Vladislav Golyanik

Mr. Vladislav Golyanik


Research Focus & Metrics

Academic Career Length

8Years (2019-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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26 July 2023 in ACM Transactions on Graphics
Verified
Journal Article
Open access
XYXinyu Yi
Xinyu Yi
YZYuxiao Zhou
Yuxiao Zhou
MHMarc Habermann
Marc Habermann
VGVladislav Golyanik
Vladislav Golyanik
SPShaohua Pan
Shaohua Pan
FXFeng Xu
Feng Xu
Human and environment sensing are two important topics in Computer Vision and Graphics. Human motion is often captured by inertial sensors, while the environment is mostly reconstructed using cameras. We integrate the two techniques together in EgoLocate, a system that simultaneously performs human motion capture (mocap), localization, and mapping in real time from sparse body-mounted sensors, including 6 inertial measurement units (IMUs) and a monocular phone camera. On one hand, inertial mocap suffers from large translation drift due to the lack of the global positioning signal. EgoLo-cate leverages image-based simultaneous localization and mapping (SLAM) techniquesto locate the human in the reconstructed scene. Onthe other hand, SLAM often fails when the visual feature is poor. EgoLocate involves inertial mocap to provide a strong prior for the camera motion. Experiments show that localization, a key challenge for both two fields, is largely improved by our technique, compared with the state of the art of the two fields. Our codes are available for research at https://xinyu-yi.github.io/EgoLocate/.

10 October 2020
Verified
Book Chapter
Closed access
PDF file
ETEdgar Tretschk
Edgar Tretschk
ATAyush Tewari
Ayush Tewari
VGVladislav Golyanik
Vladislav Golyanik
MZMichael Zollhöfer
Michael Zollhöfer
CSCarsten Stoll
Carsten Stoll
CTChristian Theobalt
Christian Theobalt

10 October 2020
Verified
Book Chapter
Closed access
PDF file
VSVikramjit Sidhu
Vikramjit Sidhu
ETEdgar Tretschk
Edgar Tretschk
VGVladislav Golyanik
Vladislav Golyanik
AAAntonio Agudo
Antonio Agudo
CTChristian Theobalt
Christian Theobalt

25 October 2024
Verified
Book Chapter
Closed access
PDF file
AGAnindita Ghosh
Anindita Ghosh
RDRishabh Dabral
Rishabh Dabral
VGVladislav Golyanik
Vladislav Golyanik
CTChristian Theobalt
Christian Theobalt
PSPhilipp Slusallek
Philipp Slusallek

29 October 2020
Verified
Book Chapter
Closed access
PDF file
ETEdgar Tretschk
Edgar Tretschk
ATAyush Tewari
Ayush Tewari
MZMichael Zollhöfer
Michael Zollhöfer
VGVladislav Golyanik
Vladislav Golyanik
CTChristian Theobalt
Christian Theobalt

23 May 2023 in Computer Graphics Forum
Verified
Journal Article
Open access
DLD. C. Luvizon
D. C. Luvizon
MHM. Habermann
M. Habermann
VGVladislav Golyanik
Vladislav Golyanik
AKA. Kortylewski
A. Kortylewski
CTC. Theobalt
C. Theobalt
In this work, we consider the problem of estimating the 3D position of multiple humans in a scene as well as their body shape and articulation from a single RGB video recorded with a static camera. In contrast to expensive marker‐based or multi‐view systems, our lightweight setup is ideal for private users as it enables an affordable 3D motion capture that is easy to install and does not require expert knowledge. To deal with this challenging setting, we leverage recent advances in computer vision using large‐scale pre‐trained models for a variety of modalities, including 2D body joints, joint angles, normalized disparity maps, and human segmentation masks. Thus, we introduce the first non‐linear optimization‐based approach that jointly solves for the 3D position of each human, their articulated pose, their individual shapes as well as the scale of the scene. In particular, we estimate the scene depth and person scale from normalized disparity predictions using the 2D body joints and joint angles. Given the per‐frame scene depth, we reconstruct a point‐cloud of the static scene in 3D space. Finally, given the per‐frame 3D estimates of the humans and scene point‐cloud, we perform a space‐time coherent optimization over the video to ensure temporal, spatial and physical plausibility. We evaluate our method on established multi‐person 3D human pose benchmarks where we consistently outperform previous methods and we qualitatively demonstrate that our method is robust to in‐the‐wild conditions including challenging scenes with people of different sizes. Code: https://github.com/dluvizon/scene‐aware‐3d‐multi‐human