Chen Li

Dr. Chen Li

School of Design and Art, Beijing Institute of Technology, Zhuhai, Zhuhai, Guangdong, China
orcid

Research Focus & Metrics

Academic Career Length

10Years (2017-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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28 May 2021
Verified
Conference Paper
Closed access
Chen LiChen Li
Chen Li
SXSong Xu
Song Xu
Population aging is a challenging and cross-culture problem throughout the world. At present, developing smart healthcare systems is a critical way to help realize healthy aging. On the other hand, the integration of data acquisition modules in multiple non-invasive sensors and wireless local area networks makes it possible to timely find and detect health problems in older adults. This study aims at exploring the influence of older adults' culture differences on user experience design for the smart healthcare system. This paper also suggests that the user experience design of the smart healthcare system needs to be carried out based on a concrete analysis of older adults' cultural life to improve the health and wellbeing of older adults in their later years.

1 May 2020
Verified
Conference Paper
Closed access
Chen LiChen Li
Chen Li
SXSong Xu
Song Xu
It is the ultimate value of smart healthcare systems to promote older adults' healthy aging and improve their wellbeing in their later years. Addressing differences in lifestyle segmentation in older adults, three different types were selected in this research: the active type, the peaceful type and the passive type. On top of that, focus groups with older adults' participation was adapted to propose the strategies of interaction design suitable for the three types based on their respective group characteristics, thus enhancing the level of individualization and adaptation of smart healthcare systems.

24 November 2022
Verified
Conference Paper
Closed access
SXSong Xu
Song Xu
PHPeng-Wei Hsiao
Peng-Wei Hsiao
Chen LiChen Li
Chen Li
JZJinyu Zhang
Jinyu Zhang
The Drunken Dragon Festival is a traditional folk sacrificial activity that originated in Xiangshan, Guangdong Province, China. After foreign migrant residents moved to Macao, they brought customs such as the drunken dragon dance in the Drunken Dragon Festival into Macao. Under the influence of subsequent foreign culture and urbanization development, the traditional culture gradually became silent. This research plans to use augmented reality technology to protect the drunken dragon dance and build it into an android app with interaction design enhancement. Then, children can interactively understand the Drunken Dragon Festival anytime, anywhere. The research design is divided into three major parts: field investigation, 3d modeling, and AR interaction design. In the beginning, we obtained the basic gestures of drunken dragon dance from professional performers through field investigation. They were then transferred into an action sequence and 3D model. Finally, user interaction design and augmented reality were used to generate an android application. The generated AR application is used for children’s cultural heritage education.

1 July 2018
Verified
Conference Paper
Closed access
Chen LiChen Li
Chen Li
As the population of older adults in society rises, the importance of ubiquitous technology to assist health management and healthcare is growing with the demographic shift. Smart devices with multiple sensors in everyday life have been the common solution proposed by related projects to fulfil the needs of older users. However, ubiquitous computing can also change the paradigm in which notifications are delivered to users. Notification mechanisms are a key factor in interaction design to provide older adults health awareness. Since older users are both active and sensitive to health problems, good awareness mechanisms should provide seamlessly interactions with technology into their everyday routines. Inspired by influential early visions on ubiquitous computing, we conduct an experimental research within a smart cushion project that reminded older adults` sedentary lifestyle in two everyday scenarios through different notification modalities. Based on the experimental results, we introduce a contextual notification mechanism called Calm Sensing. Calm Sensing Design identifies the effectiveness and disruptiveness of notification modalities at varied channels of human sensory, these being heat, odour, sound, vibration and message. we conclude that good notification mechanism should have the ability to switch among older adults` multi-sensory for different their daily activities. We suggest that heat and odour have potential to be alternatives instead of familiar sound and vibration to give just-in-time information and avoiding disruptiveness.

21 November 2024 in Engineering Proceedings
Verified
Conference Paper
Open access
PDF file
Song XuSong Xu
Song Xu
PHPENG WEI HSIAO
PENG WEI HSIAO
Chen LiChen Li
Chen Li
JZJin-Yu Zhang
Jin-Yu Zhang
Cantonese morning tea drinking is a cherished intangible cultural heritage in the Guangdong–Hong Kong–Macao Greater Bay Area in China and embodies Guangdong’s culinary tradition. In the digital era, innovative design techniques and digital technology have been applied to preserve and promote this tradition. To enhance heritage education, we designed an augmented reality device for Cantonese morning tea using Pepper’s Ghost technique. Employing field investigations, literature research, and experiments, we showcased Cantonese morning tea drinking. For further developments, affordable materials and professional photos are essential for constructing the model.

28 June 2023 in Engineering Proceedings
Verified
Conference Paper
Open access
PDF file
Chen LiChen Li
Chen Li
Song XuSong Xu
Song Xu
Design knowledge is the basis for designers to solve design problems. In product design, sketches assist designers in thinking as an important step. Novice designers need to use different types of design knowledge in sketching to solve design problems and find product solutions. In this study, we determined the novice designers’ knowledge needs and processes in sketching and discovered their sketch ideas to understand how they solve design problems.