Accurate source localization is an important problem in many research areas as well as practical applications in wireless communications and acoustic signal processing. This paper presents a passive three-dimensional sound source localization (SSL) method that employs a geometric configuration of three soundfield microphones. Two methods for estimating the angle of arrival (AOA) and time difference of arrival (TDOA) are proposed based on Ambisonics A and B format signals. The closed-form solution for sound source location estimation based on two TDOAs and three AOAs is derived. The proposed method is evaluated by simulations and physical experiments in our anechoic chamber. Simulations demonstrate that the estimation method can theoretically obtain Cramér-Rao lower bound for a small Gaussian noise present in AOA and TDOA observations. Investigation on the uncertainty of TDOA and AOA measurements depending on the length of measurement interval is also conducted. Experimental results in terms of RMSE indicate that the proposed solution can be used to accurately find a 3D position of the sound source in free-field environment. Performance evaluation regarding the number of estimation steps shows that higher accuracy can be achieved by longer observations of stationary sound source.
Deaf and hard-of-hearing people are facing many challenges in everyday life. Their communication is based on the use of a sign language, and the ability of the cultural/social environment to fully understand such a language defines whether or not it will be accessible for them. Technology is a key factor that has the potential to provide solutions to achieve a higher accessibility and therefore improve the quality of life of deaf and hard-of-hearing people. In this paper, we introduce a smart home automatization system specifically designed to provide real-time sign language recognition. The contribution of this paper implies several elements. Novel hierarchical architecture is presented, including resource-and-time-aware modules—a wake-up module and high-performance sign recognition module based on the Conv3D network. To achieve high-performance classification, multi-modal fusion of RGB and depth modality was used with the temporal alignment. Then, a small Croatian sign language database containing 25 different language signs for the use in smart home environment was created in collaboration with the deaf community. The system was deployed on a Nvidia Jetson TX2 embedded system with StereoLabs ZED M stereo camera for online testing. Obtained results demonstrate that the proposed practical solution is a viable approach for real-time smart home control.
Recent advances in extended reality (XR) technology have opened the possibility of significantly improving telemedicine systems. This is primarily achieved by transferring 3D information about patient state, which is utilized to create more immersive experiences on VR/AR headsets. In this paper, we propose an XR-based telemedicine collaboration system in which the patient is represented as a 3D avatar in an XR space shared by local and remote clinicians. The proposed system consists of an AR client application running on Microsoft HoloLens 2 used by a local clinician, a VR client application running on the HTC vive Pro used by a remote clinician, and a backend part running on the server. The patient is captured by a camera on the AR side, and the 3D body pose estimation is performed on frames from this camera stream to form a 3D patient avatar. Additionally, the AR and VR sides can interact with the patient avatar via virtual hands, and annotations can be performed on a 3D model. The main contribution of our work is the use of 3D body pose estimation for the creation of a 3D patient avatar. In this way, 3D body reconstruction using depth cameras is avoided, which reduces system complexity and hardware and network resources. Another contribution is the novel architecture of the proposed system, where audio and video streaming are realized using WebRTC protocol. The performance evaluation showed that the proposed system ensures high frame rates for both AR and VR client applications, while the processing latency remains at an acceptable level.
Emotions play a significant role in human communication and decision making. In order to bypass current limitations of human-robot interaction, more natural, trustworthy and nonverbal way of communication is needed. This requires robots to be able to explain and perceive person's emotions. Our work is based on the concept that each emotional state can be placed on a two-dimensional plane with arousal and valence as the axes. We propose a new feature set based on using the linear predictive coefficients on wavelet-decomposed EEG signals. Emotion classification is then performed using support vector machine with Gaussian kernel. Proposed approach is evaluated on EEG signals from publicly available DEAP dataset and results show that our method is effective and outperforms some state of the art methods.
This paper presents the usage of artificial neural networks (NNs) in bicycle route planning. This research aimed to check the possibility of NNs to transfer human expertise in bicycle route design by training the NN on an already established set of bicycle routes and then using the trained NN to design the routes on the novel area. We created two NNs capable of choosing the best route among the given road network by training them on two different areas. The bicycle routes produced by NNs were the same at best and had 75% overlap at the worst compared to those produced by human experts. Furthermore, the mean square error for all of our NN models varied from 0.015 and 0.081. We compared this new approach to the traditional multicriteria GIS (geographic information system) analysis (MA) that requires the human expert to define the bicycle route selection criteria. The benefit of using NN over the MA was that the NN directly transfers the human expertise to a model. In contrast, the MA needs the expert to select multiple criteria and adjust their weights carefully.