Patrick Hübner

Dr. Patrick Hübner

Institute of Photogrammetry and Remote Sensing, Karlsruhe Institute of Technology
orcid

Research Focus & Metrics

Academic Career Length

9Years (2018-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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14 February 2020 in Sensors
Verified
Journal Article
Open access
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PHPatrick Hübner
Patrick Hübner
KCKate Clintworth
Kate Clintworth
QLQingyi Liu
Qingyi Liu
MWMartin Weinmann
Martin Weinmann
SWSven Wursthorn
Sven Wursthorn
The Microsoft HoloLens is a head-worn mobile augmented reality device that is capable of mapping its direct environment in real-time as triangle meshes and localize itself within these three-dimensional meshes simultaneously. The device is equipped with a variety of sensors including four tracking cameras and a time-of-flight (ToF) range camera. Sensor images and their poses estimated by the built-in tracking system can be accessed by the user. This makes the HoloLens potentially interesting as an indoor mapping device. In this paper, we introduce the different sensors of the device and evaluate the complete system in respect of the task of mapping indoor environments. The overall quality of such a system depends mainly on the quality of the depth sensor together with its associated pose derived from the tracking system. For this purpose, we first evaluate the performance of the HoloLens depth sensor and its tracking system separately. Finally, we evaluate the overall system regarding its capability for mapping multi-room environments.

26 September 2018 in The International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences
Verified
Journal Article
Open access
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PHPatrick Hübner
Patrick Hübner
MWMartin Weinmann
Martin Weinmann
SWS. Wursthorn
S. Wursthorn
Mobile augmented reality devices for indoor environments like the Microsoft HoloLens hold potential for the in-situ visualization of building model data. While the HoloLens has sufficient real-time inside-out tracking capacity to provide a spatially correct and stable visualization of virtual content relative to its surroundings, the placement of virtual objects normally has to be done actively by the user. Beyond reliable tracking capacity, augmenting an indoor environment with corresponding building model data requires a one-time localization of the AR platform inside the local coordinate frame of the building model to be visualized. To this aim, we present a simple marker-based localization method for the HoloLens that is sufficient to overlay indoor environments with virtual room-scale model data with a spatial accuracy of few centimeters. Furthermore, an evaluation method suitable for the proposed scenario is presented, that does not rely on the HoloLens “Live Capture” camera which turned out to produce deviant placements of virtual content in relation to the perception of the user wearing the HoloLens device.

1 August 2021 in PFG – Journal of Photogrammetry, Remote Sensing and Geoinformation Science
Verified
Journal Article
Open access
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MWMartin Weinmann
Martin Weinmann
SWSven Wursthorn
Sven Wursthorn
MWMichael Weinmann
Michael Weinmann
PHPatrick Hübner
Patrick Hübner
The Microsoft HoloLens is a head-worn mobile augmented reality device. It allows a real-time 3D mapping of its direct environment and a self-localisation within the acquired 3D data. Both aspects are essential for robustly augmenting the local environment around the user with virtual contents and for the robust interaction of the user with virtual objects. Although not primarily designed as an indoor mapping device, the Microsoft HoloLens has a high potential for an efficient and comfortable mapping of both room-scale and building-scale indoor environments. In this paper, we provide a survey on the capabilities of the Microsoft HoloLens (Version 1) for the efficient 3D mapping and modelling of indoor scenes. More specifically, we focus on its capabilities regarding the localisation (in terms of pose estimation) within indoor environments and the spatial mapping of indoor environments. While the Microsoft HoloLens can certainly not compete in providing highly accurate 3D data like laser scanners, we demonstrate that the acquired data provides sufficient accuracy for a subsequent standard rule-based reconstruction of a semantically enriched and topologically correct model of an indoor scene from the acquired data. Furthermore, we provide a discussion with respect to the robustness of standard handcrafted geometric features extracted from data acquired with the Microsoft HoloLens and typically used for a subsequent learning-based semantic segmentation.

