In this article we propose the use of virtual reconstructions as a method to improve the learning performance of young students about the methods and techniques used in Archeology. The methodology included in this article follows two different paths depending on the students' abilities when reading or using computers. To test the method, we have developed a virtual reconstruction of the TT 209 archeological site in Luxor. This application allows students to move inside and outside the excavation and get some information on the different activities that were done along the field work. Several questionnaires directly available on the application are included to improve the learning performance. Several preliminary results obtained from an experience with 6 and 13 years old students are also shown.
In this work, we develop a formalism based on test construction by the eval-UAM tool. This process aims to improve the quality of the assessment process by taking into account the relevance of the items. The method uses students' answers to follow different paths to improve the accuracy of the assessment process. By using this method, we improve the objectiveness and take into account the relevance of the subject contents. The method also includes a complete analysis of the individual items that, for example, can be used to discriminate the ones that are not correctly formulated or, alternatively, to detect subjects that are not correctly explained to the students in the learning process. The method is implemented in the e-valUAM application and can be directly used in computer-assisted tests for different subjects and disciplines, or as a self-evaluation tool with the objective of correcting students' deficiencies in the learning process.