Hexagonal discrete global grid systems are multi-resolution frameworks for earth data and have attracted much attention in research towards the next generation of geographic information system. Each resolution of the framework divides the earth into a hexagonal grid of cells and cell codes are used instead of Cartesian coordinates to organize and query data. Aperture (the ratio of cells between resolutions) 4 systems have structural advantages compared with aperture 3 and 7, but haven’t been fully developed. In this manuscript, we examine the aperture 4 hexagon hierarchy on uniform tiles (HHUT) and modify the coding method. We propose two HHUT-based cell navigation methods, one for regular and the other for irregular areas. We demonstrate the utility and high efficiency of the proposed methods in two applications. Results show that the proposed method for an irregular area is on average 400 times faster than DGGRID, the conventional library. The proposed method for a regular area is on average seven times faster than the hexagon lattice quad tree method and approaches that of H3. The modified coding and novel cell navigation methods proposed here indicate high efficiency, superior data organization and broad application prospects.
Discrete global grid systems (DGGSs) are an emerging multiresolution 3D model used to integrate and analyze big earth data. The characteristic of multiresolution is usually realized by hierarchically subdividing cells on the sphere using certain refinement. This paper introduces mixed aperture three- and four- icosahedral hexagonal DGGSs using two types of refinement, the various combinations of which can provide more resolutions compared with pure aperture hexagonal DGGSs and can flexibly design the aperture sequence according to the target resolutions. A general hierarchy-based indexing method is first designed, and related indexing arithmetics and algorithm are developed based on the indexing method. Then, the grid structure on the surface of the icosahedron is described and by projection spherical grids are obtained. Experiments show that the proposed scheme is superior to pure aperture schemes in choosing grid resolutions and can reduce the data volume by 38.5% in representing 1-km resolution raster dataset; using the proposed indexing arithmetics to replace spherical geometry operations in generating discrete spherical vector lines based on hexagonal cells can improve the generation efficiency.
Hexagonal discrete global grid systems are the preferred data models supporting multisource geospatial information fusion. Related research has aroused widespread concern in the academic community, and hierarchical indexing algorithms are one of the main research focuses. In this paper, we propose an algorithm for indexing the cell of a ringed spatial area based on a hexagonal lattice quad-tree (HLQT) structure and the indexing characteristics. First, we design a single-resolution indexing algorithm in which indexing starts from the initial quad tree and expands ring by ring using coding operations, and a quad-tree structure is applied to accelerate this process. Second, the hierarchical indexing algorithm is implemented based on single-resolution indexing, and a pyramid hierarchical model is established. Finally, we perform comparison experiments with existing algorithms. The results of the experiments indicate that the single-level indexing efficiency of the proposed algorithm is approximately twice that of the traditional method and that the hierarchical indexing efficiency is approximately 67 times that of the traditional method. These findings verify the feasibility and superiority of the algorithm proposed in this paper.
12 March 2024 in International Journal of Digital Earth