Architectural space design is based on users' perceptions and preferences, necessitating a continuous search for people's preferences through interviews, surveys, and observations. However, the perception and preferences of people have yet to be fully explored due to limitations in previous methodologies, necessitating the development of new methods for comprehending people's perceptions and preferences. Moreover, although Virtual Reality (hereafter VR) is one of the most effective tools for comprehending perception and simulating the real world, the effect of virtual reality on reducing the limitations of previous methodologies has yet to be investigated. Therefore, this study seeks to understand VR's contributions to the various challenges and limitations affecting people's neighborhood park use and preferences. The experimental approach was used to understand the impact of virtual reality on these challenges by testing the factors that increase people's visits to the Park using traditional methods and virtual reality since researchers faced these obstacles by investigating these factors. This helps to determine the extent to which virtual reality can reduce these challenges and obstacles. This study found that perception significantly impacts changing people's answers and involving more individuals from distinct age categories. Furthermore, VR can help overcome problems with traditional methods used in this type of research and provide a tool for verifying the validity of results and interpreting any differences in results; thus, using them in similar types of research contributes to reaching accurate results. The use of VR eventually assisted in creating a framework for parks that increases people's satisfaction with and usage of it better than traditional methods and a better understanding of people's preferences.