Alberto Clavijo-Rodriguez

Mr. Alberto Clavijo-Rodriguez

Instituto para el Desarrollo Tecnologico e Innovacion en Comunicaciones (IDeTIC)
+1
orcid

Research Focus & Metrics

Academic Career Length

8Years (2019-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

View All Publications
1 November 2021 in Journal of Hospitality, Leisure, Sport & Tourism Education
Verified
Journal Article
Closed access
LALidia Aguiar-Castillo
Lidia Aguiar-Castillo
ACAlberto Clavijo-Rodriguez
Alberto Clavijo-Rodriguez
LHLidia Hernández-López
Lidia Hernández-López
PETRA DE SAA-PEREZPETRA DE SAA-PEREZ
PETRA DE SAA-PEREZ
RAFAEL Perez-JimenezRAFAEL Perez-Jimenez
RAFAEL Perez-Jimenez

12 April 2019 in Sustainability
Verified
Journal Article
Open access
PDF file
LALidia Aguiar-Castillo
Lidia Aguiar-Castillo
ACAlberto Clavijo-Rodriguez
Alberto Clavijo-Rodriguez
PETRA DE SAA-PEREZPETRA DE SAA-PEREZ
PETRA DE SAA-PEREZ
RAFAEL Perez-JimenezRAFAEL Perez-Jimenez
RAFAEL Perez-Jimenez
Recycling behavior is an issue that affects the sustainability of many seasonal destinations. The EU promotes projects such as the UrbanWaste that try to study how to avoid the deplorable consequences on cities of this situation. This project has implemented a gamified application, named WasteApp in several European cities, in order to promote the recycling behavior of tourists. This study aimed to verify if the application can be a successful tool to foster recycling and to improve tourism destination reputation. The results show that tourist satisfaction will be influenced directly by the perceived usefulness of the application, and perceived usefulness by the perceived ease of use, but the expectations of the prizes can be counterproductive if they are not perceived as useful for the promoted behavior. Likewise, the satisfaction of the user will influence the recycling behavior, which at the same time improves the reputation of the destination. Besides, the initiative will be visible through word of mouth that is generated from the perceived usefulness, the user’s satisfaction, and the recycling behavior itself. That is, according to this study a gamified application can contribute to the recycling behavior of tourists and improve the image of the destination that adopts it.

1 February 2021 in Sensors
Verified
Journal Article
Open access
PDF file
ACAlberto Clavijo-Rodriguez
Alberto Clavijo-Rodriguez
VAVictor Alonso-Eugenio
Victor Alonso-Eugenio
SZSantiago Zazo
Santiago Zazo
IPIvan-Alejandro Perez-Alvarez
Ivan-Alejandro Perez-Alvarez
In this work, a real-time software-in-loop simulation technique was employed to test and analyse an underwater wireless sensor network. This simulation should facilitate the deployment of the real network and helps guarantee the network’s expected behaviour. We study duplicated packets, one-way delay, and power consumption to analyse the network’s leading parameters. Evaluating production-ready software in simulated conditions eases effective deployment. This method will ultimately allow us to establish these parameters, test the software before the deployment, and have an excellent understanding of the network’s behaviour.