The design of urban public spaces is typically performed by architects and urban planners, which often only focus on the visual aesthetics of the urban space. Yet, a visually pleasing public open space designed for relaxing will be underused if it sounds unpleasant. Ideally, sonic design should be integrated with visual design, a need the soundscape approach answers. The current trend of co-creating the urban space together with all stakeholders, including local residents, opens up new opportunities to account for all senses in the urban design process. Unfortunately, architects and urban planners struggle to incorporate the soundscape approach in the urban design process and to use it in the context of co-creation. In this work, a hackathon is proposed to generate creative concepts, methods and tools to co-create the urban public space. A soundscape hackathon was organized in the spring of 2019. Participants were challenged to apply their own immersive approaches or virtual and/or augmented reality solutions on selected urban soundscapes. They presented their results to colleagues in the field and to a professional jury. This paper describes the process and results of the event and shows that a hackathon is a viable approach to accelerate the co-creation of the urban public space.
In a century where humans and machines—powered by artificial intelligence or not—increasingly work together, it is of interest to understand human processing of multi-sensory stimuli in relation to attention and working memory. This paper explores whether and when supporting visual information with rhythmic auditory stimuli can optimize multi-sensory information processing. In turn, this can make the interaction between humans or between machines and humans more engaging, rewarding and activating. For this purpose a novel working memory paradigm was developed where participants are presented with a series of five target digits randomly interchanged with five distractor digits. Their goal is to remember the target digits and recall them orally. Depending on the condition support is provided by audio and/or rhythm. It is expected that the sound will lead to a better performance. It is also expected that this effect of sound is different in case of rhythmic and non-rhythmic sound. Last but not least, some variability is expected across participants. To make correct conclusions, the data of the experiment was statistically analyzed in a classic way, but also predictive models were developed in order to predict outcomes based on a range of input variables related to the experiment and the participant. The effect of auditory support could be confirmed, but no difference was observed between rhythmic and non-rhythmic sounds. Overall performance was indeed affected by individual differences, such as visual dominance or perceived task difficulty. Surprisingly a music education did not significantly affect the performance and even tended toward a negative effect. To better understand the underlying processes of attention, also brain activation data, e.g., by means of electroencephalography (EEG), should be recorded. This approach can be subject to a future work.
Within the broader context of improving interactions between artificial intelligence and humans, the question has arisen regarding whether auditory and rhythmic support could increase attention for visual stimuli that do not stand out clearly from an information stream. To this end, we designed an experiment inspired by pip-and-pop but more appropriate for eliciting attention and P3a-event-related potentials (ERPs). In this study, the aim was to distinguish between targets and distractors based on the subject’s electroencephalography (EEG) data. We achieved this objective by employing different machine learning (ML) methods for both individual-subject (IS) and cross-subject (CS) models. Finally, we investigated which EEG channels and time points were used by the model to make its predictions using saliency maps. We were able to successfully perform the aforementioned classification task for both the IS and CS scenarios, reaching classification accuracies up to 76%. In accordance with the literature, the model primarily used the parietal–occipital electrodes between 200 ms and 300 ms after the stimulus to make its prediction. The findings from this research contribute to the development of more effective P300-based brain–computer interfaces. Furthermore, they validate the EEG data collected in our experiment.
Decoding EEG signals is crucial for unraveling human brain and advancing brain-computer interfaces. Traditional machine learning algorithms have been hindered by the high noise levels and inherent inter-person variations in EEG signals. Recent advances in deep neural networks (DNNs) have shown promise, owing to their advanced nonlinear modeling capabilities. However, DNN still faces challenge in decoding EEG samples of unseen individuals. To address this, this paper introduces a novel approach by incorporating the conditional identification information of each individual into the neural network, thereby enhancing model representation through the synergistic interaction of EEG and personal traits. We test our model on the WithMe dataset and demonstrated that the inclusion of these identifiers substantially boosts accuracy for both subjects in the training set and unseen subjects. This enhancement suggests promising potential for improving for EEG interpretability and understanding of relevant identification features.