3 August 2020 in ISPRS Annals of the Photogrammetry, Remote Sensing and Spatial Information Sciences
Verified
Journal Article
Open access
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MWM. Weinmann
M. Weinmann
MJM. A. Jäger
M. A. Jäger
SWS. Wursthorn
S. Wursthorn
BJBoris Jutzi
Boris Jutzi
PHPatrick Hübner
Patrick Hübner
3D indoor mapping and scene understanding have seen tremendous progress in recent years due to the rapid development of sensor systems, reconstruction techniques and semantic segmentation approaches. However, the quality of the acquired data strongly influences the accuracy of both reconstruction and segmentation. In this paper, we direct our attention to the evaluation of the mapping capabilities of the Microsoft HoloLens in comparison to high-quality TLS systems with respect to 3D indoor mapping, feature extraction and semantic segmentation. We demonstrate how a set of rather interpretable low-level geometric features and the resulting semantic segmentation achieved with a Random Forest classifier applied on these features are affected by the quality of the acquired data. The achieved results indicate that, while allowing for a fast acquisition of room geometries, the HoloLens provides data with sufficient accuracy for a wide range of applications.

3 August 2020 in ISPRS Annals of the Photogrammetry, Remote Sensing and Spatial Information Sciences
Verified
Journal Article
Open access
PHPatrick Hübner
Patrick Hübner
MWMartin Weinmann
Martin Weinmann
SWS. Wursthorn
S. Wursthorn
Current mobile augmented reality devices are often equipped with range sensors. The Microsoft HoloLens for instance is equipped with a Time-of-Flight (ToF) range camera providing coarse triangle meshes that can be used in custom applications. We suggest to use these triangle meshes for the automatic generation of indoor models that can serve as basis for augmenting their physical counterpart with location-dependent information. In this paper, we present a novel voxel-based approach for automated indoor reconstruction from unstructured three-dimensional geometries like triangle meshes. After an initial voxelisation of the input data, rooms are detected in the resulting voxel grid by segmenting connected voxel components of ceiling candidates and extruding them downwards to find floor candidates. Semantic class labels like ’Wall’, ’Wall Opening’, ’Interior Object’ and ’Empty Interior’ are then assigned to the room voxels in-between ceiling and floor by a rule-based voxel sweep algorithm. Finally, the geometry of the detected walls and their openings is refined in voxel representation. The proposed approach is not restricted to Manhattan World scenarios and does not rely on room surfaces being planar.

6 February 2024 in Sensors
Verified
Journal Article
Open access
PDF file
JHJiwei Hou
Jiwei Hou
PHPatrick Hübner
Patrick Hübner
JSJakob Schmidt
Jakob Schmidt
Dorota IwaszczukDorota Iwaszczuk
Dorota Iwaszczuk
Due to their low cost and portability, using entertainment devices for indoor mapping applications has become a hot research topic. However, the impact of user behavior on indoor mapping evaluation with entertainment devices is often overlooked in previous studies. This article aims to assess the indoor mapping performance of entertainment devices under different mapping strategies. We chose two entertainment devices, the HoloLens 2 and iPhone 14 Pro, for our evaluation work. Based on our previous mapping experience and user habits, we defined four simplified indoor mapping strategies: straight-forward mapping (SFM), left–right alternating mapping (LRAM), round-trip straight-forward mapping (RT-SFM), and round-trip left–right alternating mapping (RT-LRAM). First, we acquired triangle mesh data under each strategy with the HoloLens 2 and iPhone 14 Pro. Then, we compared the changes in data completeness and accuracy between the different devices and indoor mapping applications. Our findings show that compared to the iPhone 14 Pro, the triangle mesh accuracy acquired by the HoloLens 2 has more stable performance under different strategies. Notably, the triangle mesh data acquired by the HoloLens 2 under the RT-LRAM strategy can effectively compensate for missing wall and floor surfaces, mainly caused by furniture occlusion and the low frame rate of the depth-sensing camera. However, the iPhone 14 Pro is more efficient in terms of mapping completeness and can acquire a complete triangle mesh more quickly than the HoloLens 2. In summary, choosing an entertainment device for indoor mapping requires a combination of specific needs and scenes. If accuracy and stability are important, the HoloLens 2 is more suitable; if efficiency and completeness are important, the iPhone 14 Pro is better.