEND II. The role of the BCI is to translate high-level requests from the user into control commands for the FRIEND II system. In the current application, the BCI is used to navigate a menu system and to select commands such as pouring a beverage into a glass. The low-level control of the test platform, the rehabilitation robot FRIEND II, is executed by the control architecture MASSiVE, which in turn is served by a planning instance, an environment model and a set of sensors (e.g., machine vision) and actors. The BCI is introduced as a step towards the goal of providing disabled users with at least 1.5 hours independence from care givers.
In this work, a connection between a semi-autonomous rehabilitation robotic system and Brain-Computer Interfaces (BCI) is described This paper focuses on a system for user intervention in low-level movement control of an assistive robotic arm. The rehabilitation robotic system allows tetra-plegics to control the system with high-level commands (e.g., "grab the bottle"), and then to intervene in the execution of the task, if they see that something is going wrong. In such a case, the user gets the opportunity to continue the task with a low-level control of the robot arm. A system for such a control on a low abstraction level by a Brain-Computer Interface based on P300 and steady-state visual evoked potentials (SSVEP) will be described in this work.
Severely disabled people, like completely paralyzed persons either with tetraplegia or similar disabilities who cannot use their arms and hands, are often considered as a user group of Brain Computer Interfaces (BCI). In order to achieve high acceptance of the BCI by this user group and their supporters, the BCI system has to be integrated into their support infrastructure. Critical disadvantages of a BCI are the time consuming preparation of the user for the electroencephalography (EEG) measurements and the low information transfer rate of EEG based BCI. These disadvantages become apparent if a BCI is used to control complex devices. In this paper, a hybrid BCI is described that enables research for a Human Machine Interface (HMI) that is optimally adapted to requirements of the user and the tasks to be carried out. The solution is based on the integration of a Steady-state visual evoked potential (SSVEP)-BCI, an Event-related (de)-synchronization (ERD/ERS)-BCI, an eye tracker, an environmental observation camera, and a new EEG head cap for wearing comfort and easy preparation. The design of the new fast multimodal BCI (called sBCI) system is described and first test results, obtained in experiments with six healthy subjects, are presented. The sBCI concept may also become useful for healthy people in cases where a “hands-free” handling of devices is necessary.