Brian F.G. Katz

Dr. Brian F.G. Katz

Institut d'Alembert, Sorbonne University, Paris, Île-de-France, France
orcid
CNRS Researcher at Sorbonne University

Research Focus & Metrics

Academic Career Length

23Years (2004-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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12 June 2012 in Virtual Reality
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Journal Article
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Brian F.G. KatzBrian F.G. Katz
Brian F.G. Katz
SKSlim Kammoun
Slim Kammoun
GPGaëtan Parseihian
Gaëtan Parseihian
OGOlivier Gutierrez
Olivier Gutierrez
ABAdrien Brilhault
Adrien Brilhault
CJChristophe Jouffrais
Christophe Jouffrais

13 January 2012 in The Journal of the Acoustical Society of America
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Journal Article
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Brian F.G. KatzBrian F.G. Katz
Brian F.G. Katz
GPGaëtan Parseihian
Gaëtan Parseihian
In the context of binaural audio rendering, choosing the best head-related transfer function (HRTF) for an individual from large databases poses several problems. This study proposes a method to reduce the size of a given HRTF database. Participants, 45 in total, were asked to rate the quality of binaural synthesis for 46 HRTFs. The lack of reciprocity in the ratings was noted. Results were used to create a perceptually optimized HRTF subset which satisfied all participants’ judgments. The subset was validated using localization tests on a separate group of subjects with results showing reduced errors when subjects were given their best choice, rather than their worst choice HRTF.

31 January 2019 in Scientific Reports
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PSPeter Stitt
Peter Stitt
LPLorenzo Picinali
Lorenzo Picinali
Brian F.G. KatzBrian F.G. Katz
Brian F.G. Katz
This study examines the effect of adaptation to non-ideal auditory localization cues represented by the Head-Related Transfer Function (HRTF) and the retention of training for up to three months after the last session. Continuing from a previous study on rapid non-individual HRTF learning, subjects using non-individual HRTFs were tested alongside control subjects using their own measured HRTFs. Perceptually worst-rated non-individual HRTFs were chosen to represent the worst-case scenario in practice and to allow for maximum potential for improvement. The methodology consisted of a training game and a localization test to evaluate performance carried out over 10 sessions. Sessions 1–4 occurred at 1 week intervals, performed by all subjects. During initial sessions, subjects showed improvement in localization performance for polar error. Following this, half of the subjects stopped the training game element, continuing with only the localization task. The group that continued to train showed improvement, with 3 of 8 subjects achieving group mean polar errors comparable to the control group. The majority of the group that stopped the training game retained their performance attained at the end of session 4. In general, adaptation was found to be quite subject dependent, highlighting the limits of HRTF adaptation in the case of poor HRTF matches. No identifier to predict learning ability was observed.

1 November 2016 in The Journal of the Acoustical Society of America
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Journal Article
Closed access
LSLaurent S. R. Simon
Laurent S. R. Simon
NZNick Zacharov
Nick Zacharov
Brian F.G. KatzBrian F.G. Katz
Brian F.G. Katz
The benefit of using individual head-related transfer functions (HRTFs) in binaural audio is well documented with regards to improving localization precision. However, with the increased use of binaural audio in more complex scene renderings, cognitive studies, and virtual and augmented reality simulations, the perceptual impact of HRTF selection may go beyond simple localization. In this study, the authors develop a list of attributes which qualify the perceived differences between HRTFs, providing a qualitative understanding of the perceptual variance of non-individual binaural renderings. The list of attributes was designed using a Consensus Vocabulary Protocol elicitation method. Participants followed an Individual Vocabulary Protocol elicitation procedure, describing the perceived differences between binaural stimuli based on binauralized extracts of multichannel productions. This was followed by an automated lexical reduction and a series of consensus group meetings during which participants agreed on a list of relevant attributes. Finally, the proposed list of attributes was then evaluated through a listening test, leading to eight valid perceptual attributes for describing the perceptual dimensions affected by HRTF set variations.

2 September 2014 in Frontiers in Neuroscience
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Journal Article
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GPGaã«Tan Parseihian
Gaã«Tan Parseihian
CJChristophe Jouffrais
Christophe Jouffrais
Brian F.G. KatzBrian F.G. Katz
Brian F.G. Katz
Sound localization studies over the past century have predominantly been concerned with directional accuracy for far-field sources. Few studies have examined the condition of near-field sources and distance perception. The current study concerns localization and pointing accuracy by examining source positions in the peripersonal space, specifically those associated with a typical tabletop surface. Accuracy is studied with respect to the reporting hand (dominant or secondary) for auditory sources. Results show no effect on the reporting hand with azimuthal errors increasing equally for the most extreme source positions. Distance errors show a consistent compression towards the center of the reporting area. A second evaluation is carried out comparing auditory and visual stimuli to examine any bias in reporting protocol or biomechanical difficulties. No common bias error was observed between auditory and visual stimuli indicating that reporting errors were not due to biomechanical limitations in the pointing task. A final evaluation compares real auditory sources and anechoic condition virtual sources created using binaural rendering. Results showed increased azimuthal errors, with virtual source positions being consistently overestimated to more lateral positions, while no significant distance perception was observed, indicating a deficiency in the binaural rendering condition relative to the real stimuli situation. Various potential reasons for this discrepancy are discussed with several proposals for improving distance perception in peripersonal virtual environments.

1 June 2012 in Technology and Disability
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Journal Article
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Brian F.G. KatzBrian F.G. Katz
Brian F.G. Katz
FDFlorian Dramas
Florian Dramas
GPGaëtan Parseihian
Gaëtan Parseihian
OGOlivier Gutierrez
Olivier Gutierrez
SKSlim Kammoun
Slim Kammoun
CJChristophe Jouffrais
Christophe Jouffrais
Finding ones way to an unknown destination, navigating complex routes, finding inanimate objects; these are all tasks that can be challenging for the visually impaired. The project NAVIG (Navigation Assisted by artificial VIsion and GNSS) is directed