It is a challenging task to create realistic 3D avatars that accurately replicate individuals’ speech and unique talking styles for speech-driven facial animation. Existing techniques have made remarkable progress but still struggle to achieve lifelike mimicry. This article proposes “TalkingStyle”, a novel method to generate personalized talking avatars while retaining the talking style of the person. Our approach uses a set of audio and animation samples from an individual to create new facial animations that closely resemble their specific talking style, synchronized with speech. We disentangle the style codes from the motion patterns, allowing our method to associate a distinct identifier with each person. To manage each aspect effectively, we employ three separate encoders for style, speech, and motion, ensuring the preservation of the original style while maintaining consistent motion in our stylized talking avatars. Additionally, we propose a new style-conditioned transformer decoder, offering greater flexibility and control over the facial avatar styles. We comprehensively evaluate TalkingStyle through qualitative and quantitative assessments, as well as user studies demonstrating its superior realism and lip synchronization accuracy compared to current state-of-the-art methods.
Virtual standard patient (VSP) is in high demand for medical students' diagnosis ability training in an efficient manner. Different from the traditional conversation system in medical dialogue generation, VSP needs a novel conversation paradigm to act as the patient instead of the doctor. However, existing conversation techniques still have limited ability in terms of generation of symptoms exhibited by patients with the personalized and knowledge-centered expressions. To alleviate these problems, we propose to construct a novel oral knowledge graph, which sufficiently provides medical clues of the certain disease. Accordingly, the VSP could accurately interact with the dentists for their underlying intention and express the symptoms characters in a natural style. To efficiently retrieve the related disease clues, the symptoms descriptions of the oral diseases are encoded into the oral knowledge graph, which could well organize the disease-centered symptom entities and speaking styles. Moreover, to transfer the common sense knowledge from existing large scale of medical knowledge graph to the specific oral knowledge graph, a coupled pre-trained Bert models is further designed to learn the related medical knowledge from coarse-level to fine-level hierarchically. Finally, a series of well-designed personalized templates are proposed to generate plausible and realistic answers in condition of the certain disease. We also conduct extensive user studies to demonstrate that the VSP satisfies the medical students' diagnosis practice requirement in terms of naturalness, realism, and topic relevance.
In this paper, we first propose an accurate edge detector using a distance field-based convolutional neural network (DF-CNN). In recent years, CNNs have been proved to be effective in image processing and computer vision. As edge detection is a fundamental problem among them, we try to improve the accuracy of edge detection based on the deep learning framework. The proposed network combines a feature extraction backbone that can fully exploit the multiscale and multilevel information of the edge with the supervised training of the distance field branch to realize the accurate end-to-end object edge detection. The distance field branch is applied to predict the Euclidean distance from nonedge points to the nearest edge point in the feature maps. And the distance information embedded in the predicted distance field map can effectively improve the accuracy of edge detection. The network is trained to minimize the weighted sum of the distance field branch loss and the cross-entropy loss. Our experimental results show that the proposed edge detector achieves better performance than previous approaches and the effectiveness of the proposed distance field branch.
4 December 2025 in IEEE Transactions on Visualization and Computer Graphics
Generating high-fidelity, expressive, and realistic 3D head avatars remains a fundamental challenge for immersive applications such as virtual reality, gaming, and telepresence. This task requires not only precise modeling of non-rigid facial deformations but also semantically controllable expression synthesis under diverse viewpoints and motion contexts. We present DynAvatar, a novel framework that integrates expression-guided deformation into the 3D Gaussian splatting pipeline to produce photorealistic and emotionally resonant head avatars. Our method introduces two key innovations: (1) an expression-guided Gaussian deformation module that tightly couples geometric displacement with high-level semantic cues, enabling fine-grained and anatomically meaningful facial animation; and (2) a spatial context embedding mechanism that encodes the canonical position of each Gaussian to preserve semantic coherence and spatial consistency during expression generation. Extensive experiments on both controlled and in-the-wild datasets demonstrate that DynAvatar significantly outperforms state-of-the-art methods in terms of visual realism, expression fidelity, and rendering quality.