Kirill Fadeev

Dr. Kirill Fadeev

Far Eastern Federal University (FEFU)
+2
orcid

Research Focus & Metrics

Academic Career Length

8Years (2019-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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12 March 2020 in Behavioural Neurology
Verified
Journal Article
Open access
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KFKirill Fadeev
Kirill Fadeev
ASAlexey S. Smirnov
Alexey S. Smirnov
OZOlga P. Zhigalova
Olga P. Zhigalova
PBPolina S. Bazhina
Polina S. Bazhina
ATAlexey Tumialis
Alexey Tumialis
Kirill Sergeevich GolokhvastKirill Sergeevich Golokhvast
Kirill Sergeevich Golokhvast
The evolution of virtual reality (VR) technologies requires setting boundaries of its use. In this study, 3 female participants were experiencing VR scenarios with stressful content and their activity of the autonomic nervous system and EEG were recorded. It has been discovered that virtual reality can evoke acute stress reactions accompanied by activation of the sympathetic nervous system and a decrease in the activity of the parasympathetic nervous system. The high-stress response is accompanied by a decrease in the power of the EEG, and, on the contrary, the activation of the avoidance reaction is accompanied by an increase in the power of the EEG alpha waves. Therefore, the use of stressful VR content can cause high emotional stress to a user and restrictions should be considered.

18 January 2020 in Brain Sciences
Verified
Journal Article
Open access
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ATAlexey Tumialis
Alexey Tumialis
ASAlexey Smirnov
Alexey Smirnov
KFKirill Fadeev
Kirill Fadeev
TATatiana Alikovskaia
Tatiana Alikovskaia
PKPavel Khoroshikh
Pavel Khoroshikh
KGKirill Golokhvast
Kirill Golokhvast
The perspective of perceiving one’s action affects its speed and accuracy. In the present study, we investigated the change in accuracy and kinematics when subjects throw darts from the first-person perspective and the third-person perspective with varying angles of view. To model the third-person perspective, subjects were looking at themselves as well as the scene through the virtual reality head-mounted display (VR HMD). The scene was supplied by a video feed from the camera located to the up and 0, 20 and 40 degrees to the right behind the subjects. The 28 subjects wore a motion capture suit to register their right hand displacement, velocity and acceleration, as well as torso rotation during the dart throws. The results indicated that mean accuracy shifted in opposite direction with the changes of camera location in vertical axis and in congruent direction in horizontal axis. Kinematic data revealed a smaller angle of torso rotation to the left in all third-person perspective conditions before and during the throw. The amplitude, speed and acceleration in third-person condition were lower compared to the first-person view condition, before the peak velocity of the hand in the direction toward the target and after the peak velocity in lowering the hand. Moreover, the hand movement angle was smaller in the third-person perspective conditions with 20 and 40 angle of view, compared with the first-person perspective condition just preceding the time of peak velocity, and the difference between conditions predicted the changes in mean accuracy of the throws. Thus, the results of this study revealed that subject’s localization contributed to the transformation of the motor program.

10 April 2023 in Clinical Psychology and Special Education
Verified
Journal Article
Open access
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KFKirill Fadeev
Kirill Fadeev
DGD.E. Goyaeva
D.E. Goyaeva
TOT.S. Obukhova
T.S. Obukhova
TOT.M. Ovsyannikova
T.M. Ovsyannikova
ESE.F. Shvedovskiy
E.F. Shvedovskiy
EOElena Orekhova
Elena Orekhova
Children with autism spectrum disorders (ASD) have more difficulty than typically developing peers understanding speech in noisy environments. Underlying this difficulty may be their decreased noise tolerance and/or difficulty integrating fragments of speech over temporal gaps, which usually present in noise. We investigated the role of these factors in children with ASD with a wide range of cognitive abilities. The sample consisted of 42 children with ASD and 38 typically developing children aged 7–12 years. The participants were asked to repeat two-syllable words presented in the background of noise. Two types of masking were used: stationary noise and amplitude-modulated noise. Intelligence was assessed using the Kaufman Assessment Battery for Children (KABC-II). The results show that children with ASD are worse at recognizing words in stationary noise than typically developing children. Even after adjusting for performance in stationary noise, the presence of gaps in the amplitude-modulated noise improved their performance to a lesser degree than in typically developing children (F(1,75)=18.57, p0.80). We concluded that difficulties with speech perception in noise in children with ASD do not depend on the level of their cognitive abilities and are associated with two separate factors: low noise tolerance and poor temporal integration of phonemes into the auditory word form.

