Matthieu Poyade

Dr. Matthieu Poyade

School of Innovation & Technology, Glasgow School of Art, Glasgow, Glasgow City, UK
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Research Focus & Metrics

Academic Career Length

18Years (2009-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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1 January 2021 in Multiple Sclerosis and Related Disorders
Verified
Journal Article
Closed access
AWAmy Webster
Amy Webster
Matthieu PoyadeMatthieu Poyade
Matthieu Poyade
SRScott Rooney
Scott Rooney
LPLorna Paul
Lorna Paul

28 January 2017 in Surgical Innovation
Verified
Journal Article
Closed access
MMMarta J. Madurska
Marta J. Madurska
Matthieu PoyadeMatthieu Poyade
Matthieu Poyade
DEDavid Eason
David Eason
PRPaul Rea
Paul Rea
AWAngus J. M. Watson
Angus J. M. Watson
Introduction. Liver surgery is widely used as a treatment modality for various liver pathologies. Despite significant improvement in clinical care, operative strategies, and technology over the past few decades, liver surgery is still risky, and optimal preoperative planning and anatomical assessment are necessary to minimize risks of serious complications. 3D printing technology is rapidly expanding, and whilst appliactions in medicine are growing, but its applications in liver surgery are still limited. This article describes the development of models of hepatic structures specific to a patient diagnosed with an operable hepatic malignancy. Methods. Anatomy data were segmented and extracted from computed tomography and magnetic resonance imaging of the liver of a single patient with a resectable liver tumor. The digital data of the extracted anatomical surfaces was then edited and smoothed, resulting in a set of digital 3D models of the hepatic vein, portal vein with tumor, biliary tree with gallbladder, and hepatic artery. These were then 3D printed. Results. The final models of the liver structures and tumor provided good anatomical detail and representation of the spatial relationships between the liver tumor and adjacent hepatic structures and could be easily manipulated and explored from different angles. Conclusions. A graspable, patient-specific, 3D printed model of liver structures could provide an improved understanding of the complex liver anatomy and better navigation in difficult areas and allow surgeons to anticipate anatomical issues that might arise during the operation. Further research into adequate imaging, liver-specific volumetric software, and segmentation algorithms are worth considering to optimize this application.

1 June 2010 in PRESENCE: Virtual and Augmented Reality
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Journal Article
Closed access
RVRaquel Viciana-Abad
Raquel Viciana-Abad
ARArcadio Reyes-Lecuona
Arcadio Reyes-Lecuona
Matthieu PoyadeMatthieu Poyade
Matthieu Poyade
This paper explores the influence of passive haptic feedback on presence and task performance using two important interaction metaphors. We compared direct interaction with the user's hand with interaction using a stylus. Twenty-four participants performed a simple selection task consisting of pressing buttons while playing a memory game, with haptic feedback and interaction metaphor as the independent variables. We measured task performance by computing errors and time between button presses. We measured presence with questionnaires and through a new method based on users' involuntary movements. Our results suggest that passive haptic feedback improves both presence and task performance. However, small but significant differences related to the interaction metaphor were only apparent when haptic feedback was not provided.

7 January 2021 in ACS Chemical Health & Safety
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Journal Article
Closed access
Matthieu PoyadeMatthieu Poyade
Matthieu Poyade
CEClaire Eaglesham
Claire Eaglesham
JTJordan Trench
Jordan Trench
MRMarc Reid
Marc Reid

20 November 2020
Verified
Book Chapter
Closed access
PDF file
LPLaura Pérez-Pachón
Laura Pérez-Pachón
Matthieu PoyadeMatthieu Poyade
Matthieu Poyade
TLTerry Lowe
Terry Lowe
FGFlora Gröning
Flora Gröning

26 April 2018 in PLOS ONE
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Journal Article
Open access
PDF file
RCRoxie Christ
Roxie Christ
JGJulien Guevar
Julien Guevar
Matthieu PoyadeMatthieu Poyade
Matthieu Poyade
PRPaul M Rea
Paul M Rea
Neuroanatomy can be challenging to both teach and learn within the undergraduate veterinary medicine and surgery curriculum. Traditional techniques have been used for many years, but there has now been a progression to move towards alternative digital models and interactive 3D models to engage the learner. However, digital innovations in the curriculum have typically involved the medical curriculum rather than the veterinary curriculum. Therefore, we aimed to create a simple workflow methodology to highlight the simplicity there is in creating a mobile augmented reality application of basic canine head anatomy. Using canine CT and MRI scans and widely available software programs, we demonstrate how to create an interactive model of head anatomy. This was applied to augmented reality for a popular Android mobile device to demonstrate the user-friendly interface. Here we present the processes, challenges and resolutions for the creation of a highly accurate, data based anatomical model that could potentially be used in the veterinary curriculum. This proof of concept study provides an excellent framework for the creation of augmented reality training products for veterinary education. The lack of similar resources within this field provides the ideal platform to extend this into other areas of veterinary education and beyond.