Carl-Anton Werner Axelsson

Dr. Carl-Anton Werner Axelsson

Visual Information and Interaction, Department of Information Technology, Uppsala University
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orcid

Research Focus & Metrics

Academic Career Length

13Years (2014-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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6 May 2021 in Information
Verified
Journal Article
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Thomas NygrenThomas Nygren
Thomas Nygren
MGMona Guath
Mona Guath
Carl-Anton Werner AxelssonCarl-Anton Werner Axelsson
Carl-Anton Werner Axelsson
Divina Frau-MeigsDivina Frau-Meigs
Divina Frau-Meigs
Educational and technical resources are regarded as central in combating disinformation and safeguarding democracy in an era of ‘fake news’. In this study, we investigated whether a professional fact-checking tool could be utilised in curricular activity to make pupils more skilled in determining the credibility of digital news and to inspire them to use digital tools to further their transliteracy and technocognition. In addition, we explored how pupils’ performance and attitudes regarding digital news and tools varied across four countries (France, Romania, Spain, and Sweden). Our findings showed that a two-hour intervention had a statistically significant impact on teenagers’ abilities to determine the credibility of fake images and videos. We also found that the intervention inspired pupils to use digital tools in information credibility assessments. Importantly, the intervention did not make pupils more sceptical of credible news. The impact of the intervention was greater in Romania and Spain than among pupils in Sweden and France. The greater impact in these two countries, we argue, is due to cultural context and the fact that pupils in Romania and Spain learned to focus less on ’gut feelings’, increased their use of digital tools, and had a more positive attitude toward the use of the fact-checking tool than pupils in Sweden and France.

27 February 2021 in Future Internet
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Carl-Anton Werner AxelssonCarl-Anton Werner Axelsson
Carl-Anton Werner Axelsson
MGMona Guath
Mona Guath
Thomas NygrenThomas Nygren
Thomas Nygren
With the rise of misinformation, there is a great need for scalable educational interventions supporting students’ abilities to determine the trustworthiness of digital news. We address this challenge in our study by developing an online intervention tool based on tutorials in civic online reasoning that aims to teach adolescents how to critically assess online information comprising text, videos and images. Our findings from an online intervention with 209 upper secondary students highlight how observational learning and feedback support their ability to read laterally and improve their performance in determining the credibility of digital news and social media posts.

19 April 2024 in Journal of Research on Technology in Education
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Carl-Anton Werner AxelssonCarl-Anton Werner Axelsson
Carl-Anton Werner Axelsson
Thomas NygrenThomas Nygren
Thomas Nygren
JRJon Roozenbeek
Jon Roozenbeek
Sander van der LindenSander van der Linden
Sander van der Linden
Researchers and democratic institutions recommend serious games to improve citizens’ ability to judge misinformation (Ecker et al., 2022; European Commission, 2018, 2022; Kiili et al., 2024; Roozen...

1 October 2016 in Journal of Educational Psychology
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Carl-Anton Werner AxelssonCarl-Anton Werner Axelsson
Carl-Anton Werner Axelsson
RARichard Andersson
Richard Andersson
AGAgneta Gulz
Agneta Gulz
Educational software in the form of games or so called "computer assisted intervention" for young children has become increasingly common receiving a growing interest and support. Currently there are, for instance, more than 1,000 iPad apps tagged for preschool. Thus, it has become increasingly important to empirically investigate whether these kinds of software actually provide educational benefits for such young children. The study presented in the present article investigated whether preschoolers have the cognitive capabilities necessary to benefit from a teachable-agent-based game of which pedagogical benefits have been shown for older children. The role of executive functions in childrens attention was explored by letting 36 preschoolers (3;9-6;3 years) play a teachable-agent-based educational game and measure their capabilities to maintain focus on pedagogically relevant screen events in the presence of competing visual stimuli. Even though the participants did not succeed very well in an inhibition pretest, results showed that they nonetheless managed to inhibit distractions during game-play. It is suggested that the game context acts as a motivator that scaffolds more mature cognitive capabilities in young children than they exhibit during a noncontextual standardized test. The results further indicate gender differences in the development of these capabilities.Funding Agencies|research environment Cognition, Communication and Learning, CCL; Swedish Research Council [437-2014-6735]

29 January 2024 in Behaviour & Information Technology
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Journal Article
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Carl-Anton Werner AxelssonCarl-Anton Werner Axelsson
Carl-Anton Werner Axelsson
Thomas NygrenThomas Nygren
Thomas Nygren

1 December 2015 in Computers & Education
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MHMagnus Haake
Magnus Haake
Carl-Anton Werner AxelssonCarl-Anton Werner Axelsson
Carl-Anton Werner Axelsson
MCMette Clausen-Bruun
Mette Clausen-Bruun
AGAgneta Gulz
Agneta Gulz