Elsaeed Ammar

Prof. Elsaeed Ammar


Research Focus & Metrics

Academic Career Length

9Years (2018-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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1 July 1992 in Fuzzy Sets and Systems
Verified
Journal Article
Closed access
EAElsaid Ammar
Elsaid Ammar
JMJoachim Metz
Joachim Metz

1 December 2003 in Chaos, Solitons & Fractals
Verified
Journal Article
Closed access
EAE. Ammar
E. Ammar
HKH.A. Khalifa
H.A. Khalifa

1 July 2005 in Applied Mathematics and Computation
Verified
Journal Article
Closed access
EAE.E. Ammar
E.E. Ammar
EYE.A. Youness
E.A. Youness

1 March 2009 in European Journal of Operational Research
Verified
Journal Article
Closed access
EAE.E. Ammar
E.E. Ammar

22 May 2019 in Symmetry
Verified
Journal Article
Open access
PDF file
MBMohamed Brikaa
Mohamed Brikaa
ZZZhoushun Zheng
Zhoushun Zheng
EAElsaeed Ammar
Elsaeed Ammar
Imprecise constrained matrix games (such as fuzzy constrained matrix games, interval-valued constrained matrix games, and rough constrained matrix games) have attracted considerable research interest. This article is concerned with developing an effective fuzzy multi-objective programming algorithm to solve constraint matrix games with payoffs of fuzzy rough numbers (FRNs). For simplicity, we refer to this problem as fuzzy rough constrained matrix games. To the best of our knowledge, there are no previous studies that solve the fuzzy rough constrained matrix games. In the proposed algorithm, it is proven that a constrained matrix game with fuzzy rough payoffs has a fuzzy rough-type game value. Moreover, this article constructs four multi-objective linear programming problems. These problems are used to obtain the lower and upper bounds of the fuzzy rough game value and the corresponding optimal strategies of each player in any fuzzy rough constrained matrix games. Finally, a real example of the market share game problem demonstrates the effectiveness and reasonableness of the proposed algorithm. Additionally, the results of the numerical example are compared with the GAMS software results. The significant contribution of this article is that it deals with constraint matrix games using two types of uncertainties, and, thus, the process of decision-making is more flexible.