Augmented reality (AR) near-eye displays (NEDs) are emerging as the next-generation display platform. The existing AR NED only present one single video channel at a time, same as traditional media such as TVs and smartphones. In this Letter, to the best of our knowledge, we propose for the first time a multi-channel holographic retinal projection display (RPD), which can provide multi-channel image sources simultaneously, thus greatly increasing the information content. Due to the superposition capacity of a hologram, multiple images are projected to different viewpoints simultaneously through multiple spherical wave encoding, so that the viewer can switch among playing channels very fast through eye rotation. A full-color dynamic multi-channel holographic near-eye display is demonstrated in the optical experiment. The proposed method provides a good prospect that the future AR glasses can play dozens of video channels in parallel, and the user can switch among channels freely and efficiently just through a simple eye rotation.
Augmented reality head-mounted displays (AR-HMDs) utilizing diffractive waveguides have emerged as a popular research focus. However, the illuminance uniformity over the fields of view (FOV) is often unsatisfactory in volume holographic grating (VHG) based waveguide displays. This paper proposes a high uniformity AR waveguide display system. Firstly, the angular uniformity of the VHG-based waveguide displays is analyzed. Subsequently, diffractive optical elements (DOEs) are seamlessly integrated onto the outer coupling surface of the waveguide substrate to improve the angular uniformity through phase compensation. To design the DOE phase, the multi-objective stochastic gradient descent (MO-SGD) algorithm is proposed. A single DOE is used to compensating various images form the image source. A hybrid loss, which includes the learned perceptual image patch similarity (LPIPS) metric, is applied to enhance the algorithm performance. Simulation results show that the proposed method effectively suppresses illumination degradation at the edge FOV in exit pupil images of the waveguide display system. In the results, the peak signal-to-noise ratio (PSNR) is improved by 5.54 dB. Optical experiments validate the effectiveness of the proposed method. The measured nonuniformity (NU) against FOVs is improved by 53.05% from 0.3749 to 0.1760.
To reduce the manufacturing cost and the manufacturing time, the continuous phase profile of a diffractive optical element is usually quantized into two levels, which causes the degradation of optic performance. Based on the deep analysis on the existing binarization algorithms, the paper proposes an algorithm based on regional iterative optimization. The simulation results show that the proposed algorithm can achieve improvements on mean square error, average amplitude in the output area, and nonuniformity. The phase patterns created by different algorithms are fabricated on polyethylene glycol terephthalate substrates by maskless lithography technology. The image reconstructed by the proposed algorithm exhibits higher intensity, more accurate shape, and higher uniformity.
The super multi-view (SMV) near-eye display (NED) effectively provides depth cues for three-dimensional (3D) displays by projecting multiple viewpoint images or parallax images onto the retina simultaneously. Previous SMV NED suffers from a limited depth of field (DOF) due to the fixed image plane. Aperture filtering is widely used to enhance the DOF; however, an invariably sized aperture may have opposite effects on objects with different reconstruction depths. In this paper, a holographic SMV display based on the variable filter aperture is proposed to enhance the DOF. In parallax image acquisition, multiple groups of parallax images, each group recording a part of the 3D scene on a fixed depth range, are captured first. In the hologram calculation, each group of wavefronts at the image recording plane (IRP) is calculated by multiplying the parallax images with the corresponding spherical wave phase. Then, they are propagated to the pupil plane and multiplied by the corresponding aperture filter function. The size of the filter aperture is variable which is determined by the depth of the object. Finally, the complex amplitudes at the pupil plane are back-propagated to the holographic plane and added together to form the DOF-enhanced hologram. Simulation and experimental results verify the proposed method could improve the DOF of holographic SMV display, which will contribute to the application of 3D NED.