19 November 2023 in Cortex
Verified
Journal Article
Closed access
EOElena Orekhova
Elena Orekhova
KFKirill Fadeev
Kirill Fadeev
DGDzerassa E. Goiaeva
Dzerassa E. Goiaeva
TOTatiana S. Obukhova
Tatiana S. Obukhova
TOTatiana M. Ovsiannikova
Tatiana M. Ovsiannikova
TSTatiana A. Stroganova
Tatiana A. Stroganova

13 October 2020 in Informatics and education
Verified
Journal Article
Closed access
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ASA. S. Smirnov
A. S. Smirnov
KFKirill Fadeev
Kirill Fadeev
TAT. A. Alikovskaia
T. A. Alikovskaia
ATAlexey Tumialis
Alexey Tumialis
Kirill Sergeevich GolokhvastKirill Sergeevich Golokhvast
Kirill Sergeevich Golokhvast
The development and implementation of new information and communication technologies provide new forms of interaction between a computer and a person. One of these forms is virtual reality. The article examines immersive virtual reality and provides an analysis of 71 Russian and foreign works devoted to the latest research in the field of studying the phenomenon of virtual reality from the point of view of pedagogical and psychological sciences. Particular attention is paid to the impact of virtual reality on brain activity, behavior and learning. The study of these issues is necessary to analyze the possibility of using virtual reality in education. The sensation of being in a virtual environment in health and disease is considered, a description of the characteristics of virtual environments used in education is given. It is shown that the use of virtual reality demonstrates excellent opportunities in education, but it can also have some negative psychophysiological effects. The review discusses the data obtained by Russian and foreign researchers on the possible psychological risks of prolonged immersion of children and adolescents in virtual reality and suggests the use of virtual reality only on the basis of preliminary testing or questioning. It is concluded that virtual reality, like any other new phenomenon, requires further study.

19 November 2019 in Computational and Mathematical Methods in Medicine
Verified
Journal Article
Open access
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Alexander SmirnovAlexander Smirnov
Alexander Smirnov
TATatiana A. Alikovskaia
Tatiana A. Alikovskaia
PEPavel N. Ermakov
Pavel N. Ermakov
PKPavel Khoroshikh
Pavel Khoroshikh
KFKirill Fadeev
Kirill Fadeev
Kirill Sergeevich GolokhvastKirill Sergeevich Golokhvast
Kirill Sergeevich Golokhvast
Eye-hand coordination during dart throwing includes both the sensory and motor components, as well as cognitive variables, for example, the direction of the subject’s attention to the target or to the hand kinematic. In the present study, subjects performed dart throws in the eyes-open and eyes-closed conditions with simultaneous recording of the kinematics of the throwing hand. The results showed that the position of the hand in its raising phase was closer to the torso when performing more accurate throws with the eyes-open condition compared to more peripheral throws and throws performed in the eyes-closed condition. Following the dart release, the position of the hand in the eyes-open condition was lower compared to the eyes-closed condition. Additionally, in the eyes-closed condition, raising the hand in its backward moving phase negatively predicts the throwing accuracy. Thus, the early phase of the movement is associated with attention, and the final phase is associated with the visual feedback about the throwing accuracy. Raising the hand in the eyes-closed condition reflects an increase in muscle tension, which leads to a decrease in the accuracy of movement. The results of the study can be applied in sports and in the treatment of hand-eye-coordination disorders.