The accurate approximation of high-dimensional functions is an essential task in uncertainty quantification and many other fields. We propose a new function approximation scheme based on a spectral...
The spectral/hp element method combines the geometric flexibility of the classical h-type finite element technique with the desirable numerical properties of spectral methods, employing high-degree piecewise polynomial basis functions on coarse finite element-type meshes. The spatial approximation is based upon orthogonal polynomials, such as Legendre or Chebychev polynomials, modified to accommodate a C0 - continuous expansion. Computationally and theoretically, by increasing the polynomial order p, high-precision solutions and fast convergence can be obtained and, in particular, under certain regularity assumptions an exponential reduction in approximation error between numerical and exact solutions can be achieved. This method has now been applied in many simulation studies of both fundamental and practical engineering flows. This paper briefly describes the formulation of the spectral/hp element method and provides an overview of its application to computational fluid dynamics. In particular, it focuses on the use of the spectral/hp element method in transitional flows and ocean engineering. Finally, some of the major challenges to be overcome in order to use the spectral/hp element method in more complex science and engineering applications are discussed.
11 October 2006 in Journal of Engineering Mathematics
This paper presents a wave-based numerical scheme based on a spectral element method, coupled with an implicit-explicit Runge-Kutta time stepping method, for simulating room acoustics in the time domain. The scheme has certain features which make it highly attractive for room acoustic simulations, namely (a) its low dispersion and dissipation properties due to a high-order spatio-temporal discretization; (b) a high degree of geometric flexibility, where adaptive, unstructured meshes with curvilinear mesh elements are supported; and (c) its suitability for parallel implementation on modern many-core computer hardware. A method for modelling locally reacting, frequency dependent impedance boundary conditions within the scheme is developed, in which the boundary impedance is mapped to a multipole rational function and formulated in differential form. Various numerical experiments are presented, which reveal the accuracy and cost-efficiency of the proposed numerical scheme.
Realistic sound is essential in virtual environments, such as computer games and mixed reality. Efficient and accurate numerical methods for pre-calculating acoustics have been developed over the last decade; however, pre-calculating acoustics makes handling dynamic scenes with moving sources challenging, requiring intractable memory storage. A physics-informed neural network (PINN) method in one dimension is presented, which learns a compact and efficient surrogate model with parameterized moving Gaussian sources and impedance boundaries and satisfies a system of coupled equations. The model shows relative mean errors below 2%/0.2 dB and proposes a first step in developing PINNs for realistic three-dimensional scenes.