Kryscia Ramírez-Benavides

Dr. Kryscia Ramírez-Benavides

Centro de Investigaciones en Tecnologías de la Información y Comunicación
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orcid

Research Focus & Metrics

Academic Career Length

12Years (2015-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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28 November 2016 in Mobile Information Systems
Verified
Journal Article
Open access
PDF file
Kryscia Ramírez-BenavidesKryscia Ramírez-Benavides
Kryscia Ramírez-Benavides
GLGustavo López
Gustavo López
LGLuis A. Guerrero
Luis A. Guerrero
Children born in the Information Age are digital natives; this characteristic should be exploited to improve the learning process through the use of technology. This paper addresses the design, construction, and evaluation process of TITIBOTS, a programming assistance tool for mobile devices that allows children in the early childhood to create programs and execute them using robots. We present the results of using TITIBOTS in different scenarios with children between 4 and 6 years old. The insight obtained in the development and evaluation of the tool could be useful when creating applications for children in the early childhood. The results were promising; children liked the application and were willing to continue using it to program robots to solve specific tasks, developing the skills of the 21st century.

27 June 2019
Verified
Book Chapter
Closed access
PDF file
AVAdrian Vega
Adrian Vega
Kryscia Ramírez-BenavidesKryscia Ramírez-Benavides
Kryscia Ramírez-Benavides
LGLuis A. Guerrero
Luis A. Guerrero

2 March 2022
Verified
Book Chapter
Closed access
PDF file
LJLuis Diego Mora Jiménez
Luis Diego Mora Jiménez
Kryscia Ramírez-BenavidesKryscia Ramírez-Benavides
Kryscia Ramírez-Benavides
LQLuis Quesada
Luis Quesada
GLGustavo Lopez
Gustavo Lopez
LGLuis A. Guerrero
Luis A. Guerrero

13 July 2015 in IEEE Revista Iberoamericana de Tecnologias del Aprendizaje
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Journal Article
Closed access
Kryscia Ramírez-BenavidesKryscia Ramírez-Benavides
Kryscia Ramírez-Benavides
LGLuis A. Guerrero
Luis A. Guerrero
Learning how to program in early age helps children to develop some capabilities as logical thinking, problem solving, and creativity. Incorporating robotics in programming children can help to learn in a concrete and funny way, collaborating with each other. The research project presented in this paper describes the first prototype that implements a programming environment for robots using mobile devices, for children in early childhood-4 to 6 years old. This prototype is fully functional and allows Bluetooth communication one by one. We expect that our research will contribute to human-computer interface field, providing a new nontraditional interface to support the learning process of programming in preschoolers.

20 November 2019 in Proceedings
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Conference Paper
Open access
PDF file
AVAdrian Vega
Adrian Vega
Kryscia Ramírez-BenavidesKryscia Ramírez-Benavides
Kryscia Ramírez-Benavides
LGLuis A. Guerrero
Luis A. Guerrero
GLGustavo Lopez
Gustavo Lopez
By using techniques such as the Wizard of Oz (WoZ) and video capture, this paper evaluated the performance of the Nao Robot in the role of a personal assistant, which was valuated alongside the impact of the assigned gender (male/female) in the perceived performance of the robot assistant. Within a sample size of 39 computer sciences students, this study assessed criteria such as: perceived enjoyment, intention to use, perceived sociability, trust, intelligence, animacy, anthropomorphism, and sympathy, utilizing testing tools such as Unified Theory of Acceptance and Use of Technology (UTAUT) and Godspeed Questionnaire (GSQ). These methods identified a significant effect of the gender assigned to the robot in variables such as intelligence and sympathy.

24 June 2018
Verified
Book Chapter
Closed access
PDF file
JHJoseiby Hernandez-Cedeño
Joseiby Hernandez-Cedeño
Kryscia Ramírez-BenavidesKryscia Ramírez-Benavides
Kryscia Ramírez-Benavides
LGLuis Guerrero
Luis Guerrero
AVAdrian Vega
Adrian Vega