This systematic literature review investigates the safety aspects of in-vehicle infotainment systems (IVISs) from 2012 to 2023, analyzing 96 studies. IVISs have significantly evolved, incorporating technologies such as navigation systems, parking assistance, and video games. However, these innovations introduce safety concerns like driver distraction and cognitive overload. This review identifies six primary safety issues: driving distraction, situational awareness, cognitive load, driving performance, interaction success, and emotional state. Head-down displays and touchscreens often have negative safety implications, while speech-based interfaces and Bluetooth-integrated systems are generally considered safer. Suggested improvements include enhancing interface design for touchscreens and exploring gesture-based alternatives. Despite these developments, significant gaps remain in real-world evaluations and studies in diverse driving conditions, highlighting the need for standardized manufacturing norms. Addressing these issues is essential for creating future IVIS that are both reliable and safe. This review serves as a foundation for future research, safety regulations, and design principles aimed at improving IVIS safety. Overcoming these challenges will require a multi-faceted approach that considers user-friendly design, adaptive technologies, and predictive analytics. The goal is to balance technological advancements with road safety, ensuring that IVISs contribute to a safer driving experience without compromising convenience and functionality.
Video games have become a ubiquitous form of entertainment and have been enjoyed by people of all ages around the world. The gaming industry has evolved rapidly, with new games being released every year that push the boundaries of technology and creativity. To ensure that video games are not just technically advanced, but also enjoyable and engaging, measuring the gaming experience is essential because it helps game designers understand how players interact with the game and identify areas for its improvement. The objective of this paper is to examine an interplay of gaming experience dimensions in the context of platform video games and to determine the extent to which they contribute to players’ behavioral intentions. To fulfil this objective, an empirical study was undertaken, involving participants with diverse gaming backgrounds. They were requested to engage in the gameplay of the Stranded Away platformer game and subsequently respond to a post-use questionnaire. The psychometric features of the introduced conceptual model were evaluated with the partial least squares structural equation modeling (PLS-SEM) method. The reported findings demonstrate the importance of evaluating different facets of the gaming experience in video games and showcase the potential of the proposed model and measuring instrument as tools for game designers to enhance the overall quality of their products.