In the field of structural-health monitoring, vibration-based structural damage detection techniques have been practically implemented in recent decades for structural condition assessment. With the development of deep-learning networks that make automatic feature extraction and high classification accuracy possible, deep-learning-based structural damage detection has been gaining significant attention. The deep-learning neural networks come with fixed input and output size, and input data must be downsampled or cropped to the predetermined input size of the networks to obtain desired output of the network. However, the length of input data (i.e., sensing data) is associated with the excitation quality of a structure, adjusting the size of the input data while maintaining the excitation quality is critical to ensure high accuracy of the deep-learning-based structural damage detection. To address this issue, natural-excitation-technique-based data normalization and the use of 1-D convolutional neural networks for automated structural damage detection are presented. The presented approach converts input data to predetermined size using cross-correlation and uses convolutional network to extract damage-sensitive feature for automated structural damage identification. Numerical simulations were conducted on a simply supported beam model excited by random and traffic loadings, and the performance was validated under various scenarios. The proposed method successfully detected the location of damage on a beam under random and traffic loadings with accuracies of 99.90% and 99.20%, respectively.
The game market is an increasingly large industry. The board-game market, which is the most traditional in the game market, continues to show a steady growth. It is very important for both publishers and players to predict the propensity of users in this huge market and to recommend new games. Despite its importance, no study has been performed on board-game recommendation systems. In this study, we propose a method to build a deep-learning-based recommendation system using large-scale user data of an online community related to board games. Our study showed that new games can be effectively recommended for board-game users based on user big data accumulated for a long time. This is the first study to propose a personalized recommendation system for users in the board-game market and to introduce a provision of new large datasets for board-game users. The proposed dataset shares symmetric characteristics with other datasets and has shown its ability to be applied to various recommendation systems through experiments. Therefore, the dataset and recommendation system proposed in this study are expected to be applied for various studies in the field.
Among the various types of data augmentation strategies, the mixup-based approach has been particularly studied. However, in existing mixup-based approaches, object loss and label mismatching can occur if random patches are utilized when constructing augmented images, and additionally, patches that do not contain objects might be included, which degrades performance. In this paper, we propose a novel augmentation method that mixes patches in a non-overlapping manner after they are extracted from the salient regions in an image. The suggested method can make effective use of object characteristics, because the constructed image consists only of visually important regions and is robust to noise. Since the patches do not occlude each other, the semantically meaningful information in the salient regions can be fully utilized. Additionally, our method is more robust to adversarial attack than the conventional augmentation method. In the experimental results, when Wide ResNet was trained on the public datasets, CIFAR-10, CIFAR-100 and STL-10, the top-1 accuracy was 97.26%, 83.99% and 82.40% respectively, which surpasses other augmentation methods.