Multiview video plus depth is one of the mainstream representations of 3D scenes in emerging free viewpoint video, which generates virtual 3D synthesized images through a depth-image-based-rendering (DIBR) technique. However, the inaccuracy of depth maps and imperfect DIBR techniques result in different geometric distortions that seriously deteriorate the users’ visual perception. An effective 3D synthesized image quality assessment (IQA) metric can simulate human visual perception and determine the application feasibility of the synthesized content. In this paper, a no-reference IQA metric based on visual-entropy-guided multi-layer features analysis for 3D synthesized images is proposed. According to the energy entropy, the geometric distortions are divided into two visual attention layers, namely, bottom-up layer and top-down layer. The feature of salient distortion is measured by regional proportion plus transition threshold on a bottom-up layer. In parallel, the key distribution regions of insignificant geometric distortion are extracted by a relative total variation model, and the features of these distortions are measured by the interaction of decentralized attention and concentrated attention on top-down layers. By integrating the features of both bottom-up and top-down layers, a more visually perceptive quality evaluation model is built. Experimental results show that the proposed method is superior to the state-of-the-art in assessing the quality of 3D synthesized images.
For synthesized videos, view synthesis and compression are two main types of artefacts influencing the perceived quality. Moreover, vertical disparity co‐exists with horizontal disparity in windowed six degrees of freedom (6DoF) system, and the viewers have some possible movement when exploring the content. This letter constructs a windowed 6DoF synthesized video quality database involving 128 distorted videos, using four sequences, four levels of compression, and four rendering schemes. The impact of two navigation trajectories on the perceived quality of windowed 6DoF videos is studied subjectively. The authors also evaluate the performances of several objective quality metrics on the proposed database; the results reveal the effectiveness and necessary of our database.
An abundance of features in the light field has been demonstrated to be useful for saliency detection in complex scenes. However, bottom-up saliency detection models are limited in their ability to explore light field features. In this paper, we propose a light field saliency detection method that focuses on depth-induced saliency, which can more deeply explore the interactions between different cues. First, we localize a rough saliency region based on the compactness of color and depth. Then, the relationships among depth, focus, and salient objects are carefully investigated, and the focus cue of the focal stack is used to highlight the foreground objects. Meanwhile, the depth cue is utilized to refine the coarse salient objects. Furthermore, considering the consistency of color smoothing and depth space, an optimization model referred to as color and depth-induced cellular automata is improved to increase the accuracy of saliency maps. Finally, to avoid interference of redundant information, the mean absolute error is chosen as the indicator of the filter to obtain the best results. The experimental results on three public light field datasets show that the proposed method performs favorably against the state-of-the-art conventional light field saliency detection approaches and even light field saliency detection approaches based on deep learning.