Eva Cerezo

Dr. Eva Cerezo


Research Focus & Metrics

Academic Career Length

23Years (2004-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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1 June 2005 in The Visual Computer
Verified
Journal Article
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ECEva Cerezo
Eva Cerezo
FPFrederic Pérez
Frederic Pérez
XPXavier Pueyo
Xavier Pueyo
FSFrancisco José Serón
Francisco José Serón
FSFrançois X. Sillion
François X. Sillion

25 April 2012 in Personal and Ubiquitous Computing
Verified
Journal Article
Closed access
PDF file
JMJavier Marco
Javier Marco
ECEva Cerezo
Eva Cerezo
SBSandra Baldassarri
Sandra Baldassarri

16 July 2020 in IEEE Transactions on Education
Verified
Journal Article
Closed access
NAN. Ayuso
N. Ayuso
EFElena Fillola
Elena Fillola
BMBelen Masia
Belen Masia
AMAna Cristina Murillo
Ana Cristina Murillo
Raquel  TrilloRaquel Trillo
Raquel Trillo
MVMaria Villarroya-Gaudo
Maria Villarroya-Gaudo
Contribution: Significant gender differences are observed on primary school students' perception of self-efficacy and test anxiety in mathematics. Girls perceive themselves to be significantly worse than boys in mathematics and report higher test anxiety toward mathematics exams. Gender differences in self-efficacy become more pronounced as students grow up, and test anxiety increases for all students. However, the present study shows that teachers' do not perceive differences in self-efficacy in mathematics between boys and girls.

1 October 2016 in Biologically Inspired Cognitive Architectures
Verified
Journal Article
Closed access
JPJoaquín Pérez
Joaquín Pérez
ECEva Cerezo
Eva Cerezo
FSFrancisco José Serón
Francisco José Serón
LRLuis-Felipe Rodríguez
Luis-Felipe Rodríguez

1 September 2009 in Electronic Workshops in Computing
Verified
Conference Paper
Open access
PDF file
JMJavier Marco
Javier Marco
ECEva Cerezo
Eva Cerezo
SBSandra Baldassarri
Sandra Baldassarri
EMEmanuela Mazzone
Emanuela Mazzone
JRJanet C Read
Janet C Read
Taking computer technology away from the desktop and into a more physical, manipulative space, is known that provide many benefits and is generally considered to result in a system that is easier to learn and more natural to use. This paper describes a design solution that allows kindergarten children to take the benefits of the new pedagogical possibilities that tangible interaction and tabletop technologies offer for manipulative learning. After analysis of children's cognitive and psychomotor skills, we have designed and tuned a prototype game that is suitable for children aged 3 to 4 years old. Our prototype uniquely combines low cost tangible interaction and tabletop technology with tutored learning. The design has been based on the observation of children using the technology, letting them freely play with the application during three play sessions. These observational sessions informed the design decisions for the game whilst also confirming the children's enjoyment of the prototype.

27 July 2012 in Pattern Analysis and Applications
Verified
Journal Article
Closed access
PDF file
IHIsabelle Hupont
Isabelle Hupont
SBSandra Baldassarri
Sandra Baldassarri
ECEva Cerezo
Eva Cerezo