Luigi Cinque

Prof. Luigi Cinque

Dipartimento di Informatica, Sapienza University of Rome, 500185 Roma, Italy

Research Focus & Metrics

Academic Career Length

35Years (1992-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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13 July 2018 in IEEE Transactions on Multimedia
Verified
Journal Article
Closed access
Danilo AvolaDanilo Avola
Danilo Avola
MBMarco Bernardi
Marco Bernardi
Luigi CinqueLuigi Cinque
Luigi Cinque
GFGian Luca Foresti
Gian Luca Foresti
CMCristiano Massaroni
Cristiano Massaroni
Hand gesture recognition is still a topic of great interest for the computer vision community. In particular, sign language and semaphoric hand gestures are two foremost areas of interest due to their importance in Human-Human Communication (HHC) and Human-Computer Interaction (HCI), respectively. Any hand gesture can be represented by sets of feature vectors that change over time. Recurrent Neural Networks (RNNs) are suited to analyse this type of sets thanks to their ability to model the long term contextual information of temporal sequences. In this paper, a RNN is trained by using as features the angles formed by the finger bones of the human hands. The selected features, acquired by a Leap Motion Controller (LMC) sensor, are chosen because the majority of human hand gestures produce joint movements that generate truly characteristic corners. The proposed method, including the effectiveness of the selected angles, was initially tested by creating a very challenging dataset composed by a large number of gestures defined by the American Sign Language (ASL). On the latter, an accuracy of over 96% was achieved. Afterwards, by using the SHREC dataset, a wide collection of semaphoric hand gestures, the method was also proven to outperform in accuracy competing approaches of the current literature.

31 January 2022 in ACM Computing Surveys
Verified
Journal Article
Open access
SASimone Antonelli
Simone Antonelli
Danilo AvolaDanilo Avola
Danilo Avola
Luigi CinqueLuigi Cinque
Luigi Cinque
DCDonato Crisostomi
Donato Crisostomi
GFGian Luca Foresti
Gian Luca Foresti
Daniele PannoneDaniele Pannone
Daniele Pannone
Deep learning approaches have recently raised the bar in many fields, from Natural Language Processing to Computer Vision, by leveraging large amounts of data. However, they could fail when the retrieved information is not enough to fit the vast number of parameters, frequently resulting in overfitting and therefore in poor generalizability. Few-Shot Learning aims at designing models that can effectively operate in a scarce data regime, yielding learning strategies that only need few supervised examples to be trained. These procedures are of both practical and theoretical importance, as they are crucial for many real-life scenarios in which data is either costly or even impossible to retrieve. Moreover, they bridge the distance between current data-hungry models and human-like generalization capability. Computer vision offers various tasks that can be few-shot inherent, such as person re-identification. This survey, which to the best of our knowledge is the first tackling this problem, is focused on Few-Shot Object Detection, which has received far less attention compared to Few-Shot Classification due to the intrinsic challenge level. In this regard, this review presents an extensive description of the approaches that have been tested in the current literature, discussing their pros and cons, and classifying them according to a rigorous taxonomy.

25 April 2021 in Remote Sensing
Verified
Journal Article
Open access
PDF file
Danilo AvolaDanilo Avola
Danilo Avola
Luigi CinqueLuigi Cinque
Luigi Cinque
ADAnxhelo Diko
Anxhelo Diko
Alessio FagioliAlessio Fagioli
Alessio Fagioli
GFGian Luca Foresti
Gian Luca Foresti
Claudio PiciarelliClaudio Piciarelli
Claudio Piciarelli
Tracking objects across multiple video frames is a challenging task due to several difficult issues such as occlusions, background clutter, lighting as well as object and camera view-point variations, which directly affect the object detection. These aspects are even more emphasized when analyzing unmanned aerial vehicles (UAV) based images, where the vehicle movement can also impact the image quality. A common strategy employed to address these issues is to analyze the input images at different scales to obtain as much information as possible to correctly detect and track the objects across video sequences. Following this rationale, in this paper, we introduce a simple yet effective novel multi-stream (MS) architecture, where different kernel sizes are applied to each stream to simulate a multi-scale image analysis. The proposed architecture is then used as backbone for the well-known Faster-R-CNN pipeline, defining a MS-Faster R-CNN object detector that consistently detects objects in video sequences. Subsequently, this detector is jointly used with the Simple Online and Real-time Tracking with a Deep Association Metric (Deep SORT) algorithm to achieve real-time tracking capabilities on UAV images. To assess the presented architecture, extensive experiments were performed on the UMCD, UAVDT, UAV20L, and UAV123 datasets. The presented pipeline achieved state-of-the-art performance, confirming that the proposed multi-stream method can correctly emulate the robust multi-scale image analysis paradigm.

