Wenkai Chen

Dr. Wenkai Chen

Department of Computer Science, Universität Hamburg, Hamburg, Germany
orcid

Research Focus & Metrics

Academic Career Length

7Years (2020-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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17 July 2020 in IEEE Transactions on Systems, Man, and Cybernetics: Systems
Verified
Journal Article
Closed access
GCGuang Chen
Guang Chen
HWHaitao Wang
Haitao Wang
KCKai Chen
Kai Chen
Zhijun LiZhijun Li
Zhijun Li
ZSZida Song
Zida Song
AKAlois Christian Knoll
Alois Christian Knoll
Although great progress has been made in generic object detection by advanced deep learning techniques, detecting small objects from images is still a difficult and challenging problem in the field of computer vision due to the limited size, less appearance, and geometry cues, and the lack of large-scale datasets of small targets. Improving the performance of small object detection has a wider significance in many real-world applications, such as self-driving cars, unmanned aerial vehicles, and robotics. In this article, the first-ever survey of recent studies in deep learning-based small object detection is presented. Our review begins with a brief introduction of the four pillars for small object detection, including multiscale representation, contextual information, super-resolution, and region-proposal . Then, the collection of state-of-the-art datasets for small object detection is listed. The performance of different methods on these datasets is reported later. Moreover, the state-of-the-art small object detection networks are investigated along with a special focus on the differences and modifications to improve the detection performance comparing to generic object detection architectures. Finally, several promising directions and tasks for future work in small object detection are provided. Researchers can track up-to-date studies on this webpage available at: https://github.com/tjtum-chenlab/SmallObjectDetectionList .

27 April 2020 in IEEE Sensors Journal
Verified
Journal Article
Closed access
GCGuang Chen
Guang Chen
Wenkai ChenWenkai Chen
Wenkai Chen
QYQianyi Yang
Qianyi Yang
ZXZhongcong Xu
Zhongcong Xu
LYLongyu Yang
Longyu Yang
AKAlois Knoll
Alois Knoll

15 September 2023 in IEEE Transactions on Cybernetics
Verified
Journal Article
Closed access
Wenkai ChenWenkai Chen
Wenkai Chen
CZChao Zeng
Chao Zeng
HLHongzhuo Liang
Hongzhuo Liang
FSFuchun Sun
Fuchun Sun
JZJianwei Zhang
Jianwei Zhang
Robotic rigid contact-rich manipulation in an unstructured dynamic environment requires an effective resolution for smart manufacturing. As the most common use case for the intelligence industry, a lot of studies based on reinforcement learning (RL) algorithms have been conducted to improve the performances of single peg-in-hole assembly. However, existing RL methods are difficult to apply to multiple peg-in-hole issues due to more complicated geometric and physical constraints. In addition, previously limited solutions for multiple peg-in-hole assembly are hard to transfer into real industrial scenarios flexibly. To effectively address these issues, this work designs a novel and more challenging multiple peg-in-hole assembly setup by using the advantage of the Industrial Metaverse. We propose a detailed solution scheme to solve this task. Specifically, multiple modalities, including vision, proprioception, and force/torque, are learned as compact representations to account for the complexity and uncertainties and improve the sample efficiency. Furthermore, RL is used in the simulation to train the policy, and the learned policy is transferred to the real world without extra exploration. Domain randomization and impedance control are embedded into the policy to narrow the gap between simulation and reality. Evaluation results demonstrate the effectiveness of the proposed solution, showcasing successful multiple peg-in-hole assembly and generalization across different object shapes in real-world scenarios.

23 October 2022
Verified
Conference Paper
Closed access
Wenkai ChenWenkai Chen
Wenkai Chen
HLHongzhuo Liang
Hongzhuo Liang
ZCZhaopeng Chen
Zhaopeng Chen
FSFuchun Sun
Fuchun Sun
JZJianwei Zhang
Jianwei Zhang
Currently, task-oriented grasp detection approaches are mostly based on pixel-level affordance detection and semantic segmentation. These pixel-level approaches heavily rely on the accuracy of a 2D affordance mask, and the generated grasp candidates are restricted to a small workspace. To mitigate these limitations, we firstly construct a novel affordance-based grasp dataset and propose a 6-DoF task-oriented grasp detection framework, which takes the observed object point cloud as input and predicts diverse 6-DoF grasp poses for different tasks. Specifically, our implicit estimation network and visual affordance network in this framework could directly predict coarse grasp candidates, and corresponding 3D affordance heatmap for each potential task, respectively. Furthermore, the grasping scores from coarse grasps are combined with heatmap values to generate more accurate and finer candidates. Our proposed framework shows significant improvements compared to baselines for existing and novel objects on our simulation dataset. Although our framework is trained based on the simulated objects and environment, the final generated grasp candidates can be accurately and stably executed in the real robot experiments when the object is randomly placed on a support surface.

9 May 2024 in IEEE Transactions on Industrial Informatics
Verified
Journal Article
Closed access
Wenkai ChenWenkai Chen
Wenkai Chen
SLShang-Ching Liu
Shang-Ching Liu
JZJianwei Zhang
Jianwei Zhang
The event-based camera is a novel neuromorphic vision sensor that can perceive different dynamic behaviors due to its low latency, asynchronous data stream, and high dynamic range characteristics. There has been much work based on event cameras to solve problems, such as object tracking, visual odometry, and gesture recognition. However, the adoption of event vision to analyze hand-object action in a dynamic environment, a problem that regular CMOS cameras cannot handle, is still lacking in relevant research. This work presents a richly annotated task-oriented hand-object action dataset consisting of asynchronous event streams, captured by the event-based camera system on different application scenarios. In addition, we design an attention-based residual spiking neural network by learning temporal-wise and spatial-wise attention simultaneously and introducing a particular residual connection structure to achieve dynamic hand-object action recognition. Extensive experiments are validated by comparing with existing baseline methods to form a vision benchmark. We also show that the learned recognition model can be transferred to classify a real robot hand-object action.

26 February 2022 in Journal of Intelligent & Robotic Systems
Verified
Journal Article
Open access
PDF file
Wenkai ChenWenkai Chen
Wenkai Chen
HLHongzhuo Liang
Hongzhuo Liang
ZCZhaopeng Chen
Zhaopeng Chen
FSFuchun Sun
Fuchun Sun
JZJianwei Zhang
Jianwei Zhang
Currently, robotic grasping methods based on sparse partial point clouds have attained excellent grasping performance on various objects. However, they often generate wrong grasping candidates due to the lack of geometric information on the object. In this work, we propose a novel and robust sparse shape completion model (TransSC). This model has a transformer-based encoder to explore more point-wise features and a manifold-based decoder to exploit more object details using a segmented partial point cloud as input. Quantitative experiments verify the effectiveness of the proposed shape completion network and demonstrate that our network outperforms existing methods. Besides, TransSC is integrated into a grasp evaluation network to generate a set of grasp candidates. The simulation experiment shows that TransSC improves the grasping generation result compared to the existing shape completion baselines. Furthermore, our robotic experiment shows that with TransSC, the robot is more successful in grasping objects of unknown numbers randomly placed on a support surface.