In this work we present the prototype and proof of concept of a distributed monitoring system of the most important variables in aquaculture water quality. This is of great importance because aquaculture is a lagging area of technology compared to other areas such as agriculture. So it is important to solve the problems that are in this area with the support of technology. Among the problems is the slow response time in the care of water quality, the waste of resources and losses. The system proposed in this work monitors the water quality based on wireless sensor networks and on the Internet of Things (IoT). This information is important for the development of this area, since it allows sharing the different conditions in the breeding of aquatic organisms between different breeders and organizations. This information is useful to know the conditions in which there is a better development of a product, worse development, what conditions can mean a possible disaster in the environment and how to optimize resources for the care of the pond.
7 October 2016 in Wireless Personal Communications
The localization of nodes plays a fundamental role in Wireless Sensor and Actors Networks (WSAN) identifying geographically where an event occurred, which facilitates timely response to this action. This article presents a performance evaluation of multi-hop localization range-free algorithms used in WSAN, such as Distance Vector Hop (DV-Hop), Improved DV-Hop (IDV-Hop), and the Weighted DV-Hop (WDV-Hop). In addition, we propose a new localization algorithm, merging WDV-Hop, with the weighted hyperbolic localization algorithm (WH), which includes weights to the correlation matrix of the estimated distances between the node of interest (NOI) and the reference nodes (RN) in order to improve accuracy and precision. As performance metrics, the accuracy, precision, and computational complexity are evaluated. The algorithms are evaluated in three scenarios where all nodes are randomly distributed in a given area, varying the number of RNs, the density of nodes in the network, and radio coverage of the nodes. The results show that in networks with 100 nodes, WDV-Hop outperforms the DV-Hop and IDV-Hop even if the number of RNs is reduced to 10. Moreover, our proposal shows an improvement in terms of accuracy and precision at the cost of increased computational complexity, specifically in the algorithm execution time, but without affecting the hardware cost or power consumption.
Diabetes mellitus (DM) is a metabolic disorder characterized by blood glucose levels above normal limits. The impact of this disease on the population has increased in recent years. It is already a public health problem worldwide and one of the leading causes of death. Recently, several proposals have been developed for better and regular monitoring of glucose. However, theses proposals do not discard erroneous readings and they are not able to anticipate a critical condition. In this work, we propose an algorithm based on the double moving average supported by an IoT architecture to prevent possible complications in elderly patients. The algorithm uses historical readings to construct a series. Given a number of periods, it is possible to calculate averages of different subsets and trends for the next periods and, in this way, the prognosis is obtained. With the prognosis, it is possible to notify the doctor and relatives in advance about a possible critical condition in the patient. The aim of our work is to validate the architecture and prognosis algorithm used for elderly persons. Tests of the algorithm and the architecture were performed with different readings and it was shown that the system generated corresponding notifications before the glucose values were higher than those defined by the WHO (World Health Organization), thus avoiding unnecessary alarms.
This paper presents a novel generalized quadrature spatial modulation (GQSM) transmission scheme using antenna grouping. The proposed GQSM scheme combines QSM and conventional spatial multiplexing (SMux) techniques in order to improve the spectral efficiency (SE) of the system. Analytical and simulation results show that the proposed transmission scheme has minimal losses in terms of the average bit error probability along with the advantage of an increased SE compared with previous SM and QSM schemes. For the case studies, this advantage represents a reduction of up to 81% in terms of the number of required transmit antennas compared with QSM. In addition, a detection architecture based on the ordered successive interference cancellation scheme and the QR decomposition is presented. The proposed QRD‐M adaptive algorithm showed a near‐maximum‐likelihood performance with a complexity reduction of approximately 90%.
The purpose of this study was to evaluate the usability perception of seniors on video game use with different control devices. Twenty-four seniors participated in the study (12 women, 12 men, 69 years old in average) and eight children (8 years old in average). The setting included the use of two Kinect motion sensors, three computers, three projectors, three video cameras, two audio devices, the Angry Birds and Happy Sky videogames, one Xbox 360 console, a Nintendo Wii device and a Touchscreen configured so that participants could play the games in senior–child pairs. Data were collected according to user friendliness, experience and social interaction. This study suggests that video game control devices for seniors should be adapted to compensate for their function, sensor and cognitive limitations.