Since path planning for multi-arm manipulators is a complicated high-dimensional problem, effective and fast path generation is not easy for the arbitrarily given start and goal locations of the end effector. Especially, when it comes to deep reinforcement learning-based path planning, high-dimensionality makes it difficult for existing reinforcement learning-based methods to have efficient exploration which is crucial for successful training. The recently proposed soft actor–critic (SAC) is well known to have good exploration ability due to the use of the entropy term in the objective function. Motivated by this, in this paper, a SAC-based path planning algorithm is proposed. The hindsight experience replay (HER) is also employed for sample efficiency and configuration space augmentation is used in order to deal with complicated configuration space of the multi-arms. To show the effectiveness of the proposed algorithm, both simulation and experiment results are given. By comparing with existing results, it is demonstrated that the proposed method outperforms the existing results.
In order to enhance performance of robot systems in the manufacturing industry, it is essential to develop motion and task planning algorithms. Especially, it is important for the motion plan to be generated automatically in order to deal with various working environments. Although PRM (Probabilistic Roadmap) provides feasible paths when the starting and goal positions of a robot manipulator are given, the path might not be smooth enough, which can lead to inefficient performance of the robot system. This paper proposes a motion planning algorithm for robot manipulators using a twin delayed deep deterministic policy gradient (TD3) which is a reinforcement learning algorithm tailored to MDP with continuous action. Besides, hindsight experience replay (HER) is employed in the TD3 to enhance sample efficiency. Since path planning for a robot manipulator is an MDP (Markov Decision Process) with sparse reward and HER can deal with such a problem, this paper proposes a motion planning algorithm using TD3 with HER. The proposed algorithm is applied to 2-DOF and 3-DOF manipulators and it is shown that the designed paths are smoother and shorter than those designed by PRM.
Reinforcement learning (RL) trains an agent by maximizing the sum of a discounted reward. Since the discount factor has a critical effect on the learning performance of the RL agent, it is important to choose the discount factor properly. When uncertainties are involved in the training, the learning performance with a constant discount factor can be limited. For the purpose of obtaining acceptable learning performance consistently, this paper proposes an adaptive rule for the discount factor based on the advantage function. Additionally, how to use the advantage function in both on-policy and off-policy algorithms is presented. To demonstrate the performance of the proposed adaptive rule, it is applied to PPO (Proximal Policy Optimization) for Tetris in order to validate the on-policy case, and to SAC (Soft Actor-Critic) for the motion planning of a robot manipulator to validate the off-policy case. In both cases, the proposed method results in a better or similar performance compared with cases using the best constant discount factors found by exhaustive search. Hence, the proposed adaptive discount factor automatically finds a discount factor that leads to comparable training performance, and that can be applied to representative deep reinforcement learning problems.
This paper presents a deep reinforcement learning-based path planning algorithm for the multi-arm robot manipulator when there are both fixed and moving obstacles in the workspace. Considering the problem properties such as high dimensionality and continuous action, the proposed algorithm employs the SAC (soft actor-critic). Moreover, in order to predict explicitly the future position of the moving obstacle, LSTM (long short-term memory) is used. The SAC-based path planning algorithm is developed using the LSTM. In order to show the performance of the proposed algorithm, simulation results using GAZEBO and experimental results using real manipulators are presented. The simulation and experiment results show that the success ratio of path generation for arbitrary starting and goal points converges to 100%. It is also confirmed that the LSTM successfully predicts the future position of the obstacle.
In reinforcement learning, the reward function has a significant impact on the performance of the agent. However, determining the appropriate value of this reward function requires many attempts and trials. Although many automated reinforcement learning methods have been proposed to find an appropriate reward function, their proof is lacking in complex environments such as quadrupedal locomotion. In this paper, we propose a method to automatically tune the scale of the dominant reward functions in reinforcement learning of a quadrupedal robot. Reinforcement learning of the quadruped robot is very sensitive to the reward function, and recent outstanding research results have put a lot of effort into reward shaping. In this paper, we propose an automated reward shaping method that automatically adjusts the reward function scale appropriately. We select some dominant reward functions, arrange their weights in a certain unit, and then calculate their gait scores so that we can select the agent with the highest score. This gait score was defined to reflect the stable walking of the quadrupedal robot. Additionally, quadrupedal locomotion learning requires reward functions of different scales depending on the robot’s size and shape. Therefore, we evaluate the performance of the proposed method on two different robots.
31 August 2019 in Journal of Korea Robotics Society