Vassilis Javed Khan

Dr. Vassilis Javed Khan

Eindhoven University of Technology
orcid

Research Focus & Metrics

Academic Career Length

21Years (2006-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

View All Publications
23 May 2024 in International Journal of Human-Computer Studies
Verified
Journal Article
Closed access
MRMuhammad Raees
Muhammad Raees
IMInge Meijerink
Inge Meijerink
ILIoanna Lykourentzou
Ioanna Lykourentzou
Vassilis Javed KhanVassilis Javed Khan
Vassilis Javed Khan
KPKonstantinos Papangelis
Konstantinos Papangelis

17 June 2016
Verified
Conference Paper
Open access
PDF file
DFDimph de Feijter
Dimph de Feijter
Vassilis Javed KhanVassilis Javed Khan
Vassilis Javed Khan
MGMarnix van Gisbergen
Marnix van Gisbergen
Viewers more frequently watch television content whenever they want, using devices they prefer, which stimulated \"Binge-watching\" (consecutive viewing of television programs). Although binge-watching and health concerns have been studied before, the context in which binge-watching takes place and possibilities to use context to optimize binge-watching behavior have not. An in-situ, smartphone monitoring survey among Dutch binge-watchers was used to reveal context factors related to binge-watching and wellbeing. Results indicate that binge-watching is a solitary activity that occurs in an online socially active context. The amount of time spent binge-watching (number of episodes) correlates with the amount of free time and plays an important role in the effect of binge-watching on emotional wellbeing. Considering the difficulty viewers have to create an optimal viewing experience, these context factors are used as a framework to be able to design and promote a recommendation tool for TV streaming services to create a more optimal binge-watching experience.

1 August 2017 in Computers in Human Behavior
Verified
Journal Article
Closed access
AHArief Ernst Hühn
Arief Ernst Hühn
Vassilis Javed KhanVassilis Javed Khan
Vassilis Javed Khan
PKPaul Ketelaar
Paul Ketelaar
JRJonathan van 'T Riet
Jonathan van 'T Riet
RKRuben Konig
Ruben Konig
PMPanos Markopoulos
Panos Markopoulos

1 June 2019 in Future Generation Computer Systems
Verified
Journal Article
Closed access
SCSimon À Campo
Simon À Campo
Vassilis Javed KhanVassilis Javed Khan
Vassilis Javed Khan
KPKonstantinos Papangelis
Konstantinos Papangelis
PMPanos Markopoulos
Panos Markopoulos

20 March 2020 in Sustainability
Verified
Journal Article
Open access
PDF file
BHBas Hannewijk
Bas Hannewijk
FVFederica Vinella
Federica Vinella
Vassilis Javed KhanVassilis Javed Khan
Vassilis Javed Khan
ILIoanna Lykourentzou
Ioanna Lykourentzou
KPKonstantinos Papangelis
Konstantinos Papangelis
JMJudith Masthoff
Judith Masthoff
Intangible Cultural Heritage is at a continuous risk of extinction. Where historical artefacts engine the machinery of intercontinental mass-tourism, socio-technical changes are reshaping the anthropomorphic landscapes everywhere on the globe, at an unprecedented rate. There is an increasing urge to tap into the hidden semantics and the anecdotes surrounding people, memories and places. The vast cultural knowledge made of testimony, oral history and traditions constitutes a rich cultural ontology tying together human beings, times, and situations. Altogether, these complex, multidimensional features make the task of data-mapping of intangible cultural heritage a problem of sustainability and preservation. This paper addresses a suggested route for conceiving, designing and appraising a digital framework intended to support the conservation of the intangible experience, from a user and a collective-centred perspective. The framework is designed to help capture the intangible cultural value of all places exhibiting cultural-historical significance, supported by an extensive analysis of the literature. We present a set of design recommendations for designing mobile apps that are intended to converge crowdsourcing to Intangible Cultural Heritage.

6 May 2017
Verified
Conference Paper
Open access
KPKonstantinos Papangelis
Konstantinos Papangelis
MMMelvin Metzger
Melvin Metzger
YSYiyang Sheng
Yiyang Sheng
LHLiang Hai-Ning
Liang Hai-Ning
ACAlan Chamberlain
Alan Chamberlain
Vassilis Javed KhanVassilis Javed Khan
Vassilis Javed Khan
With the increasing popularity of mobile video games, game designers and developers are starting to integrate geolocation information into such games. Although popular location-based games (LBGs) such as Ingress and Pokémon Go have millions of users, research still needs to be carried out to fully understand the ways in which such games impact upon a player's interaction with other players and their physical surroundings. Consequently, there is limited knowledge on how user behavior can be addressed and drawn upon as a design resource to further engage and motivate players to play. To further understand this, we developed a LBG called CityConqueror and have conducted an in 'the wild' study. This initial study starts to unpack the ways that human territoriality can be expressed in LBGs to facilitate player motivation, engagement and can support the integration of the game in the player's daily life. Based on our findings we propose a series of design implications for LBGs. The primary purpose of this paper is to draw attention to the importance of territoriality and the way that this can be drawn upon as a resource for design.