18 December 2019 in IEEE Transactions on Multimedia
Verified
Journal Article
Closed access
Danilo AvolaDanilo Avola
Danilo Avola
Marco CascioMarco Cascio
Marco Cascio
Luigi CinqueLuigi Cinque
Luigi Cinque
GFGian Luca Foresti
Gian Luca Foresti
CMCristiano Massaroni
Cristiano Massaroni
EREmanuele Rodola
Emanuele Rodola
Action recognition in video sequences is an interesting field for many computer vision applications, including behaviour analysis, event recognition, and video surveillance. In this work, a method based on 2D skeleton and two-branch stacked Recurrent Neural Networks (RNNs) with Long Short-Term Memory (LSTM) cells is proposed. Unlike 3D skeletons, usually generated by RGB-D cameras, the 2D skeletons adopted in this work are reconstructed starting from RGB video streams, therefore allowing the use of the proposed approach in both indoor and outdoor environments. Moreover, any case of missing skeletal data is managed by exploiting 3D-Convolutional Neural Networks (3D-CNNs). Comparative experiments with several key works on KTH and Weizmann datasets show that the method described in this paper outperforms the current state-of-the-art. Additional experiments on UCF Sports and IXMAS datasets demonstrate the effectiveness of our method in the presence of noisy data and perspective changes, respectively. Further investigations on UCF Sports, HMDB51, UCF101, and Kinetics400 highlight how the combination between the proposed two-branch stacked LSTM and the 3D-CNN-based network can manage missing skeleton information, greatly improving the overall accuracy. Moreover, additional tests on KTH and UCF Sports datasets also show the robustness of our approach in the presence of partial body occlusions. Finally, comparisons on UT-Kinect and NTU-RGB+D datasets show that the accuracy of the proposed method is fully comparable to that of works based on 3D skeletons.

22 August 2022 in Remote Sensing
Verified
Journal Article
Open access
PDF file
Danilo AvolaDanilo Avola
Danilo Avola
ICIrene Cannistraci
Irene Cannistraci
Marco CascioMarco Cascio
Marco Cascio
Luigi CinqueLuigi Cinque
Luigi Cinque
ADAnxhelo Diko
Anxhelo Diko
Daniele PannoneDaniele Pannone
Daniele Pannone
The last two decades have seen an incessant growth in the use of Unmanned Aerial Vehicles (UAVs) equipped with HD cameras for developing aerial vision-based systems to support civilian and military tasks, including land monitoring, change detection, and object classification. To perform most of these tasks, the artificial intelligence algorithms usually need to know, a priori, what to look for, identify. or recognize. Actually, in most operational scenarios, such as war zones or post-disaster situations, areas and objects of interest are not decidable a priori since their shape and visual features may have been altered by events or even intentionally disguised (e.g., improvised explosive devices (IEDs)). For these reasons, in recent years, more and more research groups are investigating the design of original anomaly detection methods, which, in short, are focused on detecting samples that differ from the others in terms of visual appearance and occurrences with respect to a given environment. In this paper, we present a novel two-branch Generative Adversarial Network (GAN)-based method for low-altitude RGB aerial video surveillance to detect and localize anomalies. We have chosen to focus on the low-altitude sequences as we are interested in complex operational scenarios where even a small object or device can represent a reason for danger or attention. The proposed model was tested on the UAV Mosaicking and Change Detection (UMCD) dataset, a one-of-a-kind collection of challenging videos whose sequences were acquired between 6 and 15 m above sea level on three types of ground (i.e., urban, dirt, and countryside). Results demonstrated the effectiveness of the model in terms of Area Under the Receiving Operating Curve (AUROC) and Structural Similarity Index (SSIM), achieving an average of 97.2% and 95.7%, respectively, thus suggesting that the system can be deployed in real-world applications.

19 June 2020 in IEEE Transactions on Affective Computing
Verified
Journal Article
Closed access
Danilo AvolaDanilo Avola
Danilo Avola
Luigi CinqueLuigi Cinque
Luigi Cinque
Alessio FagioliAlessio Fagioli
Alessio Fagioli
GFGian Luca Foresti
Gian Luca Foresti
CMCristiano Massaroni
Cristiano Massaroni
In the field of body affect recognition, the majority of literature is based on experiments performed on datasets where trained actors simulate emotional reactions. These acted and unnatural expressions differ from the more challenging genuine emotions, thus leading to less valuable results. In this paper, a solution for basic non-acted emotion recognition based on 3D skeleton and Deep Neural Networks (DNNs) is provided. The proposed work introduces three majors contributions. First, temporal local movements performed by subjects are examined frame-by-frame, unlike the current state-of-the-art in non-acted body affect recognition where only static or global body features are considered. Second, an original set of global and time-dependent features for body movement description is provided. Third, to the best of our knowledge, this is the first attempt to use deep learning methods for non-acted body affect recognition. Due to the novelty of the topic, only the UCLIC dataset is currently considered the benchmark for comparative tests. On the latter, the proposed method outperforms all the competitors.